參考文獻
壹、中文部分
一、學位論文
鄧銘權,〈小泉政府發展彈道飛彈防禦系統決策之分析-從層次分析法探討,頁4〉,(2017/07/01瀏覽)。
二、網路資料
〈「模擬城市:我是市長」羅馬是這樣建成的!〉,《kknews》,(2017/07/02瀏覽),https://kknews.cc/zh-tw/game/x588yjr.html。
〈2015遊戲收入排行榜公佈!也接露了遊戲市場的恐怖趨勢〉,《卡提諾論壇》,(2016/10/10瀏覽),https://ck101.com/thread-3445924-1-1.html。
〈2016台灣遊戲市場白皮書出爐〉,《Yahoo奇摩網路行銷》,(2016/10/10瀏覽),http://yahoo-emarketing.tumblr.com/post/148732014111/2016gamewp。
〈Candy Crush Saga開發商 King 新作將瞄準中重度遊戲玩家〉,《巴哈姆特》,(2017/06/21瀏覽),https://gnn.gamer.com.tw/2/115102.html。
〈Candy Crush Saga開發商 King 新作將瞄準中重度遊戲玩家〉,《巴哈姆特》,(2017/06/30瀏覽),https://gnn.gamer.com.tw/2/115102.html。
〈NOKIA(諾基亞)帝國的興哀〉,《痞客邦部落格》,(2016/11/07瀏覽),http://jamesz.pixnet.net/blog/post/28876972-nokia(%E8%AB%BE%E5%9F%BA%E4%BA%9E)%E5%B8%9D%E5%9C%8B%E7%9A%84%E8%88%88%E8%A1%B0。
〈以小搏大:人數不到 200 的芬蘭手遊公司如何奪下全球獲利第一〉,《yowuReport有物報告》,(2016/10/24瀏覽),https://yowureport.com/29555/。
〈行動趨勢報告〉,《愛立信》,(2016/07/02瀏覽),https://www.ericsson.com/res/site_TW/docs/Ericsson%20Mobility%20Report%20June%202015_%E6%84%9B%E7%AB%8B%E4%BF%A1%E8%A1%8C%E5%8B%95%E8%B6%A8%E5%8B%A2%E5%A0%B1%E5%91%8A.pdf。
〈把握數位遊戲新趨勢,台灣遊戲產業國際趨勢研討會暨商務媒合會上午台北登場〉,《台灣商會聯合資訊網》,(2016/12/02瀏覽),http://www.tcoc.org.tw/articles/20161122-28943593。
〈芬蘭投資環境簡介〉,《經濟部投資業務處:中華民國廠商海外投資叢書》,(2016/11/07瀏覽),https://www.dois.moea.gov.tw/file/pdf/105-54%E8%8A%AC%E8%98%AD105.6.20.pdf。
〈芬蘭稅收制度簡介〉,《中國駐芬蘭大使館經濟商務參贊處官網專題調研》,(2016/11/17瀏覽),http://fi.mofcom.gov.cn/article/ztdy/201602/20160201264941.shtml。
〈政問第三集--從「兩兆雙星」到「生產力4.0」...一次掌握30年台灣產業發展軌跡〉,《關鍵評論網》,(2016/09/30瀏覽),https://www.thenewslens.com/article/32425。
〈英國的稅收體制〉,《中國駐大不列顛及北愛爾蘭聯合王國大使館經濟商務參贊處官網專題調研》,(2017/06/21瀏覽),http://gb.mofcom.gov.cn/article/i/201203/20120308045171.shtml。
〈英國的税收管理制度有哪些?〉,《稅務百科》,(2017/06/21瀏覽),http://shuiwu.h.baike.com/article-39386.html。
〈英國政府計劃斥資近 2 億,促進遊戲產業〉,《財經新報》,(2017/06/21瀏覽),https://finance.technews.tw/2015/10/17/games-industry-given-4m-boost-by-uk-government/。
〈英國政府計劃斥資近 2 億,促進遊戲產業〉,《壹讀》,(2017/06/21瀏覽),https://read01.com/L5zyD.html。
〈英國遊戲產業協會調查指出:英國開發商降低手機遊戲開發比例 較注重 PC 遊戲的開發〉,《蟻力股份有限公司》,(2017/07/01瀏覽),http://www.antspw.com/cht/%E8%8B%B1%E5%9C%8B%E9%81%8A%E6%88%B2%E7%94%A2%E6%A5%AD%E5%8D%94%E6%9C%83%E8%AA%BF%E6%9F%A5%E6%8C%87%E5%87%BA%EF%BC%9A%E8%8B%B1%E5%9C%8B%E9%96%8B%E7%99%BC%E5%95%86%E9%99%8D%E4%BD%8E%E6%89%8B%E6%A9%9F/。
〈從停止補貼到徵稅 英國太陽能產業前路黯淡〉,《壹讀》,(2017/06/29瀏覽),https://read01.com/3MxLjK.html。
〈經濟成長率〉,《中華民國統計資訊網》,(2016/09/30瀏覽),https://www.stat.gov.tw/point.asp?index=1。
〈廖耀宗成果報告〉,《「行政院選送簡任第 12 職等以上高階公務人員出國短期研習」研習報告》,(2016/11/17瀏覽),https://www.dgpa.gov.tw/public/Data/681715265071.pdf。
〈憤怒鳥快被遺忘,「芬蘭的迪士尼」為什麼失敗了?〉,《TALKS說說》,(2017/06/28瀏覽),http://www.studio2talks.com/archives/8135#.WVzVUIiGNnJ。
〈憤怒鳥開發商 Rovio業績飛天,收入增10倍,勢加速上市〉,《香港蘋果日報》,(2016/07/02瀏覽),http://hk.apple.nextmedia.com/financeestate/art/20120509/16319734。
〈暴雪聯手Valve 再踹刀塔〉,《中時電子報》,(2016/10/10瀏覽),http://www.chinatimes.com/newspapers/20150519000520-260110。
〈糖果成癮!Candy Crush爆紅的秘密〉,《遠見雜誌》,(2017/07/02瀏覽),https://www.gvm.com.tw/webonly_content_1528.html。
〈諾基亞被收購 一個時代的終結〉,《看雜誌》,(2016/11/07瀏覽),https://www.watchinese.com/article/2013/8698。
〈總體經濟指標〉,《行政院》,(2016/09/30瀏覽),http://www.ey.gov.tw/state/News_Content3.aspx?n=3F00F60B9FC304D7&s=2FE35E5B857F7A92。
〈雙D風暴〉,《商業週刊》,(2016/09/30瀏覽),http://archive.businessweekly.com.tw/Article/Index?StrId=35387&v=1665062308。
〈騰訊收購的《部落衝突》開發商有多牛?〉,《壹讀》,(2016/8/24瀏覽),https://read01.com/AnymQO.html。
BOBCBY,〈2015遊戲收入排行榜公佈!〉,《卡提諾論壇》,(2017/07/02瀏覽),https://ck101.com/thread-3445924-1-1.html。
Linli,〈騰訊 86 億美元收購遊戲開發商 Supercell 84.3% 股份〉,《科技新報TechNews》,(2017/07/02瀏覽),https://technews.tw/2016/06/22/tencent-seals-deal-to-buy-clash-of-clans-developer-supercell-for-8-6-billion/。
王安邦,〈Nokia銷聲匿跡 芬蘭經濟榮景不再〉,《風傳媒》,(2016/11/07瀏覽),http://www.storm.mg/article/49542。
宋學文,〈層次分析對國際關係研究的重要性及模型建構〉,《問題與研究,第47卷,第4期,頁178》,(2017/07/01瀏覽),http://iiro.nccu.edu.tw/attachments/journal/add/1/47-4-6.pdf。范慧宜,〈2016台灣遊戲產業發展趨勢及商機〉,《財團法人商業發展研究院》,(2016/07/02瀏覽),http://www.pershing.com.tw/tw/download/seminar/20160311_seminar/handouts/160311_Session1_TW_Game_Industry_Dev_and_Trend_DrFan.pdf。
曾建中,〈他32歲 創造神魔之塔百億奇蹟〉,《湯財文庫》,(2017/07/02瀏覽),http://realblog.zkiz.com/greatsoup38/109807。
游家平,〈爐石戰記台灣好手Pinpingho勇奪日本大賽冠軍〉,《新頭殼newtalk》,(2017/07/02瀏覽),https://newtalk.tw/news/view/2017-05-15/86763。
遊戲茶館CY姐,〈部落戰爭走紅,遊戲之外的四大成功因素〉,《鈦媒體》,(2017/06/26瀏覽),http://www.tmtpost.com/74865.html。
誰是大英雄,〈同樣誕生在芬蘭,為什麼這兩家全球聞名的遊戲公司命運如此不同?〉,《微信》,(2017/06/26瀏覽),http://mp.weixin.qq.com/s?__biz=MTMwNDMwODQ0MQ==&mid=2652845962&idx=1&sn=6803d43e60a8ab02e88bca443627147a&chksm=7e6a4a3c491dc32acff65c905017053831cde9771dfe46e684fd90800e8941fbda7f48c12cb7&scene=0#rd。
貳、英文部分
一、學位論文
Elijah Masira、Nafis Ahmed Chowdhury(2014),《Finnish Mobile Gaming Cluster》。Finland,JAMK University of Applied Aciences。
二、網路資料
〈20 bestselling mobile phones of all time〉,《The Telegraph》,(2017/03/04瀏覽),http://www.telegraph.co.uk/technology/2016/01/26/the-20-bestselling-mobile-phones-of-all-time/。
〈Annual revenue generated by Zynga from 2008 to 2016 (in million U.S. dollars)〉,《statista》,(2017/06/30瀏覽),https://www.statista.com/statistics/273567/zyngas-annual-revenue/。
〈Bubble Witch Saga for iOS is the first mobile game to sync player progress with Facebook〉,《Venturebeat》,(2017/06/21瀏覽),https://venturebeat.com/2012/07/26/bubble-witch-saga-first-mobile-game-to-sync-with-facebook/。
〈Candy Blush: King.com Cofounder And Investor Gave Up Billions With Early Share Sale〉,《Forbes》,(2017/06/21瀏覽),https://www.forbes.com/sites/ryanmac/2014/03/18/candy-blush-gaming-company-cofounder-and-investor-gave-up-billions-with-early-share-sale/#7d6c63567926。
〈Candy Crush Saga adds 2,000th level to celebrate 1,000,000,000,000 games played〉,《Venturebeat》,(2017/06/21瀏覽),https://venturebeat.com/2016/09/28/candy-crush-saga-gets-its-2000th-level/。
〈Candy Crush Saga highlighted in this week's fastest-growing Facebook games〉,《GAMASUTRA》,(2017/06/21瀏覽),http://www.gamasutra.com/view/news/169403/Candy_Crush_Saga_highlighted_in_this_weeks_fastestgrowing_Facebook_games.php。
〈Candy Crush Saga players spent £865m on the game in 2014 alone〉,《The Guardian》,(2017/06/21瀏覽),https://www.theguardian.com/technology/2015/feb/13/candy-crush-saga-players-855m-2014。
〈Candy Crush Saga soars above Angry Birds to become WORLD'S most popular game〉,《MailOnline》,(2017/06/21瀏覽),http://www.dailymail.co.uk/sciencetech/article-2324228/Candy-Crush-Saga-overtakes-Angry-Birds-WORLDS-popular-game.html。
〈Candy Crush Saga: Life beyond level 2,000〉,《BBC》,(2017/06/21瀏覽),http://www.bbc.com/news/technology-37484114。
〈Candy Crush: King is cash〉,《Financial Times》,(2017/06/19瀏覽),https://www.ft.com/content/49322aa2-8230-11e5-a01c-8650859a4767。
〈Daily Revenue Estimate of Clash of Clans〉,《THINK GAMING》,(2017/06/23瀏覽),https://thinkgaming.com/app-sales-data/1/clash-of-clans/。
〈Daily Revenue Estimate of Clash of Clans〉,《THINK GAMING》,(2017/06/23瀏覽),https://thinkgaming.com/app-sales-data/2/candy-crush-saga/。
〈End of illusions〉,《The Economist》,(2016/11/07瀏覽),http://www.economist.com/node/11751139。
〈Fantasy Westward Journey Remains as the No. 1 Mobile Game By Revenue In China〉,《InsideGamesAsia.biz》,(2016/10/10瀏覽),http://insidegamesasia.biz/fantasy-westward-journey-remains-as-the-no-1-mobile-game-by-revenue-in-china/。
〈Fastest-growing Facebook games: From Tetris Battle to Words With Friends〉,《GAMASUTRA》,(2017/06/21瀏覽),http://www.gamasutra.com/view/news/128892/Fastestgrowing_Facebook_games_From_Tetris_Battle_to_Words_With_Friends.php。
〈Finland GDP〉,《TRADING ECONOMICS》,(2017/06/30瀏覽),https://tradingeconomics.com/finland/gdp。
〈Finland, Credit Rating〉,《TRADING ECONOMICS》,(2016/11/07瀏覽),https://tradingeconomics.com/finland/rating。
〈Five years on, millions still dig 'FarmVille'〉,《CNN》,(2016/11/02瀏覽),http://edition.cnn.com/2014/07/31/tech/gaming-gadgets/farmville-fifth-anniversary/。
〈Games publisher King.com topples EA, Wooga on Facebook, for now〉,《LOS ANGELS TIMES》,(2017/06/21瀏覽),http://latimesblogs.latimes.com/entertainmentnewsbuzz/2012/04/kingcom-topples-ea-wooga-on-facebook-for-now.html。
〈Global Apple iPhone sales from 3rd quarter 2007 to 2nd quarter 2017 (in million units)〉,《statista》,(2017/06/30瀏覽),https://www.statista.com/statistics/263401/global-apple-iphone-sales-since-3rd-quarter-2007/。
〈GLOBAL GAMES MARKET WILL GROW 9.4% TO $91.5BN IN 2015〉,《NewZoo》,(2016/10/03瀏覽),https://newzoo.com/insights/articles/global-games-market-will-grow-9-4-to-91-5bn-in-2015/。
〈Half a billion people have installed 'Candy Crush Saga'〉,《THE VERGE》,(2017/06/21瀏覽),https://www.theverge.com/2013/11/15/5107794/candy-crush-saga-500-million-downloads。
〈How Advertising Drove King.com's $500 Million IPO〉,《AdvertisingAge》,(2017/06/21瀏覽),http://adage.com/article/digital/advertising-drove-king-s-500-million-ipo/291749/。
〈https://www.gov.uk/guidance/rates-of-vat-on-different-goods-and-services〉,《GOV.UK》,(2017/06/21瀏覽),https://www.gov.uk/government/publications/rates-and-allowances-corporation-tax/rates-and-allowances-corporation-tax。
〈Income Tax rates and allowances: current and past〉,《GOV.UK》,(2017/06/21瀏覽),https://www.gov.uk/government/publications/rates-and-allowances-income-tax/income-tax-rates-and-allowances-current-and-past。
〈iPhone 4S First Weekend Sales Top Four Million〉,《Apple NewsRoom》,(2016/10/16瀏覽),https://www.apple.com/newsroom/2011/10/17iPhone-4S-First-Weekend-Sales-Top-Four-Million/。
〈King Saga: The Story Behind The Maker Of Candy Crush Saga〉,《INFORMILO》,(2017/06/21瀏覽),http://www.informilo.com/2014/06/king-saga-story-behind-maker-candy-crush-saga/。
〈King.com Dumps Advertising on its Games〉,《ADWEEK》,(2017/06/21瀏覽),http://www.adweek.com/digital/king-com-dumps-advertising-on-its-games/。
〈King.com's Candy Crush Saga takes the top spot on Facebook, but Zynga still dominates〉,《Polygon》,(2017/06/21瀏覽),https://www.polygon.com/2013/1/17/3885960/king-coms-candy-crush-saga-takes-the-top-spot-on-facebook-but-zynga。
〈Lessons from a game guru: Candy Crush Saga creator once survived six months without pay〉,《Venturebeat》,(2017/06/21瀏覽),https://venturebeat.com/2014/08/18/lessons-from-a-game-guru-candy-crush-saga-creator-once-survived-six-months-without-pay/view-all/。
〈Nokia N-Gage〉,《GSMARENA》,(2017/06/28瀏覽),http://www.gsmarena.com/nokia_n_gage-390.php。
〈Nokia's net profit/loss* from 2006 to 2016 (in million euros)〉,《statista》,(2017/06/30瀏覽),https://www.statista.com/statistics/267820/nokias-net-income-since-2006/。
〈Number of Nokia smartphones shipped worldwide from 1st quarter 2007 to 3rd quarter 2013 (in million units)〉,《statista》,(2017/06/30瀏覽),https://www.statista.com/statistics/263381/nokia-smartphone-shipments-worldwide-since-q1-2007/。
〈Rates and allowances: Corporation Tax〉,《GOV.UK》,(2017/06/21瀏覽),https://www.gov.uk/government/publications/rates-and-allowances-corporation-tax/rates-and-allowances-corporation-tax。
〈Rates and allowances: HM Revenue and Customs〉,《GOV.UK》,(2017/06/21瀏覽),https://www.gov.uk/government/collections/rates-and-allowances-hm-revenue-and-customs。
〈Research, development and piloting〉,《Tekes,Finland》,(2016/12/05瀏覽),https://www.tekes.fi/en/funding/startup/research-development-piloting/。
〈Supercell growth slows but still leaves rivals in its wake〉,《Financial Times》,(2017/06/19瀏覽),https://www.ft.com/content/64fb0c4e-e5f0-11e5-bc31-138df2ae9ee6。
〈Tekes funding encourages renewal and growth〉,《MINISTRY OF ECONOMIC AFFAIRS AND EMPLOYMENT,FINLAND》,(2016/11/07瀏覽),https://tem.fi/en/tekes-funding。
〈The Finnish Funding Agency for Technology and Innovation〉,《European Commission》,(2016/10/05瀏覽),https://ec.europa.eu/growth/tools-databases/regional-innovation-monitor/organisation/finnish-funding-agency-technology-and-innovation。
〈THE GLOBAL GAMES MARKET WILL REACH $108.9 BILLION IN 2017 WITH MOBILE TAKING 42%〉,《NewZoo》,(2017/06/23瀏覽),https://newzoo.com/insights/articles/the-global-games-market-will-reach-108-9-billion-in-2017-with-mobile-taking-42/。
〈The Mobile Gaming Landscape 2015〉,《NewZoo》,(2017/06/23瀏覽),https://newzoo.com/wp-content/uploads/2011/06/Newzoo_Mobile_Games_Market_Landscape_2015_V1.0-1.pdf。
〈The Nokia effect〉,《The Economist》,(2016/11/07瀏覽),http://www.economist.com/node/21560867。
〈The upside to being let go by Nokia〉,《BBC》,(2017/06/28瀏覽),http://www.bbc.com/news/magazine-25965140。
〈Top grossing iPhone mobile gaming apps in the United States as of April 2017, ranked by daily revenue (in U.S. dollars)〉,《statista》,(2017/06/30瀏覽),https://www.statista.com/statistics/263988/top-grossing-mobile-ios-gaming-apps-ranked-by-daily-revenue/。
〈Video games companies to begin claiming tax relief〉,《GOV.UK》,(2017/06/21瀏覽),https://www.gov.uk/government/news/video-games-companies-to-begin-claiming-tax-relief。
Andy Robertson,〈'Angry Birds 2' Arrives 6 Years And 3 Billion Downloads After First Game〉,《Forbes》,(2016/11/02),https://www.forbes.com/sites/andyrobertson/2015/07/16/angry-birds-2/#5384757c702d。
Dean Takahashi,〈Clash Royale, Clash of Clans push Supercell to $2.3 billion in 2016 revenue〉,《VentureBeat》,(2017/06/30瀏覽),https://venturebeat.com/2017/02/15/clash-royale-clash-of-clans-push-supercell-to-2-3-billion-in-2016-revenue/。
Dean Takahashi,〈Clash Royale, Clash of Clans push Supercell to $2.3 billion in 2016 revenue〉,《VentureBeat》,(2017/06/30瀏覽),https://venturebeat.com/2017/02/15/clash-royale-clash-of-clans-push-supercell-to-2-3-billion-in-2016-revenue/。
Enru Lin,〈Google announces nation is in the top five of the Internet giant's markets for Android apps〉,《The China Pos》,(2017/06/25瀏覽),http://chinapost.com.tw/business/asia-taiwan/2015/01/29/427658/google-announces.htm。
Karsten Strauss,〈Is This The Fastest-Growing Game Company Ever?〉,《Forbes》,(2016/11/02瀏覽),https://www.forbes.com/sites/karstenstrauss/2013/04/17/is-this-the-fastest-growing-game-company-ever/#64617d9392c7。