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一、英文文獻 Borodovski, A. (2016). Pathfinding in dynamically changing stealth games with distractions (Master’s thesis, McGill University, Montréal). Retrieved from https://www.semanticscholar.org/paper/PATHFINDING-IN-DYNAMICALLY-CHANGING-STEALTH-GAMES-Borodovski/412babc908ea380418ab61ee105bad2f6396fdd6
Hu, M. (2014). Game Design Patterns for Designing Stealth Computer Games (Master’s Thesis).Retrieved from http://muep.mau.se/handle/2043/18179
Isla, D. (2013). Third Eye Crime: Building a Stealth Game Around Occupancy Maps. In AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. Retrieved from https://www.aaai.org/ocs/index.php/AIIDE/AIIDE13/paper/view/7562
Khatib, Y. (2013). Examining the Essentials of Stealth Game Design (Dissertation).Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-1882
Román, A.E. (2018). Development of a stealth game with multi-agent artificial intelligence (Bachelor’s thesis). Retrieved from http://diposit.ub.edu/dspace/handle/2445/130968
Smith, R. (2002). Design Fundamentals of Stealth Gameplay in the Thief series. Game Developers Conference (GDC2002). San Jose: ionstorm.com.
Smith, R. (2006). Level Building for Stleath Gameplay. Game Developers Conference (GDC 2006). San Jose: Tiger Style.
Xu, Q., Tremblay, J., & Verbrugge, C. (2014). Generative methods for guard and camera placement in stealth games. In Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE’14). AAAI Press, 87–93.
Xu, Q., Tremblay, J., & Verbrugge, C. (2014). Procedural guard placement for stealth games. In Fifth Workshop on Procedural Content Generation in Games (PCG 2014).
二、網路文獻 Alkaisy, C. (2011, June 10) The history and meaning behind the 'Stealth genre' [Online forum comment]. Retrieved from https://www.gamasutra.com/blogs/CaseyAlkaisy/20110610/89616/The_history_and_meaning_behind_the_Stealth_genre.php
Kumar, M. (2012, December 3) Mark of the Ninja's five stealth design rules [Online forum comment]. Retrieved from https://www.gamasutra.com/view/news/182368/Mark_of_the_Ninjas_five_stealth_design_rules.php
Leonard, T. (2003, March 7) Building an AI Sensory System: Examining The Design of Thief: The Dark Project [Online forum comment]. Retrieved from https://www.gamasutra.com/view/feature/131297/building_an_ai_sensory_system_.php
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