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研究生:許峻嘉
研究生(外文):Chun-Chia Hsu
論文名稱:雷射投影光場立體顯示器之影像品質評估
論文名稱(外文):Image quality evaluation of laser-projection light-field 3D display
指導教授:林晃巖
指導教授(外文):Hoang-Yan Lin
口試委員:蔡朝旭黃國忠
口試委員(外文):Kuo-Chung Huang
口試日期:2016-07-18
學位類別:碩士
校院名稱:國立臺灣大學
系所名稱:光電工程學研究所
學門:工程學門
學類:電資工程學類
論文種類:學術論文
論文出版年:2016
畢業學年度:104
語文別:中文
論文頁數:86
中文關鍵詞:光場立體顯示器交互干擾
外文關鍵詞:light-field 3D display:crosstalk
相關次數:
  • 被引用被引用:0
  • 點閱點閱:269
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  • 下載下載:0
  • 收藏至我的研究室書目清單書目收藏:0
這幾年來裸眼立體顯示器這塊研究領域越來越炙手可熱,不管在展示場或者是商家店面都漸漸有類似的應用。而光場立體顯示器(light field 3D display)又是其中很熱門的一種,透過設計非常多的視角畫面來滿足人眼所感受到的視深感受。
在本論文中,我們結合了雷射微投影機和光場顯示系統去架出了雷射光場顯示器(laser projection light field 3D display),其系統的優點除了包含雷射投影的優點之外,還有著可擴張,節省成本,觀看視角廣等優點。我們的系統主要分成兩個,以變換不同的散射螢幕跟相對應的系統參數作為兩種不同的系統。而我們還以光學模擬軟體來模擬系統結果並與真實的系統情況做比較,並改變一些系統參數看出散射角對影像的影響。而後我們又以量測找出關於此種立體顯示器的詭影值(crosstalk)的分布,並與其它立體顯示器比較後有較好的效果。我們還以主觀性實驗去量化人眼對於影像的感知深度(perceptual depth),並用量測實驗找出在兩種不同系統中不同的主觀性實驗結果中影響看到影像的視深因子,也估計出散射螢幕角要小到多少程度才會讓人眼視覺看到的立體影像跟真實狀況的物體接近。
在未來的研究上,可以將平面的螢幕改為曲面的螢幕,並觀察影像在這樣曲面的結構下會有一些較好的影像呈現效果。或者可以在雷射顯示器會有的特殊現象上雷射光斑(laser speckle)做研究。而利用演算法去解決光場顯示器中影像扭曲也是個研究方向。



Recently, auto-stereoscopic displays are the popular topics. There are many fields which use the auto-stereoscopic display technique. Light field displays are the most important topic in the auto-stereoscopic displays, and the systems require several design modifications to achieve the multi view characteristic of stereoscopic image.
In the Master Thesis, we design a laser projection light field 3D display combined with the MEMS laser projectors and light field 3D display. The low cost and scalable system include the advantages of the laser projector and wide view angle. We use the two different diffuser screen and corresponding parameters to build two different systems. We also use the software to simulate two systems and compare the image results with the image results of our real system, and observe how the diffusion angle of the screen affect the image results. The crosstalk value of our system are measured and we compare the results with the other auto-stereoscopic display, and our systems have the better image quality of the crosstalk. We use the subjectivity experiment to define the perceptual depth of human, and we compared the two results with the real condition. The image people saw in the system with smaller are closer to the real object, and we design the experiment to find out how two system offer motion parallax by the number of sub-image. And we estimate how the image close to the full motion parallax when we promote the diffusion angle of screen.
In the future research, we can displace the planar diffuser with the curved diffuser and there would be some advantages for curved screen. Or the laser speckle is another research in the laser display field. Fatigue is one of the research topics in the stereoscopic display.


誌謝 i
中文摘要 ii
ABSTRACT iii
目錄 iv
圖目錄 vi
表目錄 x
第 1 章 緒論 1
1-1 研究背景 1
1-2 立體視覺原理 4
1-3 立體顯示器技術之分類 8
1-3-1 戴眼鏡式的立體顯示器 8
1-3-2 裸眼式立體顯示器 10
1-4 光場顯示器 15
1-5 研究動機 18
1-6 本文架構 19
第 2 章 基本原理與研究工具之介紹 20
2-1 LightToolsTM 光學模擬軟體介紹 20
2-2 擴散片特性介紹 21
2-3 雷射投影機之介紹 23
2-4 光場顯示器的原理 28
2-5 色度學與輝度計之介紹 31
2-6 交互干擾 (crosstalk) 之介紹 33
第 3 章 系統模擬與實際架構 35
3-1 系統模擬之介紹 35
3-1-1 系統模擬架構 35
3-1-2 影像來源與模擬影像結果 36
3-1-3 系統參數的變化與討論 40
3-2 系統實際架構 43
3-2-1 系統的架構與各組件 43
3-2-2 螢幕散射角之量測 48
3-2-3 系統實際的排列與討論 49
3-2-4 實際系統影像結果 51
第 4 章 實驗介紹與結果討論 53
4-1 交互干擾(crosstalk)之實驗量測與討論 53
4-1-1 實驗架構與流程 53
4-1-2 實驗結果 54
4-1-3 量測結果分析與討論 58
4-2 感知視深(perceptual depth)之主觀性實驗流程與討論 65
4-2-1 實驗架構與流程 65
4-2-2 實驗結果 68
4-2-3 實驗結果分析與討論 72
第 5 章 結論及未來展望 82
5-1 結論 82
5-2 未來展望 83
參考文獻 84



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