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The requirement of image quality has increased because of the diversification of computer graphics from rapid evolution of image computing. With the maturity of the 3D imaging technology, detailed image quality and widescreen have been unable to meet the visual needs of consumers. People began to pursue more realistic visual enjoyment, and imaging technology started to develop in the field of virtual reality(VR). Under this circumstance, it is very common to use computer and virtual graphics as a communication and reviewing tool of the spatial design concept. After the emergence of virtual reality(VR), could more realistic visual technology be closer to the real situation as a new and effective research tool? Based on the results of previous literatures, this study explores the relationship between location selection and spatial elements in outdoor open space through virtual reality(VR). The conclusions are as follows.
1.Using “Virtual Reality” as a research approach is reliable for spatial design planning, and is favored by most subjects.
2.Among various waiting behaviors, common preferred spatial elements are trees that provide “shade”, benches where people could “rest”, pool landscape that creates pleasant “visual element”, and spatial objects which provide “sheltered feelings”.
3.There are considerable similarities within the spatial elements and combinations when selecting staying positions in different waiting behaviors. Differences are the selection between “sheltered” and “semi-sheltered” spatial objects. The demand for “privacy” is the key factor to affect the staying behavior.
4.Among the “visual element” pool landscapes, pool with lower edge is preferred. An “lower edge pool” could make people feel visually closer to it, hence could better feel the breeze blowing from the pool surface. Therefore, people are more willing to get closer or look to the short edge pool.
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