|
Ahn, T. Y., & Lee, S. M. (2016). User experience of a mobile speaking application with automatic speech recognition for EFL learning. British Journal of Educational Technology, 47(4), 778-786. doi:10.1111/bjet.12354 Ajibade, Y., & Ndububa, K. (2008). Effects of Word Games, Culturally Relevant Songs, and Stories on Students'' Motivation in a Nigerian English Language Class. TESL Canada Journal, 25(2). Ananda, D. R., Febriyanti, E. R., Yamin, M., & Mu’in, F. (2017). Students’ Preferences toward Oral Corrective Feedback in Speaking Class at English Department of Lambung Mangkurat University Academic Year 2015/2016. Theory and Practice in Language Studies, 7(3), 176-186. doi:10.17507/tpls.0703.03 Azar, B. S., & Longman. (2000). Common Error Types for English Language Learners (3 ed.). Banciu, V., & Jireghie, A. (2012). Communicative Language Teaching. The Public Administration and Social Policies Review, 1(8), 94-98. Chang, C.-C., Liang, C., Chou, P.-N., & Lin, G.-Y. (2017). Is game-based learning better in flow experience and various types of cognitive load than non-game-based learning? Perspective from multimedia and media richness. Computers in Human Behavior, 71, 218-227. doi:10.1016/j.chb.2017.01.031 Cucchiarini, C., Neri, A., & Strik, H. (2009). Oral proficiency training in Dutch L2: The contribution of ASR-based corrective feedback. Speech Communication, 51(10), 853-863. doi:10.1016/j.specom.2009.03.003 Ellis, R. (2001). Introduction: Investigating Form-Focused Instruction. Language Learning, 51(s1). Faqeih, H. I. (2015). Learners’ Attitudes towards Corrective Feedback. Procedia - Social and Behavioral Sciences, 192, 664-671. doi:10.1016/j.sbspro.2015.06.101 Griva, E., Semoglou, K., & Geladari, A. (2010). Early foreign language learning: Implementation of a project in a game –based context. Procedia - Social and Behavioral Sciences, 2(2), 3700-3705. doi:10.1016/j.sbspro.2010.03.575 Hwang, W.-Y., Huang, Y.-M., Shadiev, R., Wu, S.-Y., & Chen, S.-L. (2014). Effects of using mobile devices on English listening diversity and speaking for EFL elementary students. Australasian Journal of Educational Technology, 30(5). Hwang, W.-Y., Shih, T. K., Ma, Z.-H., Shadiev, R., & Chen, S.-Y. (2015). Evaluating listening and speaking skills in a mobile game-based learning environment with situational contexts. Computer Assisted Language Learning, 29(4), 639-657. doi:10.1080/09588221.2015.1016438 Kinzie, M. B., & Joseph, D. R. D. (2008). Gender differences in game activity preferences of middle school children: implications for educational game design. Educational Technology Research and Development, 56(5-6), 643-663. doi:10.1007/s11423-007-9076-z Kuo, T. C. T., Shadiev, R., Hwang, W. Y., & Chen, N. S. (2012). Effects of applying STR for group learning activities on learning performance in a synchronous cyber classroom. Computers & Education, 58(1), 600-608. doi:10.1016/j.compedu.2011.07.018 Leeman, J. (2003). Recasts and Second Language Development. Studies in Second Language Acquisition, 25(01). doi:10.1017/s0272263103000020 Li, S. (2013). Oral corrective feedback. ELT Journal, 68(2), 196-198. doi:10.1093/elt/cct076 Littlewood, W. (1981). Communicative Language Teaching: An Introduction: Cambridge University Press. Luo, B. R., Lin, Y. L., Chen, N. S., & Fang, W. C. (2015). Using Smartphone to Facilitate English Communication and Willingness to Communicate in a Communicative Language Teaching Classroom. 320-322. doi:10.1109/icalt.2015.22 Lyster, R., & Ranta, L. (1997). Corrective feedback and learner uptake. Studies in Second Language Acquisition, 37-66. Mahdi, D. A. (2015). Motivating Reluctant EFL Students to Talk in Class: Strategies and Tactics. Theory and Practice in Language Studies, 5(8), 1703. doi:10.17507/tpls.0508.22 McDonough, K. (2005). Identifying the Impact of Negative Feedback and Learners'' Responses on Esl Question Development. Studies in Second Language Acquisition, 27(01). doi:10.1017/s0272263105050047 Morton, H., & Jack, M. (2010). Speech interactive computer-assisted language learning: a cross-cultural evaluation. Computer Assisted Language Learning, 23(4), 295-319. doi:10.1080/09588221.2010.493524 Neri, A., Mich, O., Gerosa, M., & Giuliani, D. (2008). The effectiveness of computer assisted pronunciation training for foreign language learning by children. Computer Assisted Language Learning, 21(5), 393-408. doi:10.1080/09588220802447651 Nunan, D. (1991). CommunicativeTasksAndTheLanguageCurriculum. TESOL quarterly, 27. Papastergiou, M. (2009). Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation. Computers & Education, 52(1), 1-12. doi:10.1016/j.compedu.2008.06.004 Prensky, M. (2001). Digital Natives, Digital Immigrants. On the Horizon, (9). Prensky, M. (2007). Digital Game-Based Learning. New York: Paragon House. Rahimi, M., & Zhang, L. J. (2015). Exploring non-native English-speaking teachers'' cognitions about corrective feedback in teaching English oral communication. System, 55, 111-122. doi:10.1016/j.system.2015.09.006 Reinhardt, J. (2014). Special issue commentary: Digital game and play activity in L2 teaching and learning. Language Learning & Technology, 18(2), 2-8. Richards, J. C., & Rodgers, T. S. (2001). Approaches and Methods in Language Teaching: Cambridge University Press. Sandberg, J., Maris, M., & de Geus, K. (2011). Mobile English learning: An evidence-based study with fifth graders. Computers & Education, 57(1), 1334-1347. doi:10.1016/j.compedu.2011.01.015 Sarfraz, S., Mansoor, Z., & Tariq, R. (2015). Teachers’ and Students’ Perceptions of the Communicative Language Teaching Methodology in the CALL Environment: A Case Study. Procedia - Social and Behavioral Sciences, 199, 730-736. doi:10.1016/j.sbspro.2015.07.604 Shadiev, R., & Huang, Y.-M. (2016). Facilitating cross-cultural understanding with learning activities supported by speech-to-text recognition and computer-aided translation. Computers & Education, 98, 130-141. doi:10.1016/j.compedu.2016.03.013 Shadiev, R., Hwang, W.-Y., & Huang, Y.-M. (2006). Liberated learning: Analysis of university students’ perceptions and experiences with continuous automated speech recognition. Journal of Instructional Science and Technology, 9, 1-19. Shadiev, R., Hwang, W.-Y., Huang, Y.-M., & Liu, C.-J. (2015). Investigating applications of speech-to-text recognition technology for a face-to-face seminar to assist learning of non-native English-speaking participants. Technology, Pedagogy and Education, 25(1), 119-134. doi:10.1080/1475939x.2014.988744 Shin, N. (2006). Online learner’s ‘flow’ experience: an empirical study. British Journal of Educational Technology, 37(5), 705-720. doi:10.1111/j.1467-8535.2006.00641.x Shin, N., & Chan, J. K. (2004). Direct and indirect effects of online learning on distance education. British Journal of Educational Technology, 35(3), 275-288. doi:10.1111/j.0007-1013.2004.00389.x Shin, N., & Chan, J. K. Y. (2004). Direct and indirect effects of online learning on distance education. British Journal of Educational Technology, 35(3), 275-288. Sim, J., & Wright, C. C. (2005). The kappa statistic in reliability studies: use, interpretation, and sample size requirements. Phys Ther, 85(3), 257-268. Spicer-Escalante, M. L., & DeJonge-Kannan, K. (2014). Cultural Mismatch in Pedagogy Workshops: Training Non-native Teachers in Communicative Language Teaching. Theory and Practice in Language Studies, 4(12). doi:10.4304/tpls.4.12.2437-2444 Thorne, S. L., Black, R. W., & Sykes, J. M. (2009). Second Language Use, Socialization, and Learning in Internet Interest Communities and Online Gaming. The Modern Language Journal, 93, 802-821. Wang, C. C., & Hsu, M. C. (2014). An exploratory study using inexpensive electroencephalography (EEG) to understand flow experience in computer-based instruction. Information & Management, 51(7), 912-923. doi:10.1016/j.im.2014.05.010 Warschauer, M. (1996). Computer Assisted Language Learning: an Introduction. Multimedia language teaching, 3-20. Young, S. S.-C., & Wang, Y.-H. (2014). The Game Embedded CALL System to Facilitate English Vocabulary Acquisition and Pronunciation. Educational Technology & Society, 17(3), 239–251. Zhu, D. (2012). Using Games to Improve Students'' Communicative Ability. Journal of Language Teaching and Research, 3(4). doi:10.4304/jltr.3.4.801-805
|