|
[1] Justin Voss. “The definition of Leisure”, Journal of Economic Issues, Volume 1, No. 1/2, pp.91-106, June 1967. [2] Mark Cropley, Lynne J. Millward Purvis. “Job strain and rumination about work issues during leisure time: A diary study”, European journal of work and organizational psychology, Volume 12, Issue 3, pp.195-207, September 2003. [3] Leonard Reinecke, M.Sc. “Games at Work: The Recreational Use of Computer Games During Working Hours”, CyberPsychology & Behavior, Volume 12, Issue 4, pp.461-465, July 2009. [4] Garrett RK, Danziger JN. “On cyberslacking: workplace status and personal Internet use at work”, CyberPsychology & Behavior, Volume 11, Issue 3, pp.287–292, June 2008. [5] David N. GreenField, Richard A. Davis. “Lost in Cyberspace: The Web @ Work”, CyberPsychology & Behavior, Volume 5, Issue 4, pp.347-353, July 2004. [6] Mastrangelo PM, EvertonW, Jolton JA. “Personal use of work computers: distraction versus destruction”, CyberPsychology & Behavior, Volume 9, Issue 6, pp.730–741, January 2007. [7] Murugan Anandarajan., Personal Usage in the Workplace: A Guide to Effecive Human Resources Management, Information Science Publising, Hershey Pennsylvania, 2003. [8] Pedro de Almeida, Abel Gomes. “Advanced Strategic Browser-based Massive Multiplayer Online Game: A Game Suggestion “, Proceedings of the International Digital Games conference (iDiG 2006), Portalegre, Portugal, Septembeer 2006. [9] Matthias Hasel, “Rich Internet Architectures for Browser-Based Multiplayer Real-Time Games – Design and Implementation Issue of virtual-kicker.com”, Lecture Notes In Computer Science, Springer Berlin, Heidelberg, 2007 [10] Christoph Klimmt, Hannah Schmid, Julia Orthmann, “Exploring the Enjoyment of Playing Browser Games”, CyberPsychology & Behavior, Volume 12, Issue 2 , pp.231-234, April 2009. [11] Dahui Li, GJ Browne, JC Wetherbe, “Why do internet users stick with a specific web site? A relationship perspective”, International Journal of Electronic Commerce, Volume 10, Issue 4, pp.105-141, 2006. [12] Kuan-Ta Chen, Chin-Laung Lei, “Network game design: hints and implications of player interaction”, Proceedings of 5th ACM SIGCOMM workshop of Network and System Support for Games, No 16, Singapore, 2006. [13] Daniel Schultheiss, “Long-term motivations to play MMOGs: A longitudinal study on motivations, experience and behavior”, Paper presented at the Situated Play Conference (DIGRA 2007), Tokyo, 2007. [14] Michael Hitchens, “Time and Computer Games Or „No, that‟s not what happened‟ ”, ACM International Conference Proceeding Series, Volume 207, pp.44-51, 2006. [15] Till Roenneberg, Anna Wirz-Justice, Martha Merrow, “Life Between Clocks: Daily Temporal Patterns of Human Chronotypes” Journal of Biological Rhythms, Volume 18, pp.80-90, 2003. [16] Philippe Golle, Nicolas Ducheneaut, “Preventing Bots from Playing Online Games“, Computers in Entertainment, Volume 3, Issue 3, pp.3-3, July 2005. [17] Travis Schluessler, Stephen Goglin, Erik Johnson, “Is a Bot at the Control? Detecting Input Data Attacks”, Network & System Support for Games, Proceedings of the 6th ACM SIGCOMM workshop, pp.1-6, 2007. [18] Steven Daniel Webb, Sieteng Soh, “Cheating in networked computer games – A review”, ACM International Conference Proceeding Series, Volume 274, pp.105-112, 2007. [19] Mia Consolvo, Cheating – Gaining advantage in video game, MIT Press, 2007. [20] Nick Yee, “Motivations for Play in Online Games”, CyberPsychology & Behavior,Volume 9, Number 6, pp.772-775, December 2006. [21] Sherry Turkle, “Constructions and Reconstructions of Self in Virtual Reality: Playing in the MUDs. Mind, Culture, and Activity”, Mind, Culture and Activity, Volume 1, No 3, pp.158-167, 1994. [22] Sohye Lim, Jong-Eun, Roselyn Lee, “When Play Together Feels Different: Effects of Task Types and Social Contexts on Physiological Arousal in Multiplayer Online Gaming Contexts”, CyberPsychology & Behavior, Volume 12, Number 1, pp.59-61, 2009. [23] John Haworth, Suzan Lewis, “Work, leisure and well-being”, British Journal of Guidance & Counselling, Vol. 33, No. 1, February 2005. [24] Wikipedia, “List of multiplayer browser game”, http://en.wikipedia.org/wiki/List_of_multiplayer_browser_games
|