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研究生:葉俊廷
研究生(外文):Yeh, Jun-Tin
論文名稱:工作與休閒時段與遊戲時間之研究:以網頁型線上遊戲為例
論文名稱(外文):Work, Leisure and Play Time:Web Game as Platform.
指導教授:孫春在孫春在引用關係
指導教授(外文):Sun, Chuen-Tsai
學位類別:碩士
校院名稱:國立交通大學
系所名稱:資訊學院碩士在職專班資訊組
學門:工程學門
學類:電資工程學類
論文種類:學術論文
論文出版年:2010
畢業學年度:98
語文別:中文
論文頁數:53
中文關鍵詞:工作休閒網頁型多人線上遊戲多人線上遊戲遊戲時間玩家黏度黏度
外文關鍵詞:WorkLeisureBrowser Based MMOGWeb GameMMOGGame TimeStickiness
相關次數:
  • 被引用被引用:9
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  • 評分評分:
  • 下載下載:366
  • 收藏至我的研究室書目清單書目收藏:0
在工作中適當的休閒能夠紓解壓力, 並使得工作者能更快回復到工作當中。隨著網路的進步,瀏覽器在已成為使用者獲得資訊的最佳來源,同時也成為在工作閒睱間放鬆休閒的一個媒介。在工作時段中,將網路用作私人用途或在閒睱片段玩休閒遊戲的狀況十分普遍。過去在瀏覽器上能見到的,只是單一頁面的休閒遊戲或單人的遊戲;隨著瀏覽器為媒介的多人線上遊戲的誕生,參與虛擬世界的經營已不再是下班之後的消遣,我們稱之為Web Game。操作WebGame,就如同休閒遊戲或收發私人的電子郵件,也能在工作的閒睱中進行。能夠存在工作環境中的遊戲,以及在工作及休閒時段中的分佈狀況是本研究想要發掘的重點。
本研究綜合上班族與大專以上學生,採問卷及外掛兩方式來進行觀察。由問卷來收集Web Game 玩家每日作息時間及遊戲時間;再以外掛紀錄的方式來驗証玩家的操作時間。遊戲外掛配合策略型的Web Game,依照玩家設定的目標去作完成,幫助玩家參與遊戲,同時紀錄遊戲時間。本研究明確觀察到玩家在工作時間也明顯的有參與Web Game 的情形。Web Game 本身的設計及特性與玩家之間動機造成了遊戲時間已經跳脫了舊有工作、休閒時段的藩籬。而在這當中我們利用使用者的黏度來解釋玩家在不同的時段中參與Web Game 的情形,而後更明顯觀察到使用者遊戲時間與黏度的關係,以及黏度與工作、休閒時段之間的影響。
Appropriate leisure and relaxation can help workers to alleviate stress and return to work quickly during working hours. Hence, personal usage of internet and playing computer games are common for relaxation in the workplace. With the advances of the internet, browsers have become the best medium for workers to acquire the information and spend their spare time. Before the invention of browser-based multi-player online games that are called "Web Game", there were only single-paged casual games or single-player games on browsers. Web Game makes it possible for the players to participate in the virtual world anywhere in any
time. Like playing casual games or receiving personal e-mails, workers can easily play Web Game in unoccupied time in the office. Thus, playing Web Game is no longer an after-work leisure activity. In this study, we intend to investigate the distribution of playing time on Web Game, especially on those that can be access in working hours.
This study focuses on active-workers and college students, and summarizes the results from both questionnaires and browser plug-in logger. We collected daily working time and game time of Web Game players by the questionnaires. Meanwhile, the browser plug-in logger, which lined with a famous strategic Web Game "Travian", records and verifies the play time. The browser plug-in logger also helps players to participate and to reach the goal set by the players in the game. According to the results from both methods, we observed that Web Game players are involved in the game during working hours. For Web Game players, the
proportion of game time in their working hours and leisure time is quite different comparing to the players of traditional multiplayer online games. The game time of Web Game can be dispersed in fragmented times; therefore the leisure activity is no longer limited in a long and continuous time period. And we use “Stickiness” to
represent the play time in working hours and leisure time. We believe “Stickiness”of Web Game player will be strongly related with both environment and time period.
中文摘要 i
Abstract ii
目 錄 iv
圖 目 錄 vii
第一章 緒論 1
1.1 研究動機 1
1.2 研究背景 2
第二章 文獻探討 4
2.1 由管理角度來看休閒與工作產出之關係 4
2.2 員工在工作中遊戲與工作產出之關係 4
2.3 Web Game的設計與特性 5
2.4 玩Web Game的樂趣與動機 8
第三章 研究方法 10
3.1 研究架構 11
3.1.1 遊戲時間與作息時間 11
3.1.2 本研究選擇的遊戲 13
3.2 研究方法 18
3.2.1 問卷方式 18
3.2.2 外掛方式 21
第四章 研究結果 25
4.1 問卷資料分析 25
4.1.1 上班族與大學生的日常作息比較 25
4.1.2 上班族與大學生的遊戲時間比較 27
4.1.3 Web Game與魔獸世界之比較 31
4.2 外掛資料分析 33
4.2.1 單一玩家的遊戲紀錄 34
4.2.2 所有玩家的遊戲紀錄 35
4.2.3 以25歲為分組依據的遊戲時間比較 37
4.2.5 週末與週間的遊戲時間比較 39
4.2.6 玩家參與的黏度與天數 40
4.3資料驗証及比較 42
第五章 結論與建議 45
參考文獻: 47
附錄一:外掛的設計與原理及影響 50
附錄二:Web Game與其他遊戲的不同 53
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[2] Mark Cropley, Lynne J. Millward Purvis. “Job strain and rumination about work issues during leisure time: A diary study”, European journal of work and organizational
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July 2009.
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