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研究生:朱柏叡
研究生(外文):Po-Jui-Chu
論文名稱:可矯正視力之頭戴式顯示器鏡頭設計
論文名稱(外文):Lens design of head mounted display (HMD) with vision correction
指導教授:蔡政穆
指導教授(外文):Cheng-Mu Tsai
口試委員:韓 斌黃俊銘顏志達
口試委員(外文):Pin HanChun-Ming HuangChih-Ta Yen
口試日期:2023-07-17
學位類別:碩士
校院名稱:國立中興大學
系所名稱:精密工程研究所
學門:工程學門
學類:機械工程學類
論文種類:學術論文
論文出版年:2023
畢業學年度:111
語文別:中文
論文頁數:50
中文關鍵詞:頭戴式顯示器(HMD)虛擬實境(VR)近視Zemax
外文關鍵詞:head-mounted display (HMD)virtual reality (VR)Near-sightednessZemax
相關次數:
  • 被引用被引用:0
  • 點閱點閱:27
  • 評分評分:
  • 下載下載:0
  • 收藏至我的研究室書目清單書目收藏:0
摘要 i
Abstract ii
目錄 iii
圖目錄 v
表目錄 vii
第1章 緒論 1
1.1 前言 1
1.2 文獻回顧 2
1.3 研究動機 3
1.4 論文架構 3
第2章 目標規格與光學系統設計 4
2.1 光路設計原理 4
2.2 不同屈光度的光路設計 7
第3章 光學模擬軟體優化與分析 10
3.1 Zemax光路設計 11
3.2 理想透鏡模擬與材料選擇 11
3.3 MTF圖介紹及評估 13
3.4 多重組態 14
3.5 鏡頭優化 15
3.5.1 Merit Function Editor 16
3.5.2 三種優化方法 18
3.5.3 限制透鏡與空氣厚度 18
3.5.4 限制透鏡曲率 19
3.5.5 光扇圖優化 20
3.5.6 非球面 21
3.5.7 透鏡Sag值 22
3.5.8 離焦優化 23
3.5.9 MTF VS. 視場 24
3.6 設計過程統整 26
第4章 Zemax模擬結果 28
4.1 透鏡公差分析 28
4.2 人眼模型 31
4.3 像差分析結果 34
第5章 結論與未來展望 47
參考文獻 48
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[8]HTC Vive, Hayden, Scott (23 April 2018). "Vive Pro Bundle With 2.0 Base Stations & Controllers Now Available at $1400," https://www.roadtovr.com/vive-pro-bundle-2-0-base-stations-controllers-priced-1500-japan-pre-tax/, Retrieved 3 January 2022.
[9]META QUEST 2, Lang, Ben (September 16, 2020). "Oculus Quest 2 Review – The Best Standalone Headset Gets Better in (Almost) Every Way," .https://www.roadtovr.com/oculus-quest-2-review-better-in-almost-every-way, Retrieved 13 January 2023.
[10]Microsoft HoloLens 2, Moor Insights and Strategy Senior Contributor(April 8, 2019), "Hololens 2: Microsoft's Enterprise AR Power Play For Windows Mixed Reality," https://www.forbes.com/sites/moorinsights/2019/04/08/hololens-2-microsofts-enterprise-ar-power-play-for-windows-mixed-reality/?sh=3b380c3e7e71, Retrieved 13 January 2023.
[11]Andrew Maimone, Andreas Georgiou, and Joel S. Kollin. "Holographic near-eye displays for virtual and augmented reality," ACM Trans. Volume 36, 4, Article 85, pp 16, 2017.
[12]Rothe, S., Schmidt, A., Montagud, M. et al. “Social viewing in cinematic virtual reality: a design space for social movie applications," Virtual Reality, Volume 25, pp 613–630, 2021.
[13]Cyril Vienne, Laurent Sorin, Laurent Blondé, Quan Huynh-Thu, Pascal Mamassian, “Effect of the accommodation-vergence conflict on vergence eye movements,” Vision Research, Volume 100, pp 124-133, 2014.
[14]Miaomiao Xu and Hong Hua, "Geometrical-lightguide-based head-mounted lightfield displays using polymer-dispersed liquid-crystal films," Opt. Express 28, pp 21165-21181, 2020.
[15]D. Yoo, S. Lee, Y. Jo, J. Cho, S. Choi and B. Lee, "Volumetric Head-Mounted Display With Locally Adaptive Focal Blocks," in IEEE Transactions on Visualization and Computer Graphics, Volume 28, no. 2, pp. 1415-1427, 2022.
[16]Zhan, T., Xiong, J., Zou, J. et al. “Multifocal displays: review and prospect,” PhotoniX 1, pp 10 , 2020.
[17]Austin Wilson and Hong Hua, "Design and demonstration of a vari-focal optical see-through head-mounted display using freeform Alvarez lenses," Opt. Express, Volume 27, pp 15627-15637, 2019.
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[20]EMA-101306-01. (2019, January 1). Panelook. https://www.panelook.com/EMA-101306-01_eMagin_1.0_OLED_parameter_44159.html
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[23]Diffraction Limit, Retrieved from OpticStudio_UserManual, pp62, 2016.
[24]Optimization Function Types, Retrieved from OpticStudio_UserManual, pp1159-1160, 2016.
[25]Merit function definition, Retrieved from OpticStudio_UserManual, pp1183, 2016.
[26]Even Asphere, Retrieved from OpticStudio_UserManual, pp192, 2016.
[27]Tolerance on surface irregularity using the Fringe Zernike model, Retrieved from OpticStudio_UserManual, pp1240-pp1244, pp1259, 2016.
[28]Discussion, Retrieved from OpticStudio_UserManual, pp 694, 2016.
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