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研究生:詹媛安
研究生(外文):Yuan-An Chan
論文名稱:以擴增實境活化靜態文物
論文名稱(外文):Vitalizing Static Artifacts with Augmented Reality
指導教授:洪一平洪一平引用關係
指導教授(外文):Yi-Ping Hung
口試委員:歐陽明謝俊科陳炳宇葛如鈞
口試日期:2019-07-22
學位類別:碩士
校院名稱:國立臺灣大學
系所名稱:資訊網路與多媒體研究所
學門:電算機學門
學類:網路學類
論文種類:學術論文
論文出版年:2019
畢業學年度:107
語文別:英文
論文頁數:38
中文關鍵詞:擴增實境博物館展示文化遺產
DOI:10.6342/NTU201903512
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擴增實境(AR)技術正在改變我們與世界互動的方式。 透過攝影機影像的位置及角度精算並加上圖像分析技術,讓螢幕上的虛擬世界能夠與現實世界場景進行結合與互動,擴增實境(AR)增強了與文化遺產相關的用戶體驗,我們設計了一套系統。使用AR的方式使館內的靜態文物動起來,這套系統的技術包括展廳的3D掃描,室內導航,史前人物模型的動畫表演並應用在南科考古館上。我們用實驗的方法驗證我們的系統是否是一個好的AR系統且能增加參觀博物館的意願與提升民眾的學習效果。
Augmented Reality (AR) technology is changing the way we interact with the world. Through the positioning and angles of cameras and image analysis technology, the virtual world on the screen can be combined and interacted with real-world scenes. Augmented Reality (AR) enhances the user experiences that are related to cultural heritages. We have developed a system. The models of the exhibition hall come to life through augmented technology. The process includes 3D scan for the exhibition hall, indoor navigation, and animation performances of the models of prehistoric people. Finally, we use the experimental method to verify whether our system is a good system, and if our system can increase the willingness of visitors to visit the museum, and if the system helps improve the learning effect of the visitors.
口試委員會審定書 #
誌謝 i
中文摘要 ii
ABSTRACT iii
CONTENTS iv
LIST OF FIGURES vi
LIST OF TABLES vii
Chapter 1 Introduction 1
Chapter 2 Related Work 3
2.1 Augmented Reality 3
2.2 Applying New Technologies Exhibiting for Cultural Heritages 5
2.3 Mobile AR for Exhibiting Cultural Heritages 6
Chapter 3 System Design and Implementation 7
3.1 AR Content Production 7
3.1.1 Scan of 3D scene 8
3.1.2 Re-mesh 3D Scene 9
3.1.3 NPR Style Transfer 11
3.1.4 Animation 12
3.1.5 Marking Path of AR Content 12
3.1.6 Indoor Navigation 13
3.2 AR Content Navigation 14
3.2.1 2D Markers 15
3.2.2 AR Scripts 15
3.2.3 Google ARCore 17
Chapter 4 System Evaluation 19
4.1 Pilot Study: Handheld Augmented Reality Usability Scale (HARUS) 19
4.2 User Study 1: Absorption of historical knowledge 22
4.3 User Study 2: AR Satisfaction 24
Chapter 5 Conclusion and Future Work 28
5.1 Conclusion 28
5.2 Future Work 29
Appendix A 30
Appendix B 32
Appendix C 33
REFERENCES 36
[1]Geroimenko, Vladimir. "Augmented reality technology and art: The analysis and visualization of evolving conceptual models." 2012 16th International Conference on Information Visualisation. IEEE, 2012.
[2]Caton, Kellee, and Carla Almeida Santos. "Heritage tourism on Route 66: Deconstructing nostalgia." Journal of Travel Research 45.4 (2007): 371-386.
[3]Kounavis, Chris D., Anna E. Kasimati, and Efpraxia D. Zamani. "Enhancing the tourism experience through mobile augmented reality: Challenges and prospects." International Journal of Engineering Business Management 4 (2012): 10.
[4]Wang, I., et al. "Enhancing Visualisation of Anatomical Presentation and Education Using Marker-based Augmented Reality Technology on Web-based Platform." 2018 15th IEEE International Conference on Advanced Video and Signal Based Surveillance (AVSS). IEEE, 2018.
[5]Hume, M.: To technovate or not to technovate? Examining the inter-relationship of consumer technology, museum service quality, museum value, and repurchase intent. J. Nonprofit Public Sect. Mark. 27(2), 155–182 (2015)
[6]Vicente, E., Camarero, C., Garrido, M.J.: Insights into innovation in European museums. Public Manag. Rev. 14(5), 649–680 (2012)
[7]Shih, J.-L., Jheng, S.-C., Tseng, J.-J.: A simulated learning environment of history games for enhancing players’ cultural awareness. Interact. Learn. Environ. 23(2), 191–211 (2015)
[8]Rubino, I., Barberis, C., Xhembulla, J., Malnati, G.: Integrating a location-based mobile game in the museum visit: evaluating visitors’ behaviour and learning. J. Comput. Cult. Herit. 8(3), 1–18 (2015). Article No. 15
[9]McCaffery, J., Miller, A., Vermehren, A., Fabola, A.: The virtual museums of Caen: a case study on modes of representation of digital historical content. In: Digital Heritage, pp. 541– 548 (2015)
[10]Höllerer, Tobias, et al. "Exploring MARS: developing indoor and outdoor user interfaces to a mobile augmented reality system." Computers & Graphics 23.6 (1999): 779-785.
[11]Vlahakis, Vassilios, et al. "Archeoguide: an augmented reality guide for archaeological sites." IEEE Computer Graphics and Applications 22.5 (2002): 52-60.
[12]Gîrbacia, F., Butnariu, S., Orman, A.P., Postelnicu, C.C.: Virtual restoration of deteriorated religious heritage objects using augmented reality technologies. Eur. J. Sci. Theol. 9(2), 223– 231 (2013)
[13]Keil, J., et al.: A digital look at physical museum exhibits. In: Proceedings of the Digital Heritage International Congress (DigitalHeritage), vol. 2, pp. 685–688 (2013)
[14]Kourouthanassis, P., Boletsis, C., Bardaki, C., Chasanidou, D.: Tourists responses to mobile augmented reality travel guides: the role of emotions on adoption behavior. Pervasive Mob. Comput. 18, 71–87 (2015)
[15]Kasapakis, V., Gavalas, D., Galatis, P.: Augmented reality in cultural heritage: field of view awareness in an archaeological site mobile guide. J. Ambient Intell. Smart Environ. 8(5), 501–514 (2016)
[16]Chung, Namho, et al. "The role of augmented reality for experience-influenced environments: The case of cultural heritage tourism in Korea." Journal of Travel Research 57.5 (2018): 627-643.
[17]Kazhdan, Michael, and Hugues Hoppe. "Screened poisson surface reconstruction." ACM Transactions on Graphics (ToG)32.3 (2013): 29.
[18]Santos, Marc Ericson C., et al. "A usability scale for handheld augmented reality." Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology. ACM, 2014.
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