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This thesis focuses on deconstructing the application of the concept of "sandbox" to ready-made devices and virtual spaces. "The World of Sandbox" refers to placing various objects or elements in a physical or virtual space to reflect the symbolic meaning relationship between objects and objects and between objects and people. Through the creation during the master's class and the installations and video works exhibited in the solo exhibition "SANDPLAY", the author analyzes the logic, composition, technique, and translation of the ready-made objects, the psychological projection behind them, and the personal perception of everyday objects. Implicit system of symbolic meanings. In the fourth chapter of the discussion, we reflect on the phenomenon of excess consumption and waste caused by the operation mechanism of modern society. Chapter 5 discusses the viewing and possibility of online virtual exhibition space through the exchange of virtual reality in exhibition space.
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