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研究生:陳彥樺
研究生(外文):CHEN, YAN-HUA
論文名稱:虛擬實境的物件選擇介面設計之研究 - 以第一人稱射擊遊戲為例
論文名稱(外文):The Research of Interface Design of Object Selection in Virtual Reality : A Case Study of First Person Shooting Game
指導教授:王學武王學武引用關係
指導教授(外文):WANG, HSUEH-WU
口試委員:魏德樂范丙林
口試委員(外文):WAY, DER-LORFAN, PING-LIN
口試日期:2019-06-24
學位類別:碩士
校院名稱:國立臺北教育大學
系所名稱:數位科技設計學系(含玩具與遊戲設計碩士班)
學門:電算機學門
學類:軟體發展學類
論文種類:學術論文
論文出版年:2019
畢業學年度:107
語文別:中文
論文頁數:117
中文關鍵詞:虛擬實境語音辨識輸入方式易用性心理負荷
外文關鍵詞:Virtual RealitySpeech RecognitionInput ModeUsabilityMental Workload
DOI:10.6344/THE.NTUE.DTD.019.2019.A10
相關次數:
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隨著硬體設備的進步與虛擬實境技術的提升,許多產品與服務會結合虛擬實境的應用,於現今市場上也可以觀察到越來越多的用戶有著使用虛擬實境產品的意願,而這也伴隨著更多需要在輸入介面上的優化與更為自然化的操作。故本研究的目的是探討純手把控制以及搭配語音辨識與手把控制的兩種不同互動方式,使用者對於此兩種操作模式的易用性與心理負荷程度。在虛擬實境互動內容的設計上,本研究設計並開發一款第一人稱射擊遊戲,並在此遊戲中提供兩種不同的操作模式。
本研究共選擇30位受測者參與測試,年齡介於20至35歲之間,其中15位男生與15位女生,實驗操作分成兩個階段,第一階段為教學階段,目的是讓受測者了解相關武器與裝備的切換與使用方式。第二階段則為任務階段,本研究會隨機挑選一 半的受測者先進行雙手把控制器操作版本隨後再進行雙手把控制器搭配語音辨識操作版本,另一半人則是順序對調。每一位受測者的施測時間約30分鐘,操作完畢後會讓受測者填寫基本資料、系統易用性問卷與NASA-TLX主觀評量問卷,並根據問卷內容進行訪談。依據量化之問卷採成對樣本t檢定進行分析,統計結果顯示在系統易用性呈顯著差異,雙手把控制器搭配語音辨識操作版本之易用性較高。NASA-TLX主觀評量法顯示出兩個版本的心理負荷程度的總分,為雙手把控制器搭配語音辨識操作版本相較於雙手把控制器操作版本來的低。加雙手把控制器搭配語音辨識操作版本對於使用者更為簡單容易上手,且於心理負荷層面上較為輕鬆。依據研究結果與建議,提供對於虛擬實境、操作輸入模式、虛擬實境互動等相關領域發展之研究。
As the advancement of hardware devices and the improvement of virtual reality technology, many products and services are combined with virtual reality applications. It is also observed in today's market that more and more users have the willingness to use virtual reality products. Therefore, The situation accompanied by more needs of optimization of input interface and more natural controls. The study aims to investigate the usability and mental load of two different modes of interaction: handle control and speech recognition with handle control for the user. The design of interactive content in virtual reality, we designed and developed a first-person shooting game, and provided two different modes of interaction in this game.
There are total of 30 subjects in this study, aged between 20 and 35, including 15 males and 15 females. There are two phases in the experiment. The first phase is the teaching level. The purpose is to let the subject understand the switching and use of related weapons and equipment. Second phase is the mission level. Half of the subjects are randomly selected to experiment with handle control mode with both hands, and then experiment with speech recognition with handle control, and the other half are sequentially reversed. The time of process for each subject is about 30 minutes. After the experiment, the subjects filled in the basic information, the system usability questionnaire and the NASA-TLX subjective assessment questionnaire, and were interviewed based on the content of the questionnaire by researcher. The questionnaire were quantified and analyzed by paired samples t-test, the results showed significant differences in system usability. The usability of speech recognition with handle control mode is higher than handle control mode. The NASA-TLX workload index shows the total score of the two mode of the mental load, which is lower for the speech recognition with handle control mode is than handle control mode. The speech recognition with handle control mode is simpler and easier for the user, and the user has lower mental load. The results and recommendations of this study provide research on the development in the field of virtual reality, virtual reality interaction, system of input operation, etc.
第一章 緒論 1
第一節 研究背景與動機 1
第二節 研究目的與問題 4
第三節 研究架構 4
第四節 研究範圍與限制 6
第二章 文獻探討 7
第一節 虛擬實境的應用與研究 7
一、虛擬實境的定義與特性 8
二、虛擬實境的類型 9
三、虛擬實境的應用 11
四、虛擬實境互動模式的相關研究 14
第二節 語音辨識(Speech Recognition) 25
一、語音辨識系統基本架構 25
二、CMU Sphinx語音識別工具 29
第三節 人機介面與使用者經驗評估 32
一、人機介面與自然使用者介面 32
二、使用者經驗定義 34
三、易用性與系統易用性量表 35
四、NASA-TLX主觀量測法 37
第四節 小結 40
第三章 研究方法與系統設計 41
第一節 研究流程 41
第二節 研究方法 43
一、實驗法 43
二、問卷調查法 44
三、訪談法 44
第三節 系統設計 45
一、開發工具 46
二、系統架構 46
三、系統內容設計 47
第四節 實驗設計 58
一、實驗對象 58
二、實驗裝置 58
三、實驗流程 59
第四章 資料統計與分析 61
第一節 系統情境與操作設計 62
一、操作教學 62
二、雙手把控制器操作版本 74
三、雙手把控制器搭配語音操作版本 74
第二節 受測者資料分析 77
第三節 系統易用性分析 79
第四節 NASA-TLX主觀評量法分析 82
第五節 小節 90
第五章 結論與未來建議 91
第一節 結論 91
一、使用者對結合語音辨識輸入與雙手把控制器的VR體驗的易用性 91
二、使用者對結合語音辨識輸入與雙手把控制器的VR體驗的心理負荷 92
第二節 未來建議 93
參考文獻 95
一、英文文獻 95
二、中文文獻 102
三、網路文獻 102
附錄一 105
附錄二 111
附錄三 117
表2-1 控制器切換武器之行為模式分類表 23
表2-2 自然使用者介面的元素 33
表2-3 SUS易用性量表題目 36
表2-4 NASA-TLX六面向 38
表3-1 訪談內容 45
表4-1 受測者基本資料統計 77
表4-2 系統易用性量表之成對樣本統計量 79
表4-3 系統易用性量表之數據結果 79
表4-4 系統易用性量表單題之數據結果 80
表4-5 NASA-TLX主觀評量加權總分之數據(受測者1-10) 83
表4-6 NASA-TLX主觀評量加權總分之數據(受測者11-20) 84
表4-7 NASA-TLX主觀評量加權總分之數據(受測者21-30) 84
表4-8 NASA-TLX主觀評量總分持對樣本檢定之數據結果 85
表4-9 NASA-TLX主觀評量單題成對樣本檢定之數據結果 86
表4-10 NASA-TLX主觀評量總分持對樣本檢定之數據結果(使用HTC Vive裝置與控制器4次以上之受測者) 87
表4-11 NASA-TLX主觀評量單題成對樣本檢定之數據結果(使用HTC Vive裝置與控制器4次以上之受測者) 88
圖1-1 2018年至2022年AR/VR頭戴式裝置出貨量預估 1
圖1-2 2018年前五大AR/VR的應用市場之百分比 2
圖1-3 研究架構圖 5
圖2-1 Telesphere Mask的設計概念圖 8
圖2-2 The Verity scale 11
圖2-3 Dextroscope & VIVIAN system 12
圖2-4 PONSSE Simulator 12
圖2-5 Prospect-IrisVR (Multiuser Meetings) 13
圖2-6 宇行員操作太空飛行器模擬設施 14
圖2-7 扭動手勢翻轉顯示器 15
圖2-8 可視化之航天飛機周圍流場之數據 16
圖2-9 功能確認等待進度指示條 16
圖2-10 Arizona Sunshine中拾取裝備與補充物 17
圖2-11 Farpoint中遊戲操作畫面 18
圖2-12 Firewall Zero Hour進入遊戲前的裝備設定介面 18
圖2-13 From Other Suns武器與輔助物品之選單介面 19
圖2-14 Gunheart遊戲操作畫面 20
圖2-15 Island 359遊戲操作畫面 20
圖2-16 Onward遊戲操作畫面 21
圖2-17 Resident Evil 7: Biohazard遊戲操作畫面 22
圖2-18 Until Dawn: Rush of Blood遊戲操作畫面 22
圖2-19 Architecture of ASR systems 25
圖2-20 Block diagram of the conventional MFCC extraction algorithm 26
圖2-21 Example of a Markov Chain 28
圖2-22 Architecture of the Sphinx-4 system 30
圖2-23 系統易用性量表的評分等級 37
圖3-1 研究流程圖 42
圖3-2 系統架構圖 46
圖3-3 以控制器切換球棒 48
圖3-4 以控制器切換手槍 48
圖3-5 以控制器切換步槍 49
圖3-6 以控制器切換手榴彈 49
圖3-7 以控制器切換手槍彈匣 49
圖3-8 以控制器切換步槍彈匣 50
圖3-9 以控制器切換補血藥劑 50
圖3-10 以控制器切換雷達偵測器 50
圖3-11 以語音切換球棒 51
圖3-12 以語音切換手槍 51
圖3-13 以語音切換步槍 51
圖3-14 以語音切換手榴彈 52
圖3-15 以語音切換手槍彈匣 52
圖3-16 以語音切換步槍彈匣 52
圖3-17 以語音切換補血藥劑 53
圖3-18 以語音切換雷達偵測器 53
圖3-19 能以手槍擊殺的紅色敵人 54
圖3-20 能以步槍擊殺的藍色敵人 54
圖3-21 使用雷達偵測器與能以手榴彈擊殺的敵人 55
圖3-22 手槍彈匣一共12發子彈 55
圖3-23 使步槍彈匣一共30發子彈 55
圖3-24 補血藥劑的使用 55
圖3-25 能以步槍以及手槍擊殺之敵人 57
圖3-26 能以手榴彈擊殺之敵人 57
圖3-27 HTC Vive Pro 59
圖3-28 實驗流程圖 60
圖4-1 立牌指示圖 (開啟武器選單) 62
圖4-2 武器選單圖 63
圖4-3 立牌指示圖 (開啟補充物選單) 63
圖4-4 補充物選單 64
圖4-5 手槍操作教學 64
圖4-6 手槍射擊教學 65
圖4-7 卸除手槍彈匣教學 65
圖4-8 更換步槍教學 66
圖4-9 更換步槍彈匣教學 66
圖4-10 步槍操作教學 67
圖4-11 步槍射擊教學 67
圖4-12 卸除步槍彈匣教學 68
圖4-13 更換雷達偵測器教學 68
圖4-14 雷達偵測器操作教學 69
圖4-15 更換手榴彈教學 69
圖4-16 手榴彈握起教學 70
圖4-17 手榴彈投擲教學 70
圖4-18 受測者血量介面 71
圖4-19 更換補血藥劑教學 71
圖4-20 補血藥劑使用教學 72
圖4-21 遊戲開始行前告知 72
圖4-22 更換球棒教學 73
圖4-23 開啟時間開關教學 73
圖4-24 控制器操作關卡 74
圖4-25 測試語音辨識程度 75
圖4-26 語音操作關卡 75
圖4-27 受測者操作圖 76
圖4-28 NASA-TLX主觀評量之各構面加權分數 83
圖4-29 NASA-TLX主觀評量之總分 85
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