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研究生:連芯慧
論文名稱:運用遊戲科技提升3D-GIS舊城街區資訊模型的互動性與可視性研究
論文名稱(外文):Enhancing the Interaction and Visualization Ability of 3D-GIS Historical Models by Game Technology
指導教授:沈揚庭沈揚庭引用關係馬瑜嬪
指導教授(外文):Yang-Ting ShenYu-Pin Ma
口試委員:雷祖強徐逸祥許正傑
口試日期:2018-07-06
學位類別:碩士
校院名稱:逢甲大學
系所名稱:景觀與遊憩碩士學位學程
學門:建築及都市規劃學門
學類:景觀設計學類
論文種類:學術論文
論文出版年:2018
畢業學年度:106
語文別:中文
論文頁數:105
中文關鍵詞:數位歷史場景3D-GIS遊戲引擎互動程式腳本程序化建模
外文關鍵詞:Digital Historic Site Modeling3D-GISGame TechnologyInteractive DesignProcedural Modeling
相關次數:
  • 被引用被引用:1
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  • 下載下載:0
  • 收藏至我的研究室書目清單書目收藏:0
文化資產保存的研究,已經從初期強調「精確」與「可視化」優勢的數位資訊化流程,轉而關注開發「擬真」與「高度體驗」的遊戲化互動環境,由於遊戲技術提供了高度的互動式體驗與有效的溝通整合環境,為歷史街區與文化空間再造的未來發展帶來新的應用契機。
然而,文化資產保存與再現的領域中,3D數位化與資訊化技術通常涉及不同專業間異數據的整合,如何直覺且有效率的整合來自不同專業之異數據,一直是受到關注的問題。本研究試圖透過遊戲技術的輔助,整合不同工具與平台的幾何模型與非幾何資訊,透過程式語言可以更有效率地讀取資料庫與整合模型,並提供3D可視化平台獲取環境資訊,除了增加不同專業之間的資訊交流與可視化溝通,更提供多元的操作及互動性體驗,讓使用者可以獲取更全面理解。
本研究以台灣舊城街區與歷史建築(台南赤崁樓舊城街區)為例,選擇ArcGIS和SketchUp作為舊城街區與歷史建築資訊建模軟體,以Unity3D遊戲引擎為開發平台,透過程序化建模流程進行歷史街區場景資訊模型整合與互動呈現,創造專屬歷史街區與建築空間的互動程式腳本,透夠互動城市腳本撰寫,在遊戲引擎Unity3D能夠整合歷史建築模型與3D-GIS屬性資料,並且提升3D-GIS舊城街區資訊模型的可視性與互動性。

Research on the cultural heritage preservation has experienced a paradigm shift from “precision” and “visualization” to “realism” and “highly experienced”, which can be achieved by developing a game-based interactive environment that can bring new opportunities for the future development of historical districts.
However, how to intuitively and efficiently integrate data from different platforms has always been a concern in the research field of the cultural heritage preservation, Therefore, this research attempts to integrate geometric and non-geometric information obtained through different tools and platforms into a unified system by the gaming technology. The procedural modeling reads database and integrates model more efficiently through programming languages, and provides a 3D platform to visualize environmental information. In addition to increasing information exchange and visual communication between different platforms, the procedural modeling also provides diverse operations and interactive environment that improves users’ experiences.
We take a historic district, Tainan, in Taiwan as the display subject, where ArcGIS and SketchUp are used as the 3D district modeling software, and Unity is used as game development environment. Specifically, Unity uses procedural modeling method for integrating program script of the historical districts and the architecture space, via interactive scripts to integrate GIS databases and 3D modeling in the game engine environment, and also enhancing the interaction and visualization ability of the 3D-GIS historical models.

第1章 緒論 1
1.1 研究背景與動機 1
1.2 研究目的 3
1.3 研究對象與範圍 5
1.4 研究流程與內容 6
1.5名詞定義 8
第2章 文獻回顧 10
2.1 歷史建築文化資產三維模型技術 10
2.1.1 數位化歷史建築模型趨勢 10
2.1.2 三維歷史建築模型建模之混合技術 11
2.2 三維(3D)舊城街區模型與平台整合 18
2.2.1 三維舊城街區模型擴大到歷史建築與舊城街區之關係 18
2.2.2 3D-GIS與整合平台應用於三維城市模型之相關研究分析 19
2.2.3 3D-GIS與資訊建模軟件之不兼容性 20
2.2.4 三維城市建模之程序建模技術 23
2.3 遊戲引擎優化3D-GIS城市模型與歷史建築模型 27
2.3.1 遊戲引擎應用三維城市模型 27
2.3.2 遊戲引擎整合3D-GIS 28
2.4 小結 32
第3章 研究方法 34
3.1 程序化建模 35
3.1.1二維、三維建模 35
3.1.2 遊戲引擎Unity3D整合3D-GIS資訊和歷史建築模型 38
3.2 互動程式腳本編寫 40
3.3 平台設計方法 42
3.2.1平台使用者情境設計 42
3.2.2資訊擷取 43
3.2.3資訊擷取項目 44
第4章平台建置與開發 46
4.1 平台建置流程說明 46
4.1.1 3D-GIS建物資訊數化 46
4.1.2 3D-GIS地理視覺化 47
4.1.3 建立歷史舊城街區之三維歷史場景及量體模型 49
4.2 程式設計 51
4.2.1 Unity整合數據庫與三維舊城街區模型 51
4.2.2 C#互動程式腳本 52
4.3 介面設計與應用 54
4.3.1介面設計 56
4.3.2 IM Fusion應用探討 59
4.4 平台使用評估 66
4.4.1 訪談方法 66
4.4.2 受訪者特性 66
4.4.3 訪談內容設計 67
4.5 小結 70
4.5.1平台可視性及互動性成果 70
4.5.2 使用者評估 71
第五章 結論與未來研究方向 73
5.1 結論與建議 73
5.2 未來研究建議 75
參考文獻 76
附錄 83
附錄(一) 84
附錄(二) 87
附錄(三) 90


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