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英文部分 1. Benford, R. D. & Snow, D. A. (2000). FRAMING PROCESSES AND SOCIAL MOVEMENTS: An Overview and Assessment. Annual Review of Sociology, 26, 611-39. 2. Brown, T. (2008). Design Thinking. Harvard Business Review, 86, 84-92. 3. Brown, T. (2009). Designers - think big! Retrieved from TED Talks: https://www.ted.com/talks/tim_brown_urges_designers_to_think_big 4. British Design Council. (2005). Eleven lessons: A study of the design process. Retrieved from British Design Council: www.designcouncil.org.uk. 5. Cross, N. (2001). Designerly ways of knowing: design discipline versus design science. Design Issues, 17(3), 49–55. 6. IDEO. (1991). Retrieved from IDEO Inc. website: https://www.ideo.com 7. IDEO. (2002). Retrieved from IDEO U website: https://www.ideou.com 8. IDEO. (2012). The Design Thinking for Educators Toolkit. Retrieved from Design Thinking for Educators: https://designthinkingforeducators.com/toolkit/ 9. IDEO. (2013). Retrieved from Creative confidence Introduction website: https://www.creativeconfidence.com 10. IDEO. (2016). Retrieved from OI Engine website: https://www.oiengine.com 11. IDEO.org. (2011). Retrieved from IDEO.org website: https://www.ideo.org 12. IDEO.org. (2011). The field Guide to Human-centered design. Retrieved from designkit: http://www.designkit.org/resources/1 13. IDEO’s Design for Learning Studio. (n.d.). Retrieved from The Teachers guild : http://teachersguild.org 14. Kelley, D. (2002). Human-centered design. Retrieved from TED Talks: https://www.ted.com/talks/david_kelley_on_human_centered_design#t-1004674 15. Rogers, E. M. (1983). DIFFUSION OF INNOVATIONS (3rd Edition ed.). New York: A division of Macmillan Publishing Co., Inc. 16. Rowe, G. P. (1987). Design Thinking. Cambridge: The MIT Press. 17. Stanford d.school. (2010). The Bootcamp Bootleg. Retrieved from Stanford d.school: https://dschool.stanford.edu/resources/the-bootcamp-bootleg
中文部分 1. Brown, T. (2010). 設計思考改造世界 (吳莉君, Trans.). 台北市: 聯經出版社. (Original work published 2009). 2. Kahney, L. (2014). 蘋果設計的靈魂:強尼.艾夫傳. (連育德. Trans.). 台北市: 時報出版. (Original work published 2013). 3. Kelley, T., & Littman, J. (2002). IDEA物語:全球領導設計公司IDEO的秘笈. (徐鋒志, Trans.). 台北市: 大塊文化. (Original work published 2001). 4. Martin, R. (2011). 設計思考就是這麼回事! (李仰淳、林麗冠, Trans). 台北市: 遠見天下文化. (Original work published 2009). 5. Roger, E. M. (2016). 創新的擴散 (5th ed.). (唐興通, Trans.). 北京: 電子工業出版社. (Original work published 1962). 6. 台北市電腦公會. (2016). Retrieved from XSION跨界創新國際論壇官方網站: http://xsion.transactiontaiwan.org 7. 楊育修, 黃幼萱. (Producers), & 蔡牧民 (Director). (2012). 設計與思考紀錄片 [Motion Picture]. 舊金山. Retrieved from 設計與思考: http://www.designthinkingmovie.com/index_ch.html 8. 潘淑滿. (2002). 質性研究:理論與應用. 台北市: 心理出版社. 9. 韓培爾. (1998). 社會科學方法論. 台北市: 風雲論壇.
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