一、中文部分
朱菀鈴 (2014)。手勢互動內容創作系統之開發與評估。國立台南大學數位學習科技學系碩士論文,未出版,台南市。吳國斌、李斌、閻驥洲 (2013)。Kinect人機互動體感探索終極體驗:同場加映 微軟菁英大挑戰得獎專題剖析。台北:佳魁資訊。
林為光 (2011)。不同虛擬實境多媒體設計輔助對國小學童體積概念學習效益之研究。國立台中教育大學碩士論文,台中市。唐國豪 (2003)。人與機器的對話:人機互動【專題】。科學發展,368,18-23。
馬珝皓 (2012)。多方位家電控制系統。銘傳大學碩士論文,台北市。張樹安 (2011)。3D 擴增實境應用於行動導覽之研究。國立政治大學碩士論文,台北市。張厥煒、黃智澄、施宇倫 (2013年12月)。體感鎖:一個肢體動作比對之應用。2013 NCS 全國計算機會議,台灣,台中。
陳瑜奇 (2012)。無標記式擴增實境創作系統之發展與評估。國立台南大學數位學習
科技學系碩士論文,台南市。
楊奇珍 (2015)。以體感方式參與敘事的3D互動敘事系統。國立政治大學碩士論文,台北市。劉超群 (2013)。體感程式探索-使用 C#。台北:松崗。
Heresy (2011)。體感軟體開發的注意事項。2011 年 11 月 02 日。取自
http://kheresy.wordpress.com/2011/11/02/ni_design_recommand/
中村 薫、新里 祐教、鷲尾 友人 (2013)。OpenNI 3Dセンサ-プログラミング。日本:秀和システム。
二、西文部分
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