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研究生:劉汶臻
研究生(外文):Wen-Chen Liu
論文名稱:Wandering in 4101-擴增實境與適地性服務應用之APP創作研究
論文名稱(外文):Wandering in 4101- Applying augmented reality and location- based service to mobile application development
指導教授:孫蒨鈺孫蒨鈺引用關係
指導教授(外文):Chein-Yu Sun
口試委員:賴惠如張妃滿
口試日期:2017-01-05
學位類別:碩士
校院名稱:淡江大學
系所名稱:資訊傳播學系碩士班
學門:傳播學門
學類:一般大眾傳播學類
論文種類:學術論文
論文出版年:2017
畢業學年度:105
語文別:英文
論文頁數:57
中文關鍵詞:地方感地方認同擴增實境適地性服務
外文關鍵詞:Sense of placecultural identificationaugmented realitylocation-based service
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本論文為淡江大學資訊傳播研究所與昆士蘭科技大學互動設計研究所合作交流之雙聯學制之研究成果。此創作研究透過為期12週的設計討論與基於實踐的研究,從實際創作與個人反思中了解創作者的創作歷程。

“Wandering in 4101”,本創作專案以挖掘地方文化為出發,在研究生留學澳洲布里斯本的時間內,深刻感受到身為一個外來客,留學生,旅人,甚至到真正享受自己生活在這片土地的轉變。本論文認為對於觀光,是可以從更深入的角度切入,不只是留在旅人回憶裡,更要讓在地居民了解時間積累的地方故事。


本論文以布里斯本的West End 為論文創作靈感,4101 是West End 的郵遞區號,希望旅者能夠漫步在West End,用徒步的方式探索文化。地方和人一樣,都擁有自己的個性,散發自己的魅力,West End 像座遺落的孤島,從多樣的外來移民漸漸成為城市發展仕紳化的文化特區,West End 歷經了轉變的過程,充滿了時間積累的故事,本論文以孤島為象徵發展地方觀光智能手機應用程式,利用擴增實境與適地性服務功能增加使用者互動性,讓使用者藉由遊戲化的方式蒐集地方故事進而了解在地文化。



創作的本身就是一個不斷產生與毀滅的過程,從創作理念,文獻探討到一步一步紀錄創作過程,本論文希望能夠藉此紀錄與了解創作者的創作研究的意念發想到設計實踐,結論則為研究的創作成果與個人未來創作之期許。
This project is based on the international academic collaboration of Tamkang University and Queensland University of Technology. In 12 week designing and discussing process, this creative project aims to help designer to go deep into their creating itinerary through actual design and personal reflection.

This creative project, “Wandering in 4101”, strives to understand the local culture in my oversea studying period. From the aspect of being a foreigner, international student, traveler and even till truly enjoy the transformation of the attitude from isolation to embracing the local culture.

This project argued that tourism could be penetrated through a deeper meaning. Tourism cannot only be the memories of visitors; it can also be tools to help the local residents to understand their own cultural stories.

This project takes advantage of West End, where is a unique suburb in Brisbane, Queensland. 4101 is the official postal code, and as the name implied, this project hope the users can explore the specialty of the special suburb through their feet. Places are like people. Both of them have personality. West End has the ample history of immigration, and it makes the place like an isolated island. The project uses the island as a metaphor inspiration to memorize the revolution process through local stories. The final outcome is the tourism application by the help of the augmented reality and location-based service to make the city alive.
Introduction 1
Background 3
Inspiration: Why West End? 6
The Future Trends of Travel 8
Media convergence creates a rich new travel experience 10
Aims and Objectives 12
Significance 14
Design for Better Change 14
Local Suburb Revitalization 14
Scopes and outcomes 16
Contextual review 17
Terms Definition: place 17
The Sense of Place 18
Case Study 20
1. CultureClic 20
2. StreetMuseum 22
3.StreetMuseum: Dickens’ Dark London 24
Methodology 26
The methodology development in design discipline 26
Practice-based research 28
Design process 31
Design Concept 33
User Story 34
Function map 36
User Interface flow (UI Flow) 38
Early sketch 40
Wireframe 43
Page Orientation 43
Mockup 46
Prototype 50
Final presentation 51
Reflection 53
Future direction 55
Bibliography 56
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Biggs, M. (2003). The role of ‘the work’in research. PARIP.

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Candy, L. (2006). Practice based research: A guide. CCS Report, 1, 1-19.

Cross, N. (1984). Developments in design methodology: John Wiley & Sons.

Crang, M. (1998). Cultural geography. London New York: Routledge.

Cohn, M. (2004). User stories applied: For agile software development. Addison-Wesley Professional. 4-7.

Duran, H. B. (2016, October 12). Smile: Expedia Uses Facial Recognition For ‘Discover Your Aloha’ Campaign. Retrieved October 21, 2016, from http://www.alistdaily.com/digital/smile-expedia-uses-facial-recognition-discover-aloha-campaign/

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Hartley et al. (2013), Key Concepts in the Creative Industries, SAGE Key Concepts series, Sage Publications Ltd

Luckman, J. (1967). An approach to the management of design. Journal of the Operational Research Society, 18(4), 345-358.

Niedderer, K., & Roworth-Stokes, S. (2007, November). The role and use of creative practice in research and its contribution to knowledge. In IASDR International Conference.

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Papadakis, S. (2007). "Technological Convergence: Opportunities and Challenges." Ensayos de la Unión Internacional de Telecomunicaciones.
Tomlinson, J. (2003). Globalization and cultural identity. The global transformations reader, 2, 269-277.

Scrivener, S. (2002). The Art Object Does N
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