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研究生:朱琦
研究生(外文):Qi Zhu
論文名稱:藉由多點公共互動裝置以強化社群互動與交流
論文名稱(外文):Enhancing Interaction and Socializing with Bilateral Communication of Multi-Site Public Displays
指導教授:洪一平洪一平引用關係
口試委員:黄彦男黄心健余能豪賴飛羆
口試日期:2016-07-19
學位類別:碩士
校院名稱:國立臺灣大學
系所名稱:資訊網路與多媒體研究所
學門:電算機學門
學類:網路學類
論文種類:學術論文
論文出版年:2016
畢業學年度:104
語文別:英文
論文頁數:41
中文關鍵詞:公共裝置人機互動多媒體藝術
外文關鍵詞:Public displayHCIMultimedia artwork
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  • 被引用被引用:0
  • 點閱點閱:180
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近年來,越來越多的多媒體公共裝置出現在我們生活中。這些裝置,一方面 裝飾了我們的公共空間,另一方面也向該空間內的人傳達了訊息。但是,作為社 區的一部分,面向公眾的裝置還有很多的價值尚未被挖掘。我們發現即使在一個 社區內生活了一段時間,我們對社區的了解也僅僅停留在表面,而且,我們很少 有機會去認識同一個社區中的其他人,即使你們可能經常碰面。為解決上述問題, 我們試圖藉由多點公共互動裝置來強化社群的互動與交流。本篇論文將重點討論 我們如何設計裝置的外形和互動內容來吸引人們來參與互動,具體包括兩個互相 連接的互動裝置,四個不同的互動階段以及基於位置訊息,觸控信息,以及表情 訊息的多種互動方式。用戶可以通過我們的公共裝置,在徜徉社區美景的同時, 偶然邂逅裝置另一端的陌生人。而隨後的用戶研究表明,用戶接受並且喜歡這樣 的方式去了解社區,用我們的公共裝置區去認識更多的人。


Public displays are used widely in common life, which can beautify the surroundings while conveying the information to passers-by. However, public displays as a part of the community tend to play a more significant role in our life. We found that although living in a community for a long time, most people rarely have all-round knowing and understanding of the culture and landscapes of their own community. In addition, it is hard for people to have the opportunity or the courage to be social with strangers who may have met before. To solve this problem, we address the solution of enhancing interaction and socializing with bilateral communication of multi-Site public displays, including two connected installations in different places, a framework with fout interaction states, and different interaction content controlled by users` position, touching and facial expression. We hope these public displays could enable viewers to wander through the community and meet new people by chance. Our study suggests that our system not only provide a new method for people to interact with the community but also received positive user feedback.


口試委員會審定書 #
誌謝 ii
中文摘要 iii
ABSTRACT iv
CONTENTS v
LIST OF FIGURES vii
LIST OF TABLES viii
Chapter 1 Introduction 1
Chapter 2 Related Work 3
2.1 Motivating audience to interact with the display 3
2.2 Factors which matter conveying information 4
2.3 Factors which encourage socializing 6
2.4 Related multimedia artworks 6
Chapter 3 Implementation 9
3.1 A framework for interaction states 9
3.1.1 Design guidelines 9
3.1.2 The framework 10
3.1.3 High-Level Description of the Prototype 12
3.2 Configuration 14
3.2.1 Design challenges 14
3.2.2 Design solution 15
3.2.3 System hardware 16
3.3 Attracting State 18
3.3.1 LED 18
3.3.2 Virtual Window 19
3.4 Interacting State 21
3.4.1 Video Content Creating 21
3.4.2 Interface 22
3.5 Wormhole State 24
3.5.1 Smile system 24
3.5.2 Connecting people after wormhole closed 26
3.5.3 Wormhole system 27
Chapter 4 Evaluation 28
4.1 Field study at campus 28
4.1.1 Data collection and overview 29
4.1.2 Overall evaluation 30
4.1.3 Impressions with the usability 31
4.1.4 Impressions with the interaction 33
Chapter 5 Conclusion and future work 36
REFERENCE 38



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[6] TELEPORT from SILA SVETA https://vimeo.com/101302471
[7] Adidas NMD Cubes from NAIVI http://naivi.nl/job/slug-o8000h
[8] Microsoft https://support.xbox.com/zh-CN/xbox-one/accessories/setup-play-space
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