李仁豪(2014)。「BFI 人格量表中文化及相關五大人格特質量表信效度研究」。行政院國家科學委員會專題研究成果報告(編號:NSC 102-2410-H-040-009-SSS),未出版。
陸洛(1998)。中國人幸福感之內涵,測量及相關因素探討。「國家科學委員會研究彙刊: 人文及社會科學」,8,115-137.
陸洛、黃茂丁、高旭繁(2005)。工作與家庭的雙向衝突:前因,後果及調節變項之探討。「應用心理研究(台灣)」,27,133-166。曾文志(2007)。大學生對美好生活的常識概念與主觀幸福感之研究。「教育心理學」,38,417-441。
Aiken, L. S., & West, S. G. (1991). Multiple Regression: Testing and InterpretingInteractions. Newbury Park, CA: Sage.
Allport, G. W. (1937). Personality: A psychological interpretation. New York, NY:Henry Holt and Company.
Amichai-Hamburger, Y., Wainapel, G., & Fox, S. (2002). "On the Internet no oneknows I''m an introvert": Extroversion, neuroticism, and Internet interaction. Cyberpsychology & Behavior, 5, 125-128.
Amichai-Hamburger, Y., Kaplan, H., & Dorpatcheon, N. (2008). Click to the past: The impact of extroversion by users of nostalgic websites on the use of Internet social services. Computers in Human Behavior, 24, 1907-1912.
Amichai-Hamburger, Y., & Vinitzky, G. (2010). Social network use and personality. Computers in Human Behavior, 26, 1289-1295.
Amiel, T., & Sargent, S. L. (2004). Individual differences in Internet usage motives. Computers in Human Behavior, 20, 711-726.
Bakshy, E., Messing, S., & Adamic, L. A. (2015). Exposure to ideologically diverse news and opinion on Facebook. Science, 348(6239), 1130-1132.
Behm-Morawitz, E. (2013). Mirrored selves: The influence of self-presence in a virtual world on health, appearance, and well-being. Computers in Human Behavior, 29, 119-128. doi: 10.1016/j.chb.2012.07.023
Bessière, K., Seay, A. F., & Kiesler, S. (2007). The ideal elf: Identity exploration in world of warcraft. CyberPsychology & Behavior, 10, 530-535. doi: 10.1089/cpb.2007.9994
Biocca, F., Levy, M. R., & Lawrence, J. (1997). Communication in the age of virtual reality. Psyccritiques, 42(2), 170.
Block, J. (1961). Ego identity, role variability, and adjustment. Journal of Consulting Psychology, 25(5), 392.
Butt, S., & Phillips, J. G. (2008). Personality and self-reported mobile phone use. Computers in Human Behavior, 24, 346-360.
Courtois, C., Van Looy, J., De Vocht, M., & De Marez, L. (2011). Self-discrepancy and MMORPGs: Testing the moderating effects of avatar identification and pathological gaming in world of warcraft. Paper presented at the International Conference on the Social Aspects of Digital Gaming. Stuttgart, Germany
Crowe, N. (2010). ''It''s like my life but more, and better!'' - Playing with the Cathay Shark Girls: MMORPGs, young people and fantasy-based social play. International Journal of Adolescence and Youth, 16(2), 201-223.
Donahue, E. M., Robins, R. W., Roberts, B. W., & John, O. P. (1993). The divided self: concurrent and longitudinal effects of psychological adjustment and social roles on self-concept differentiation. Journal of Personality and Social Psychology, 64, 834.
Ellison, N. B. (2007). Social network sites: Definition, history, and scholarship. Journal of Computer- Mediated Communication, 13, 210-230.
Freud, S. (1920). A General Introduction to Psychoanalysis. New York, NY: Boni and Liveright.
Gangadharbatla, H. (2008). Facebook me: Collective self-esteem, need to belong, and internet self-efficacy as predictors of the iGeneration’s attitudes toward social networking sites. Journal of Interactive Advertising, 8, 5-15.
Guadagno, R. E., Okdie, B. M., & Eno, C. A. (2008). Who blogs? Personality predictors of blogging. Computers in Human Behavior, 24, 1993-2004.
Higgins, E. T. (1987). Self-discrepancy: A theory relating self and affect. Psychological Review, 94, 319-340. doi: 10.1037/0033-295X.94.3.319
Holone, H. (2016). The filter bubble and its effect on online personal health information. Croatian Medical Journal, 57, 298.
John, O. P., & Srivastava, S. (1999). The Big Five trait taxonomy: History, measurement, and theoretical perspectives. In L. A. Pervin & O. P. John (Eds.), Handbook of Personality: Theory and Research (2nd ed., pp. 102–138). New York, NY: Guilford Press.
Judge, T. A., Erez, A., Bono, J. E., & Thoresen, C. J. (2002). Are measures of selfesteem, neuroticism, locus of control, and generalized self-efficacy indicators of a common core construct. Journal of Personality and Social Psychology, 83, 693-710.
Lawson, K. (2000). Beyond corporeality: The virtual self in postmodern times. Journal of Psychological Practice, 6(1), 35-43.
McCrae, R. R., & Costa Jr, P. T. (1997). Personality trait structure as a human universal. American Psychologist, 52, 509.
McElroy, J. C., Hendrickson, A. R., Townsend, A. M., & DeMarie, S. M. (2007). Dispositional factors in internet use: Personality
versus cognitive style. MIS Quarterly, 31, 809-820.
Oh, H. J., Ozkaya, E., & LaRose, R. (2014). How does online social networking enhance life satisfaction? The relationships among online supportive interaction, affect, perceived social support, sense of community, and life satisfaction. Computers in Human Behavior, 30, 69-78.
Ong, E. Y., Ang, R. P., Ho, J. C., Lim, J. C., Goh, D. H., Lee, C. S., & Chua, A. Y. (2011). Narcissism, extraversion and adolescents’ self-presentation on Facebook. Personality and Individual Differences, 50, 180-185.
Pariser, E. (2011). The filter bubble: What the Internet is hiding from you. London, UK: Penguin.
Pedersen, D. M. (1997). Psychological functions of privacy. Journal of Environmental Psychology, 17, 147–156.
Rogers, C. R. (1961). On becoming a person-A psychotherapists view of psychotherapy (Vol. 2004 ed.). London, UK: Constable.
Ross, C., Orr, E. S., Sisic, M., Arseneault, J. M., Simmering, M. G., & Orr, R. R.(2009). Personality and motivations associated with Facebook use. Computers in Human Behavior, 25, 578-586.
Sheldon, K. M., Ryan, R. M., Rawsthorne, L. J., & Ilardi, B. (1997). Trait self and true self: Cross-role variation in the Big-Five personality traits and its relations with psychological authenticity and subjective well-being. Journal of Personality
and Social Psychology, 73, 1380.
Suh, A. (2013). The influence of self-discrepancy between the virtual and real selves in virtual communities. Computers in Human Behavior, 29, 246-256. doi: DOI 10.1016/j.chb.2012.09.001
Suler, J. R. (2000). Psychotherapy in cyberspace: A 5-dimensional model of online and computer-mediated psychotherapy. CyberPsychology and Behavior, 3, 151-159.
Yee, N., Bailenson, J. N., & Ducheneaut, N. (2009). The Proteus effect: Implications of transformed digital self-representation on online and offline behavior. Communication Research, 36, 285-312. doi: 10.1177/0093650208330254