|
1.Anderson, BR. (1973). Notes on contemporary Indonesian political communi-cation. Indonesia. Oct 1:39- 80. 2.Armayuda, E. (2016). Pendekatan Gaya Visual Topeng Malangan sebagai Adaptasi Dalam Perancangan Karakter Virtual. Jurnal Desain, volume 3(03), 175-188 3.Armayuda, E., Lin, PH., Lin, R. (2018). Research Model for Traditional Board Game Renaissance. In: Rau PL. (eds) Cross-Cultural Design. Applications in Cul-tural Heritage, Creativity and Social Development. CCD 2018. Lecture Notes in Computer Science, vol 10912. Springer, Cham 4.Armayuda, E., Kurniawan, O., Lin, R., (2018) Research model in ergonomic for product design process in behavioural manipulation. 7 th International Ergo-nomics Conference Ergonomics 2018 – Emphasis on Wellbeing. 33-43. 5.Badan Ekonomi Kreatif Indonesia - BEKRAF. (n.d.). Tonggak Baru Ekonomi Kreatif Indonesia. Retrieved April 23, 2019, from http://www.bekraf.go.id/profil 6.B. (n.d.). Retrieved from https://www.bps.go.id/news/2015/11/18/127/mengulik-data-suku-di-indonesia.html 7.Brown, Tim., Wyat, J. (2010). Design thinking for social innovation. Stanford Social Innovation Review Winter. STANFORD. Graduate School of Business 8.Bermen, D. (2008). Do Good Design: How Designer Can Change The World. Design and Culture, 2(3), pp. 360–361 9.Chiou, WK., Armayuda, E., Gao, Y., Lin, R. (2018). New Approach to Design in Cultural Society from ABCDE to FGHIJ. In: Rau PL. (eds) Cross-Cultural De-sign. Applications in Cultural Heritage, Creativity and Social Development. CCD 2018. Lecture Notes in Computer Science, vol 10912. Springer, Cham 10.Haryanto, S., Yoserizal, Y. (2015). Analisis Swot Sebagai Dasar Perumusan Strategi Pemasaran Pada Kerajinan Topeng Malangan, Jurnal Ilmu-Ilmu Teknik - Sistem , Vol. 11 No. 3 (71-77) 11.Hidajat, Robby. 2011. Refleksi Konsep Macapat pada Karakteristik Penokohan Wayang Topeng Malang. Jurnal Seni dan Budaya Gelar. Vol. 9, No. 2. 12.Hidajat, Robby. 2011. Wayang Topeng Malang: Kajian Struktural Simbolis Seni Pertunjukan Tradisional di Malang Jawa Timur. Malang: Gantar Gumelar. 13.Hidajat, R. (2014). Function and Making Process of Mask in Malang, East Ja-va. Dinamika Kerajinan dan Batik, Vol.31., No.1 14.Hidajat, R. (2018). Artistic Transformation of Malang Mask Puppet: From a Stage to another. Sch. J. Arts. Humanit. Soc. Sci., Jan 2018; 6(1D): 219-224 15.HSU, C.H., CHANG, S.H., Lin, Rungtai. (2012).a Design Strategy For Turning Local Culture Into Global Market. International Journal of Affective Enginering, Vol. 12, No.2, pp.275-283. Japan Society of Kansain Enginering. 16.Human centered design: Toolkit. (2009). Palo Alto?: IDEO. 17.Kamal, M. (2010). Wayang Topeng Malangan: Sebuah Kajian Historis Sosiolo-gis. Resital. Vol.8 No. 1.,54-63. 18.Khamadi., Sihombing, R. M., Ahmad, H.A. (2013). Perancangan Konsep Adaptasi Permainan Tradisional Bas-Basan Sepur dalam Permainan Digital "Amukti Palapa". Wimba: Jurnal komunikasi dan multimedia. Vol. 5 No. 2 19.Koentjaraningrat. (2000). Pengantar Ilmu Antropologi. Jakarta : Rineka Cipta Agus M. Hardjana. (2003). Komunikasi intrapersonal & Komunikasi Interpersonal. Yogyakarta: Penerbit Kanisius. 20.Liliweri, A.: Gatra-gatra komunikasi antar budaya. Yogyakarta: PT. LKiS Pelangi Aksara (2002) 21.Lin, PH., Tseng, JH., Lin, PC. (2014) A Study of Applying Sakizaya Tribe’s Palamal (The Fire God Ritual) into Cultural Creative Products Design. In: Rau P.L.P. (eds) Cross-Cultural Design. CCD 2014. Lecture Notes in Computer Sci-ence, vol 8528. Springer, Cham 22.Lin, R., Sun. M.X., Chang, Y.P., Chan, Y.C., Hsieh, Y.C., Huang, Y.C.,(2007). Designing "Culture" into Modern Product -- A Case Study of Cultur-al Product Design. In: Conference Paper DOI:10.1007/978-3-54--7328-7_19. DBLP 23.Lin, R., Hsieh, H.Y. Sun, M.X., Gao, Y.J. (2016): From ideality to Reality- a Case Study of Mondarian Style. In: Springer International Publishing Switzerland, 2016, . pp. 365-376 24.Lin, R., (2007). Transforming Taiwan Aboriginal Cultural Features into Modern Product Design: A Case Study of a Cross-Cultural Product Design Model. International Journal of Design, 1 (2), 45-53 25.Lin, R. (2012). A Discourse on the Construction of a Service Innovation Mod-el: Focus on the Cultural and Creative Industry Park. In: E-Business - Application and Global Acceptance, Prof. Princely Ifinedo (Ed.), ISBN: 978-953-51-0081-2, InTech, Available from: https://goo.gl/Jygpwz 26.Lin, R., Chen. C.T. (2012). A discourse on the construction of a service innovation model: focus on the cultural and creative industry park. In: Ifinedo, P. (ed.) E-BUSINESS-Application and Global Acceptance, pp. 119-136. Croatia, InTech 27.Lin, R., (2007). Transforming Taiwan Aboriginal Cultural Features into Modern Product Design: A Case Study of a Cross-Cultural Product Design Model. International Journal of Design, 1 (2), 45-53 28.Lin, R., Kreifeldt, J., Hung, P.-H., Chen, J.-L. (2015). From Dechnology to Humart - a case study of Taiwan Design development. In: Rau, P. (ed.) CCD 2015. LNCS, vol. 9181, pp. 263-273. Springer, Heidelberg. 29.Lin, R., Hsieh, H.-Y., Sun, M.-X., Gao, Y.-J. (2016). From Ideality to Reality- a case study of mondarian style. In:Rau, P.-L.P. CCD2016 LNCS, pp. 365-376, Switzerland. 30.Lin, R., Li, H. L. & Wu, J. (2018). Cross-cultural Communication in Design Collaboration: From SAD to CHEER. In International Conference on Cross-Cultural Design. Springer, Cham. (to be publish in. 31.Lin, R., et al. Acculturation in Human Culture Interaction - A Case Study of Culture Meaning in Cultural Product Design. Ergonomics Int J 2018, 2(1): 000135. 32.Manuaba, Ida Bagus Putera, Adi Setijowati &Puji Karyanto. (2013), Keberadaan dan Bentuk Transformasi Cerita Panji, dalam Jurnal Penelitian Baha-sa, Sastra, dan Pengajarannya (LITERA), Volume 12, Nomor 1, April 2013, ISSN 1412-2596. 33.Melany, S., (2015). Tari Topeng Malangan Sebagai Alternatif Wisata Budaya Di Kota Malang. Jurnal Hospitality dan Pariwisata. Vol 1. 34.Minarto, S. W., (2008). Struktur Simbolik Tari Topeng Patih Pada Pertunjukan Dramatari Wayang Topeng Malang Di Dusun Kedungmonggo Desa Karangpan-dan Kecamatan Pakisaji Kabupaten Malang. Tesis. UNNES. 35.Nirwana, Aditya. (2016). Kajian estetik topeng malangan (studi kasus di sang-gar asmorobangun, desa kedungmonggo, kec. Pakisaji, kab. Malang). Imaji. 13. 10.21831/imaji.v13i2.7881. 36.Norman, Donald. (2002). Emotional Design. New York: Basic Books 37.Papanek, Victor. (1971). Design for the Real World: Human Ecology and So-cial Change, New York, Pantheon Books. 38.Pirous, A.D.: The story of visual communication design. Youtube: 8:50/10:00. Amphibi studio: https://goo.gl/95gj5R 39.Pratamawati, E.W.S.D., (2016), Malang Mask Puppet Presentation Structure Arrangement of the Story Rabine Panji as Cultural Tourism Commodity in Malang Regency East Java, HARMONIA : Journal of Arts Research and Education 16 (1), 66-74, DOI: 10.15294/harmonia.v16i1.6021 40.Ruastiti, N. M., (2011), The concept of Local Genius in Baliness Performing Arts, MUDRA: Journal of Arts and Culture, v26(3), 241-245.doi: http://repo.isi-dps.ac.id/1697/1/994-3666-2-PB.pdf 41.Soedarsono, 1997. Wayang Wong: Dramatari Ritual Kenegaran di Keraton Yogyakarta. Yogyakarta: Gadjah Mada University Press. 42.Supriyanto, H. & M.S. Adi Pramono. 1997. Dramatari Wayang Topeng Ma-lang. Malang: Padepokan Seni Mangun Dharmo. 43.Walizer, M. H., & Wienir, P. L. (1978). Research methods and analysis: searching for relationships. New York: Harper & Row
|