參考文獻
一、中文部份
(一)書籍
吳必虎、顏建平、戴光全、談三平譯、 Smith, S. L. J.著(1996)。遊憩地理學:理論與方法。臺北:田園。
李君如(2007)。從工業經濟到體驗經濟~以觀光創造新藍海的傳統產業。服務創新與企業家精神~觀光工廠研討會論文集,台中。
李君如(2007)。邁向觀光工廠之發展策略。服務創新與企業家精神~觀光工廠研討會論文集,台中。
林聖偉、李君如(2006)。品牌形象、知覺價值、顧客滿意度與顧客忠誠度關係之研究。旅遊管理研究,6(1),63-81。
須田寬(2001)。產業觀光。東京:交通新聞社。
紙寮窩紀事。中文現代文學| 誠品網路書店。
林正慧(2015) 。臺灣客家的形塑歷程:清代至戰後的追索 第180頁。
(二)期刊
戶外教學能提昇學生對生物科學習的興趣,P1-5 www.ldcwkmss.edu.hk/LingnanWebsite/docs/TeachingAndLearning/t07
林曉薇,產業文化資產保存推展在臺灣的實踐與影響,P33-39 www.architw.org.tw/ftp/magazine/mag76/76th33,臺灣建築學會會刊雜誌,2014 10
張峻嘉、詹欽惠,學童參與觀光工廠校外教學之認知、滿意度與學習成效,P59-86 www.airitilibrary.com/Publication/alDetailedMesh?docid=19973691,鄉村旅遊研究,2013 7卷 第2期
陳弘慶、李宜錫(2006),高雄國際貨櫃藝術節遊客之吸引力與重遊意願之研究。運動休閒管理學報,3(1),74-86。
陳勁甫、閻淑慧(2006),鐵道藝術村遊客旅遊行為關係模式之研究。真理觀光學報,4,57-77。
陳美燕,國中小校外教學現況與戶外教育政策認知之調查研究,P1-20 https://pulse.naer.edu.tw/Home/PrintPdf/,國家教育研究院教育脈動電子期刊,2015 12 第4期
黃茂在、曾鈺琪,戶外教育的意涵與教育價值 戶外教育實施指引,P8-25,https://www.naer.edu.tw/ezfiles/0/1000/img/67/155454103
蔡清田、雲大維,影響國小教師鄉土教育課程決定因素之研究,P89-122 w1.dorise.info/JCSE/paper_detail.php?pid=083220070000290089,屏東教育大學學報,第二十九期2007 12
蕭顯勝、馮瑞婷,具情境感知式戶外生態教學系統之規劃與設計,P28-39 rportal.lib.ntnu.edu.tw/bitstream/20.500.12235/.../ntnulib_ja_E0201_3905_028,生活科技教育月刊,2006 39卷 第5期
韓孟芳,國小山野教育課程實施歷程探究,P210-228 taiwanmt.nchu.edu.tw/2017/download/論文集/D2-2,2018全國登山研討會
顏建賢、陳美芬,休閒農場校外教學市場之研究,P161-164 www.extension.org.tw/pdf/99年/35
(三)碩博士論文
何雅芬(2014),高雄市國小教師休閒農場旅遊體驗與戶外教學意願之研究,國立屏東大學
李淑鈴(2009),國小教師生態旅遊認知、態度與戶外教學考量之研究-以彰化縣和美地區為例,立德大學
周麗涵(2013),從傳統造紙工藝之保存與重建談無形文化資產的應用發展--以新竹芎林紙寮窩造紙工坊為例,開南大學
林聖捷(2009),台中縣國小教師實施戶外教學之決策過程研究,靜宜大學
洪美琴(2012),南投縣國小教師生態旅遊認知、態度與實施戶外教學意願之研究,康寧大學
高翠蘭(2007),國小學生戶外教學之成效與滿意度及其相關因素之探討-以高雄縣為例,國立臺南大學
郭怡蘋(2012),戶外教學對國小學生古蹟教學的學習成效-以板橋林本源園邸為例,臺北教育大學
陳帝文(2013),區域文化資產環境保存與活化計畫-以新竹縣芎林鄉紙寮窩為例,中華大學
陳峓岊(2012),環境教育解說場域規劃做為新竹縣紙寮窩傳統產業文化資產再發展之策略研究,中原大學
陳寶升(2014),國民小學教師以生態旅遊進行戶外教學需求研究-以屏東縣枋寮地區為例,大仁科技大學
黃琦評(2012),紙寮窩的聚落發展,中央大學
黃瑞棋(2013),雲林縣國小教師實施戶外教學之決策研究,國立虎尾科技大學
葉怡君(2012),行前講習對戶外教學活動滿意度與學習成果之影響,亞洲大學
劉小萍(2009),臺灣偏遠地區國小教師校外教學之實施現況、阻礙因素及戶外教學能力需求,臺中教育大學 公共行政研究所碩士論文,台北市。(四)網頁
行政院文化建設委員會(2010)網址:http://www.cca.gov.tw/
文化部地方文化館(2012)網址:http://superspace.moc.gov.tw/
文化創意產業推動服務網(2012)網址:http://www.cci.org.tw/cci/cci/index.php
新竹縣政府文化局(2011)網址:http://www.hchcc.gov.tw/ch/index.asp
芎林鄉公所(2012)網址:http://www. Cyonglin.hchg.gov.tw
紙寮窩造紙工坊(2011)網址:http://tw.myblog.yahoo.com/paperhutnest
紙寮窩造紙工坊(2019)|Accupass 活動通
https://www.accupass.com/event/1507250453471702102826
新竹縣社區營造網(2012)網址:http://community.hchcc.gov.tw/category/1/
新竹縣芎林鄉紙寮窩造紙工坊委託管理維護公開徵求
https://www.hchcc.gov.tw/ch/01news/new_02_main.asp?bull_id=19695
紙寮窩陶悠遊工作室多藝學堂招生中!! ,文化/藝文, 幼兒/親子
https://www.beclass.com/rid=22414025c5efb5305b8f
二、英文部份
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Babin, B. J., Gonzalez, C., & Watts, C. (2007). Does santa have a great job? Gift shopping value and satisfaction. Psychology & Marketing, 24, 895-917.
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Choi, D., & Kim, J. (2004). Why people continue to play online games: In search of critical design factors to increase customer loyalty to online contents. Cyber Psychology & Behavior, 7(1), 11-24.
Dick, A. S., & Basu, K. (1994). Customer loyalty: Toward an integrated conceptual framework. Journal of the Academy of Marketing Science, 22(2), 99-113.
Griffin, M., Babin, B. J., & Modianos, D. (2000). Shopping values of russian consumers: The impact of habituation in a developing economy. Journal of Retailing, 76(1), 33-52.
Gu, H.-T., & Liang, C. (2013). The influence of online gamersʼ virtual experience on their consumption value: A massively multiplayer online role-playing game situation. Paper presented at 2013 e-CASE & e-Tech International Conference, Kitakyushu, Japan.
Guo, Y., & Barnes, S. (2009). Virtual item purchase behavior in virtual worlds: An exploratory investigation. Electronic Commerce Research, 9(1-2), 77-96.
Hsu, C. L., & Lu, H. P. (2007). Consumer behavior in online game communities: A motivational factor perspective. Computers in Human Behavior, 23, 1642-1659.
Hung, W.-L., & Liang, C. (2013). The study of participation motivation, virtual experience and customer loyalty of independent music social networks. Paper presented at 2013 e-CASE & e-Tech International Conference, Kitakyushu, Japan.
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Kim, A. K., & Brown, G. (2012). Understanding the relationships between perceived travel experiences, overall satisfaction, and destination loyalty. Anatolia, 23, 328-347.
Lee, M. C., & Tsai, T., R. (2010). What drives people to continue to play online games? An extension of technology model and theory of planned behavior. International Journal of Human-Computer Interaction, 26, 601-620.
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