|
一、英文文獻 Adler, P. R., & Christopher, J. A. (1998). Internet community primer overview and business opportunities. Internet community primer Alexander Hars, S. O. (2002). Working for free? Motivations for participating in open-source projects. International Journal of Electronic Commerce, 6(3), 25-39. DOI: 10.1080/10864415.2002.11044241 Amabile, T. M. (1996). Creativity in context: Update to the social psychology of creativity. Boulder, CO: Westview. Avolio, B. J., Yammarino, F. J., & Bass, B. M. (1991). Identifying common methods variance with data collected from a single source: An unresolved sticky issue. Journal of Management, 17(3), 571 587. DOI: 10.1177/014920639101700303 Baard, P. P., Deci, E. L., & Ryan, R. M. (2004). Intrinsic Need Satisfaction: A Motivational Basis of Performance and Weil‐Being in Two Work Settings. Journal of applied social psychology, 34(10), 2045-2068. DOI: 10.1111/j.1559-1816.2004.tb02690.x Bandura, A. (1986). Social foundations of thought and action. Englewood Cliffs, NJ, 1986. Bartol, K. M., & Srivastava, A. (2002). Encouraging knowledge sharing: The role of organizational reward systems. Journal of Leadership & Organizational Studies, 9(1), 64-76. DOI: 10.1177/107179190200900105 Baumeister, R. F., & Leary, M. R. (1995). The need to belong: desire for interpersonal attachments as a fundamental human motivation. Psychological bulletin, 117(3), 497. DOI: 10.1037//0033-2909.117.3.497 Bernerth, J. B., Armenakis, A. A., Feild, H. S., Giles, W. F., & Wal ker, H. J. (2007). Leader member social exchange (LMSX): development and validation of a scale. Journal of Organizational Behavior, 28(8), 979 1003. DOI: 10.1002/job.443 Bhattacherjee, A. (2001). Understanding information systems continuance: an expectation-confirmation model. MIS quarterly, 351-370. DOI: 10.2307/3250921 Blau, P. (2017). Exchange and power in social life. Routledge. Bock, G. W., Zmud, R. W., Kim, Y. G., & Lee, J. N. (2005). Behavioral intention formation in knowledge sharing: Examining the roles of extrinsic motivators, social-psychological factors, and organizational climate. MIS quarterly, 29(1), 87-111. DOI: 10.2307/25148669 Bründl, S., & Hess, T. (2016, June). Why do Users Broadcast? Examining Individual Motives and Social Capital on Social Live Streaming Platforms. In PACIS (p. 332). Chang, M. C. S. (2011, July). Social Relationships Development In Virtual Community: A Life Cycle Approach. In PACIS (p.36). Cho, I., Park, H., & Kim, J. K. (2015). The relationship between motivation and information sharing about products and services on Facebook. Behaviour & Information Technology, 34(9), 858-868. DOI:10.1080/0144929X.2014.988177 Chow, W. S., & Chan, L. S. (2008). Social network, social trust and shared goals in organizational knowledge sharing. Information & management, 45(7), 458-465. DOI: 10.1016/j.im.2008.06.007 Constant, D., Sproull, L., & Kiesler, S. (1996). The kindness of strangers: The usefulness of electronic weak ties for technical advice. Organization science, 7(2), 119-135. DOI: 10.1287/orsc.7.2.119 Daugherty, T., Eastin, M. S., & Bright, L. (2008). Exploring consumer motivations for creating user-generated content. Journal of interactive advertising, 8(2), 16-25. DOI: 10.1080/15252019.2008.10722139 Davenport, T. H., & Prusak, L. (1998). Working knowledge: How organizations manage what they know. Harvard Business Press. DOI: 10.1145/347634.348775 Deci, E. L. (1975). Intrinsic motivation. New York and London. Deci, E. L., & Ryan, R. M. (1980). The empirical exploration of intrinsic motivational processes. In Advances in experimental social psychology (Vol. 13, pp. 39-80). Academic Press. DOI: 10.1016/S0065-2601(08)60130-6 Deci, E. L., & Ryan, R. M. (1985). Intrinsic motivation and self-determination in human behaviour. New York: Plenum. Deci, E. L., & Ryan, R. M. (1987). The support of autonomy and the control of behavior. Journal of personality and social psychology, 53(6), 1024. DOI: 10.1037//0022-3514.53.6.1024 Deci, E. L., Koestner, R., & Ryan, R. M. (2001). Extrinsic rewards and intrinsic motivation in education: Reconsidered once again. Review of educational research, 71(1), 1-27. DOI: 10.3102/00346543071001001 Fagan, M. H., Neill, S., & Wooldridge, B. R. (2008). Exploring the intention to use computers: An empirical investigation of the role of intrinsic motivation, extrinsic motivation, and perceived ease of use. Journal of Computer Information Systems, 48(3), 31-37. DOI: 10.1080/08874417.2008.11646019 Fahey, R., Vasconcelos, A. C., & Ellis, D. (2007). The impact of rewards within communities of practice: a study of the SAP online global community. Knowledge Management Research & Practice, 5(3), 186-198. DOI: 10.1057/palgrave.kmrp.8500140 Fan, Y. (2002). Questioning guanxi: definition, classification and implications. International business review, 11(5), 543-561. DOI: 10.1016/S0969-5931(02)00036-7 Fox, M. D., Zhang, D., Snyder, A. Z., & Raichle, M. E. (2009). The global signal and observed anticorrelated resting state brain networks. Journal of neurophysiology, 101(6), 3270 3283. DOI: 10.1152/jn.90777.2008 Gagné, M., & Deci, E. L. (2005). Self‐determination theory and work motivation. Journal of Organizational behavior, 26(4), 331-362. DOI: 10.1002/job.322 Gallaugher, J., & Ransbotham, S. (2010). Social media and customer dialog management at Starbucks. MIS Quarterly Executive, 9(4). Gandolfi, E. (2016). To watch or to play, it is in the game: The game culture on Twitch. tv among performers, plays and audiences. Journal of Gaming & Virtual Worlds, 8(1), 63-82. DOI: 10.1386/jgvw.8.1.63_1 Gros, D., Wanner, B., Hackenholt, A., Zawadzki, P., & Knautz, K. (2017, July). World of streaming. Motivation and gratification on Twitch. In International Conference on Social Computing and Social Media (pp. 44-57). Springer, Cham. DOI: 10.1007/978-3-319-58559-8_5 Grubliauskiene, A., Verhoeven, M., & Dewitte, S. (2012). The joint effect of tangible and non-tangible rewards on healthy food choices in children. Appetite, 59(2), 403-408. DOI: 10.1016/j.appet.2012.06.003 Guo, J., Liu, Z., & Liu, Y. (2016). Key success factors for the launch of government social media platform: Ident ifying the formation mechanism of continuance intention. Computers in Human Behavior, 55, 750 763. DOI: 10.1016/j.chb.2015.10.004 Hair, J. F., Anderson, R. E., Tatham, R. L., & William, C. (1998) Hamilton, W. A., Garretson, O., & Kerne, A. (2014, April). Streaming on twitch: fostering participatory communities of play within live mixed media. In Proceedings of the 32nd annual ACM conference on Human factors in computing systems (pp. 1315-1324). ACM. DOI: 10.1145/2556288.2557048 Han, S., Min, J., & Lee, H. (2015). Antecedents of social presence and gratification of social connection needs in SNS: a study of Twitter users and their mobile and non-mobile usage. International Journal of Information Management, 35(4), 459-471. DOI: 10.1016/j.ijinfomgt.2015.04.004 He, W. (2013). Examining students’ online interaction in a live video streaming environment using data mining and text mining. Computers in Human Behavior, 29(1), 90-102. DOI: 10.1016/j.chb.2012.07.020 Hennig-Thurau, T., Gwinner, K. P., Walsh, G., & Gremler, D. D. (2004). Electronic word-of-mouth via consumer-opinion platforms: what motivates consumers to articulate themselves on the internet? Journal of interactive marketing, 18(1), 38-52. DOI: 10.1002/dir.10073 Ho, D. Y. (1998). Interpersonal relationships and relationship dominance: An analysis based on methodological relationism. Asian Journal of Social Psychology, 1(1), 1-16. DOI: 10.1111/1467-839X.00002 Hu, M., Zhang, M., & Wang, Y. (2017). Why do audiences choose to keep watching on live video streaming platforms? An explanation of dual identification framework. Computers in Human Behavior, 75, 594-606. DOI: 10.1016/j.chb.2017.06.006 Jensen Schau, H., & Gilly, M. C. (2003). We are what we post? Self-presentation in personal web space. Journal of consumer research, 30(3), 385-404. DOI: 10.1086/378616 Johnston, K., Tanner, M., Lalla, N., & Kawalski, D. (2013). Social capital: the benefit of Facebook ‘friends’. Behaviour & Information Technology, 32(1), 24-36. DOI: 10.1080/0144929X.2010.550063 Jones, C., Hesterly, W. S., & Borgatti, S. P. (1997). A general theory of network governance: Exchange conditions and social mechanisms. Academy of management review, 22(4), 911-945. DOI: 10.5465/AMR.1997.9711022109 Kamau, C. (2011). Strategising impression management in corporations: cultural knowledge as capital. In Global Business: Concepts, Methodologies, Tools and Applications (pp. 1707-1731). IGI Global. DOI: 10.4018/978-1-60960-587-2.ch609 Kankanhalli, A., Tan, B. C., & Wei, K. K. (2005). Contributing knowledge to electronic knowledge repositories: An empirical investigation. MIS quarterly, 29(1). DOI: 10.2307/25148670 Koh, J., Kim, Y. G., & Kim, Y. G. (2003). Sense of virtual community: A conceptual framework and empirical validation. International journal of electronic commerce, 8(2), 75-94. DOI: 10.1080/10864415.2003.11044295 Kohn, A. (1999). Punished by Rewards:: The Trouble with Gold Stars, Incentive Plans, A's, Praise, and Other Bribes. Houghton Mifflin Harcourt. Kollock, P., & Smith, M. (2002). Communities in cyberspace. In Communities in cyberspace (pp. 13-34). Routledge. Leary, M. R. (1995). Self-presentation: Impression management and interpersonal behavior. Brown & Benchmark Publishers. Lee, M. K., Cheung, C. M., & Chen, Z. (2005). Acceptance of Internet-based learning medium: the role of extrinsic and intrinsic motivation. Information & management, 42(8), 1095-1104. DOI: 10.1016/j.im.2003.10.007 Lee, S., & Kim, B. G. (2017). The impact of qualities of social network service on the continuance usage intention. Management Decision, 55(4), 701 729. DOI: 10.1108/MD-10-2016-0731 Liao, C., To, P. L., & Hsu, F. C. (2013). Exploring knowledge sharing in virtual communities. Online Information Review, 37(6), 891-909. DOI: 10.1108/OIR-11-2012-0196 Lin, H. F. (2007). Effects of extrinsic and intrinsic motivation on employee knowledge sharing intentions. Journal of information science, 33(2), 135-149. DOI: 10.1177/0165551506068174 Lin, K. Y., & Lu, H. P. (2011). Why people use social networking sites: An empirical study integrating network externalities and motivation theory. Computers in human behavior, 27(3), 1152-1161. DOI: 10.1016/j.chb.2010.12.009 McClelland, D. C. (1987). Human motivation. CUP Archive. Moon, J. W., & Kim, Y. G. (2001). Extending the TAM for a World-Wide-Web context. Information & management, 38(4), 217-230. DOI: 10.1016/S0378-7206(00)00061-6 Nie, Y., Chua, B. L., Yeung, A. S., Ryan, R. M., & Chan, W. Y. (2015). The importance of autonomy support and the mediating role of work motivation for well‐being: Testing self‐determination theory in a Chinese work organisation. International Journal of Psychology, 50(4), 245-255. DOI: 10.1002/ijop.12110 Nunnally, J. C. (1967). Psychometric theory (3 ed.). New York: McGraw Hil. Oh, S. K., & Choi, H. J. (2017). Broadcasting upon a shooting star: investigating the success of Afreeca TV's livestream personal broadcast model. International Journal of Web Based Communities, 13(2), 193-212.DOI: 10.1504/IJWBC.2017.084414 Oh, S., & Syn, S. Y. (2015). Motivations for sharing information and social support in social media: A comparative analysis of Facebook, Twitter, Delicious, YouTube, and Flickr. Journal of the Association for Information Science and Technology, 66(10), 2045-2060. DOI: 10.1002/asi.23320 Osland, G. E. (1990). Doing business in China: A framework for cross-cultural understanding. Marketing Intelligence & Planning, 8(4), 4-14. DOI: 10.1108/02634509010141194 Peng, W., Lin, J. H., Pfeiffer, K. A., & Winn, B. (2012). Need satisfaction supportive game features as motivational determinants: An experimental study of a self-determination theory guided exergame. Media Psychology, 15(2), 175-196. DOI: 10.1080/15213269.2012.673850 Peterson, S. J., & Luthans, F. (2006). The impact of financial and nonfinancial incentives on business-unit outcomes over time. Journal of applied Psychology, 91(1), 156. DOI: 10.1037/0021-9010.91.1.156 Pintrich, P. R. (2003). A motivational science perspective on the role of student motivation in learning and teaching contexts. Journal of educational Psychology, 95(4), 667. DOI: 10.1037/0022-0663.95.4.667 Pires, K., Simon, G., 2015. YouTube Live and Twitch: A tour of User-generated Live Streaming Systems. Proceedings of the 6th ACM Multimedia Systems Conference, 225-230. ACM. DOI: 10.1145/2713168.2713195 Recktenwald, D. (2017). Toward a transcription and analysis of live streaming on Twitch. Journal of Pragmatics, 115, 68-81. DOI: 10.1016/j.pragma.2017.01.013 Ryan, R. M., & Deci, E. L. (2000). Intrinsic and extrinsic motivations: Classic definitions and new directions. Contemporary educational psychology, 25(1), 54-67. DOI: 10.1006/ceps.1999.1020 Ryan, R. M., Rigby, C. S., & Przybylski, A. (2006). The motivational pull of video games: A self-determination theory approach. Motivation and emotion, 30(4), 344-360. DOI: 10.1007/s11031-006-9051-8 Schaefer, E. S. (1959). A circumplex model for maternal behavior. The Journal of Abnormal and Social Psychology, 59(2), 226. DOI: 10.1037/h0041114 Scheibe, K., Fietkiewicz, K. J., & Stock, W. G. (2016). Information behavior on social live streaming services. Journal of Information Science Theory and Practice, 4(2), 6-20. DOI: 10.1633/JISTaP.2016.4.2.1 Schlenker, B. R. (2003). Self-presentation. In M. R. Leary & J. P. Tangney (Eds.), Handbook of self and identity (pp. 492-518). New York, NY, US: The Guilford Press. Shalley, C. E., Zhou, J., & Oldham, G. R. (2004). The effects of personal and contextual characteristics on creativity: Where should we go from here?. Journal of management, 30(6), 933-958. DOI: 10.1016/j.jm.2004.06.007 Sjöblom, M., & Hamari, J. (2017). Why do people watch others play video games? An empirical study on the motivations of Twitch users. Computers in Human Behavior, 75, 985-996. DOI: 10.1016/j.chb.2016.10.019 Smith, T., Obrist, M., & Wright, P. (2013, June). Live-streaming changes the (video) game. In Proceedings of the 11th european conference on Interactive TV and video (pp. 131-138). ACM. DOI: 10.1145/2465958.2465971 Stajkovic, A. D., & Luthans, F. (2001). Differential effects of incentive motivators on work performance. Academy of management journal, 44(3), 580-590. DOI: 10.2307/3069372 Sun, Y., Fang, Y., & Lim, K. H. (2014). Understanding knowledge contributors’ satisfaction in transactional virtual communities: A cost–benefit trade-off perspective. Information & Management, 51(4), 441-450. DOI: 10.1016/j.im.2014.02.008 Taylor, N. T. (2016). Now you’re playing with audience power: The work of watching games. Critical Studies in Media Communication, 33(4), 293-307. DOI: 10.1080/15295036.2016.1215481 Teo, T. S., Lim, V. K., & Lai, R. Y. (1999). Intrinsic and extrinsic motivation in Internet usage. Omega, 27(1), 25-37. DOI: 10.1016/S0305-0483(98)00028-0 Todd, P. R., & Melancon, J. (2018). Gender and live-streaming: source credibility and motivation. Journal of Research in Interactive Marketing, 12(1), 79-93. DOI: 10.1108/JRIM-05-2017-0035 Uddin, L. Q., Kelly, A. C., Biswal, B. B., Castellanos, F. X., & Milham, M. P. (2009). Functional connectivity of default mode network components: correlation, anticorrelation, and causality. Human brain mapping, 30(2), 625 637. DOI: 10.1002/hbm.20531 Wasko, M. M., & Faraj, S. (2005). Why should I share? Examining social capital and knowledge contribution in electronic networks of practice. MIS quarterly, 29(1), 35-57. DOI: 10.2307/25148667 Yang, M. M. H. (1994). Gifts, favors, and banquets: The art of social relationships in China. Cornell University Press. Yen, D. A., Barnes, B. R., & Wang, C. L. (2011). The measurement of guanxi: Intro ducing the GRX scale. Industrial Marketing Management, 40(1), 97 108.DOI: 10.1016/j.indmarman.2010.09.014 Yoon, C., & Rolland, E. (2012). Knowledge-sharing in virtual communities: familiarity, anonymity and self-determination theory. Behaviour & Information Technology, 31(11), 1133-1143. DOI: 10.1080/0144929X.2012.702355 Yoon, H. J., Sung, S. Y., Choi, J. N., Lee, K., & Kim, S. (2015). Tangible and intangible rewards and employee creativity: The mediating role of situational extrinsic motivation. Creativity Research Journal, 27(4), 383-393. DOI: 10.1080/10400419.2015.1088283 Yu, E., Jung, C., Kim, H., & Jung, J. (2018). Impact of viewer engagement on gift-giving in live video streaming. Telematics and Informatics, 35(5), 1450-1460. DOI: 10.1016/j.tele.2018.03.014 Zhao, Q., Chen, C. D., Cheng, H. W., & Wang, J. L. (2018). Determinants of live streamers’ continuance broadcasting intentions on Twitch: A self-determination theory perspective. Telematics and Informatics, 35(2), 406-420. DOI: 10.1016/j.tele.2017.12.018
二、中文文獻 邱皓政(2006),量化研究與統計分析—SPSS中文視窗版資料分析範例解析,台北:五南 陳正昌(2017),SPSS與統計分析(2版),台北:五南 陳順宇(2005),多變量分析,台北 : 華泰 黄光国&胡先缙(1988),人情与面子:中国人的权力游戏,台北:巨流图书公司 黃光國(2001),儒家關係主義的理論建構及其方法論基礎,教育與社會研究
三、網路資料 Jurre Pannekeet:Five Key Insights into Twitch and YouTube Gaming and the 2.4Bn Viewing Hours They Generated in Q1 2018. 2018年4月18日取自: https://newzoo.com/insights/articles/five key insights into twitch and youtube gaming/ 林沅佐:網路直播產業分析。2016 年6 月30 日,取自:http://www.bpaper.org.tw/uncategorized/38-04/ 姚建庭:新時代LIVE秀 觀察台灣數位直播使用狀況。2019 年3 月7 日,取自https://datayogurt.tw/article/info/7/1131 容榮&彭勇:2017上半年中國直播app白皮書丨中國移動和粉俱樂部&獵豹全球智庫聯合發布。2019 年7 月6 日,取自:http://www.goodbene.com/?p=3514 陳怡如:品牌趨勢:學校裡沒有教的「網紅經濟學」。2017 年2 月6 日,取自:https://www.expbravo.com/4403/%e5%93%81%e7%89%8c%e8%b6%a8%e5%8b%a2%e5%ad%b8%e6%a0%a1%e8%a3%a1%e6%b2%92%e6%9c%89%e6%95%99%e7%9a%84%e7%b6%b2%e7%b4%85%e7%b6%93%e6%bf%9f%e5%ad%b8.html 蕭佑和:VC怎麼看台灣直播產業?|大和有話說。2018 年1 月21 日 取自:https://dahetalk.com/2018/01/21/vc%e6%80%8e%e9%ba%bc%e7%9c%8b%e5%8f%b0%e7%81%a3%e7%9b%b4%e6%92%ad%e7%94%a2%e6%a5%ad%ef%bc%9f%ef%bd%9c%e5%a4%a7%e5%92%8c%e6%9c%89%e8%a9%b1%e8%aa%aa/
|