一、中文文獻
李來春、曹筱玥、陳圳卿(2018)。互動設計概論。臺北:全華圖書。
李易鴻(2016)。《2016台灣遊戲市場白皮書》,臺北市:財團法人資訊工業策進會產業情報研究所MIC。
林書磊(2018)。擴增實境介面操作模式之易用性及滿意度探討-以螢幕與虛擬介面為例(碩士論文)。國立臺北教育大學數位科技設計學系玩具與遊戲設計碩士班。取自臺灣碩博士論文系統。(系統編號106NTPT0787027)邱皓政(2019)。量化研究與統計分析:SPSS與R資料分析範例解析。臺北:五南圖書出版股份有限公司。
柯志祥、張文德(2019)。擴增實境使用者操作介面研究-以銀髮族3D試戴系統為例。資訊社會研究,36,151-188。
張庭瑜、林虹汝、傅慧玲、方誠斌、黃岩(2018)。擴增實境互動內容對使用者經驗研究-以Blippar為例。圖文傳播藝術學報,2018,179-191。
郭世文(2008)。擴增實境應用於博物館展示的初探。科技博物,12(4),25 –37。
郭學武(譯)(2009)。人機介面:互動式系統設計。臺北:碁峯資訊。(David Benyon & Susan Turner, 2005)
黃亭穎(2018)。客家文化史蹟應用擴增實境於導覽服務與介面設計 -以新瓦屋客家文化保存園區為例(碩士論文)。國立交通大學應用藝術研究所。取自臺灣碩博士論文系統。(系統編號107NCTU5509001)黃銘偉(譯)(2018)。擴增人類:科技如何塑造新現實。台北市:碁峯資訊。(Helen Papagiannis, 2017)
劉曜維(2017)。擴增實境介面設計對介面滿意度之影響(碩士論文)。國立高雄應用科技大學資訊管理研究所碩士班。取自臺灣碩博士論文系統(系統編號105KUAS0396023)二、英文文獻
Azuma, R. T. (1997). A Survey of Augmented Reality. Teleoperators and Virtual Enviroments, 6(4), 355-385. doi:10.1162/pres.1997.6.4.355
Bangor, A., Kortum, P., & Miller, J. (2009). Determining what individual SUS scores mean: Adding an adjective rating scale. Journal of Usability Studies, 4(3), 114-123.
Chin, J. P., Diehl, V. A., & Norman, K. L. (1988). Development of an instrument measuring user satisfaction of the human-computer interface. Paper presented at the SigChi'88, New York.
D. Wagner, G. Reitmayr, A. Mulloni, T. Drummond, D. Schmalstieg, “Pose tracking from natural features on mobile phones”, In Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality, pp. 125-134, 2008, September.
ISO (2019). ISO 9241-210: Ergonomics of human-system interaction — Part 210: Human-centered design for interactive systems.
ISO. (2018). ISO 9241-11: Ergonomics of human-system interaction — Part 11: Usability: Definitions and concepts.
Laurel, Brenda. (1990) The Art of Human-Computer Interface Design, Addison-Wesley Professional.
Milgram, P., Takemura, H., Utsumi, A.,& Kishino, F. (1994), Augmented Reality: A Class of Displays on the Reality-Virtuality Continuum.
Nielsen, J. (1993). Usability Engineering. San Francisco, CA: Morgan Kaufmann.
Preece, J., Rogers, Y., Sharp, H. (2002). Interaction design: beyond human-computer interaction. John Wiley & Sons.
三、網路文獻
Apple. (2021). Human Interface Guidelines. Retrieved from https://developer.apple.com/design/human-interface-guidelines/ios/system-capabilities/augmented-reality/
Damien Wilde. (2020). Google’s ARCore reaches 1 billion install milestone. Retrieved from https://9to5google.com/2020/12/16/googles-arcore-reaches-1-billion-install-milestone/
Digi-Capital. (2020). The AR/VR ecosystem – are we there yet?. Retrieved from https://www.digi-capital.com/news/2020/08/the-ar-vr-ecosystem-are-we-there-yet/
Google. (2021). ARCore Design guidelines. Retrieved from https://developers.google.com/ar/design/interaction/ui?hl=en
Kato, H., Billinghurst, M., & Pou pyrev, I. (2000). ARToolKit version 2.33. Retrieved from http://www.tinmith.net/lca2004/ARToolkit/ARToolKit2.33doc.pdf
Kristina Simakova (2019). How to add UI elements to AR scene in ARCore. Retrieved from https://kristisimakova.medium.com/how-to-add-ui-elements-to-ar-scene-in-arcore-d2ba64454478
Morville, P. (2004). User experience design. Semantic Studios. Retrieved from http://semanticstudios.com/user_experience_design/
Nick Babich. (2019). The 4 Golden Rules of UI Design. Retrieved form https://xd.adobe.com/ideas/process/ui-design/4-golden-rules-ui-design/
Nielsen, J. (2017). A 100-Year View of User Experience. Retrieved from https://www.nngroup.com/articles/100-years-ux/
Nielsen, J. (2020). 10 usability heuristics for user interface design. Retrieved form https://www.nngroup.com/articles/ten-usability-heuristics/
Perlman, G. (2015). User Interface Usability Evaluation with Web-Based
Questionnaires. Retrieved from https://garyperlman.com/quest/
Sauro, J. (2011). SUStisfied? Little-Known System Usability Scale Facts. User Experience Magazine, 10(3). Retrieved from https://uxpamagazine.org/sustified/
Superadmin. (2012). Questionnaire for User Interface Satisfaction (QUIS). Retrieved from https://ext.eurocontrol.int/ehp/?q=node/1611