一、中文部分
王俊程與江明錦(2009)。促進拍賣社群成員持續互動之整合模式:結合滿意度與社會構面因素。電子商務學報,11(1) ,119-142。
李明洪(2011)。線上購物網站互動性與臨場感對消費者購物價值影響之研究。國立臺灣大學管理學院資訊管理研究所,台北市。
李建億、楊雅斐與房靖騰,(2014)。使用Facebook進行非同步合作學習對學生媒介認知次及參與度影響之研究,華醫學報,40(1),113-122。李朝瑞(2010)。影響線上遊戲玩家參與遊戲意願之因素探討。東華大學企業管理學系所碩士論文,花蓮市。汪志堅、陳翔、江義平與江維彬,(2013)。Facebook社交網站使用因素之量表發展與驗證,電子商務學報,15(3),319-352。林士修(2013)。網路商機與實體店鋪之社會臨場感研究-以3c產品為例。中原大學企業管理學系碩士論文,桃園市。林心慧與曾琬婷(2008)。顧客觀點之線上旅遊系統成功模式:整合理性層級理論與心流理論。電子商務學報,10(3),689-714。
張書勳、李有仁與林俊成(2010)。「影音分享網站使用者意圖之研究」,資訊管理學報18(1),53-76。莫順翔(2011)。探討Web2.0數位典藏網站之使用意向-以泰雅文化為例。國立臺中技術學院資訊工程系,台中市。
郭冠樟與葉乘豪(2012)。以沉浸理論、網路外部性、計畫行為理論探討體感遊戲機購買意圖之研究。國立屏東商業技術學校行銷與流通研究所,屏東市。
程琪(2016)。【台灣觀光熱潮再現,從數字看趨勢!】,大數據,取自:http://group.dailyview.tw/2016/07/20/%E5%8F%B0%E7%81%A3%E8%A7%80%E5%85%89%E7%86%B1%E6%BD%AE%E5%86%8D%E7%8F%BE%EF%BC%8C%E5%BE%9E%E6%95%B8%E5%AD%97%E7%9C%8B%E8%B6%A8%E5%8B%A2%EF%BC%81//。
葉旭榮(1997)。志工參與行為意向模式的建構及其在志工人力資源招募的應用-以老人福利機構志工招募為例。中山大學未出版碩士論文,高雄市。資策會 FIND(2016)。2016 年7 月調查智慧型手機和網路行為一窺全台民眾日常生活樣貌,取自:https://www.find.org.tw/market_info.aspx?n_ID=9053#。
鄭宜庭(2011)。網路廣告價值模式之建構與驗證 -類社會臨場感理論之應用。義守大學管理學院管理碩博士班,高雄市。二、英文部分
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