A. M. Galvao, F. A. Barros, A. M. Neves, and G. L. Ramalho. (2004). Persona-aiml: An architecture developing chatterbots with personality. pp. 1266-1267.
A. M. Turing, Computing machinery and intelligence, Mind, pp. 433-460, 1950.
A. S. Lokman, and J. M. Zain. (2009). An architectural design of Virtual Dietitian (ViDi) for diabetic patients. pp. 408-411.
A. S. Lokman, and J. M. Zain. (2010). Extension and prerequisite: An algorithm to enable relations between responses in chatbot technology, Journal of Computer Science, vol. 6, no. 10, pp. 1212.
A. S. Lokman, and J. M. Zain. (2010). One-Match and All-Match Categories for Keywords Matching in Chatbot, American Journal of Applied Sciences, vol. 7, no. 10, pp. 1406.
Abdul-Kader, SA and Woods, JC. (2015). Survey on Chatbot Design Techniques in Speech Conversation Systems. International Journal of Advanced Computer Science and Applications, 6 (7).
Agarwal, R., and Prasad, J. (1999). Are individual differences germane to the acceptance of new information technologies? Decision Sciences, 30(2), 361-391.
Agarwal, R., & Karahanna, E. (2000). Time flies when you're having fun: Cognitive absorption and beliefs about information technology usage. MIS Quarterly, 24(4), 665-694.
Anbang Xu, Zhe Liu, Yufan Guo, Vibha Sinha, Rama Akkiraju, A New Chatbot for Customer Service on Social Media, Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, May 06-11, 2017, Denver, Colorado, USA [doi > 10.1145/3025453.3025496].
Atkinson, M., and Kydd, C. (1997). Individual characteristics associated with world wide web use: An empirical study of playfulness and motivation.The Database for Advances in Information Systems,28(2),53-62.
Bagozzi, R.D. and Yi Y. On the Evaluation of Structural Equation Models,"Journal of the Academy of Marketing Science (16:1), 1988, pp.76-94.
Berthon PR, Pitt L, Campbell C. (2008). When Customers Create The Ad. California Management Review 50(4): 6–30.
Bhattacherjee, A. (2001). Understanding Information Systems Continuance An Expectation-Confirmation Model. MIS Quarterly, 25, 351-370.
Brakus, J., 2001, A Theory of consumer experiences. Unpublished doctoral dissertation, Columbia University.
Brandtzaeg, P. B., & Følstad, A. (2017). Why people use chatbots. In I. Kompatsiaris, J. Cave, A. Satsiou, G. Carle, A. Passani, E. Kontopoulos, S. Diplaris, & D. McMillan (Eds.), Internet Science: 4th International Conference, INSCI 2017 (pp. 377-392).
Bridges, E., & Florsheim, R. (2008). Hedonic and utilitarian shopping goals: the online experience. Journal of Business Research, 61(4), 309-314.
Chau, P.Y.K and Hu, P.J.H., (2001). Information Technology Acceptance by Individual Professionals: A Model Comparison Approach, Decision Sciences 32(4):699 – 719.
Chau, P.Y.K and Hu, P.J.H., (2002a). Examining a Model of Information Technology Acceptance by Individual Professionals: An Exploratory Study, Journal of Management Information Systems 18(4):191-229
Chau, P.Y.K and Hu, P.J.H..(2002b).Investigating Healthcare Professionals' Decisions to Accept Telemedicine Technology: An Empirical Test of Competing Theories.Information & Management,39(4),297-311.
Chin, W. W. (1998). The Partial Least Squares Approach to Structural Equation Modelling, Modern Methods for Business Research, Mahwah, NJ: Lawrence Erlbaum Associates.
Chin, W. W., & Newsted, P. R. (1999). Structural equation modelling analysis with small samples using partial least squares. In R. H. Hoyle (Ed.), Statistical strategies for small sample research, 307-341. Thousand Oaks, CA: Sage.
Chung, C. and Austria, K., (2010). 'Social Media Gratification and Attitude towards Social Media Marketing Messages: A study of the effect of Social Media Marketing Messages on Online Shopping Value' s.l., 581-586.
Cyr D, Head M, Ivanov A (2009). Perceived interactivity leading to e-loyalty: development of a model for cognitive-affective user responses. International Journal of Human–Computer Studies 67(10):850–869
D. J. Stoner, L. Ford, and M. Ricci, (2003). Simulating Military Radio Communications Using Speech Recognition and Chat-Bot Technology,
Davis, F. D. (1993). User acceptance of information technology: System characteristics, user perceptions, and behavioral impacts, International Journal of Man Machine Studies, 38(3), 475-487.
Davis, Fred D., Bagozzi, Richard P. and Warshaw, Paul R. (1989). User acceptance of computer technology: a comparison of two theoretical models. Management Science. 35(8), p.985.
Dholakia, U. M., Bagozzi, R. P., & Pearo, L. K. (2004). A social influence model of consumer participation in network-and small-group-based virtual communities. International Journal of Research in Marketing, 21(3), 241-263.
Diffley, S., Kearns, J., Bennett, W. and Kawalek, P. (2011). Consumer behaviour in social networking sites: Implications for marketers. Irish Journal of Management, 30(2): 47–65.
Ducoffe, R.H. (1996). Advertising Value and Advertising on the Web. Journal of Advertising Research (36:5), pp.21-35.
Efron, B. 1979. Bootstrap methods: Another look at the Jackknife. Annals of Statistics 7: 1-26.
F. A. Mikic, J. C. Burguillo, M. Llamas, D. A. Rodríguez, and E. Rodríguez. (2009). CHARLIE: An AIML-based Chatterbot which Works as an Interface among INES and Humans. pp. 1-6.
Fahri Karakaya, Nora Ganim Barnes, (2010). Impact of online reviews of customer care experience on brand or company selection, Journal of Consumer Marketing, Vol. 27 Issue: 5, pp.447-457.
Farquhar, J. and Rowley, J. (2006). Relationships and Online Consumer Communities. Business Process Management Journal (12:2), pp.162-177.
Fogel, S. (2010). Issues in measurement of word of mouth in social media marketing, International Journal of Integrated Marketing Communications, Vol. 2 No. 2, pp. 54-60.
Fornell, C., & Larcker, D. (1981). Evaluating structural equation models with unobservable variables and measurement error. Journal of marketing research, 18, 39-50.
Fornell, C., 1992, A national customer satisfaction barometer: the Swedish experience, Journal of marketing, 56, 6-21.
Goldfarb, A., & Tucker, C. (2011). Online display advertising: Targeting and obtrusiveness. Marketing Science, 30(3), 389-404.
Ha, H. Y., & Perks, H. (2005). Effects of consumer perceptions of brand experience on the web: brand familiarity, satisfaction and brand trust. Journal of Consumer Behaviour, 4(6), 438-452.
Ha, L. and James, E.L. (1998). Interactivity reexamined: A baseline analysis of early business web sites. Journal of Broadcasting & Electronic Media, 42(4), pp. 457–474.
Hair, J., Anderson, R., Tatham, R. and Black, W. (1998). Multivariate data analysis. 5th Edition, Prentice Hall, New Jersey.
Hausman, A. V., & Siekpe, J. S. (2009). The effect of web interface features on consumer online purchase intentions. Journal of Business Research, 62(1), 5-13.
Hoffman, D. L., & Novak, T. P. (1996). Marketing in hypermedia computer- mediated environments: conceptual foundations. Journal of Marketing, 60(3), 50-68.
Holbrook, M. B. (2000). The millennial consumer in the texts of our times: Experience and entertainment. Journal of Macromarketing, 20(2): 178- 92.
Hu, P. J., P. Y. K. Chau, L. Sheng, and K. Y. Tam (1999). Examining the Technology Acceptance Model Using Physician Acceptance of Telemedicine Technology. Journal of Management Information Systems,16, No.2, pp.91-112.
Igbaria, M., Iivari, J., and Maragahh, H., (1995). Why Do Individual Use Computer Technology? A Finnish Case Study, Information and Management, 29, 227-238.
J. Ratkiewicz, (2004). Evolutionary Sentence Combination for Chatterbots Dana Vrajitoru Computer and Information Sciences Indiana University South Bend, 1700 Mishawaka Ave.
J. Y. L. Thong, S. J. Hong and K. Y. Tam. (2006). The effects of post-adoption beliefs on the expectation-confirmation model for information technology continuance. International Journal of Human-Computer Studies, 64(9):799-810.
Jackson, C. M., Chow, S., and Leitch, R. A. (1997). Toward an understanding of the behavioral intention to use an information system, Decision Sciences, 28(2), 357-389.
Kim, A. & Ko, E. (2012). Do social media marketing activities enhance customer equity? An empirical study of luxury fashion brand. Journal of Business Research, 65(10), 1480-1486.
Lavie, T., Tractinsky, N. (2004). Assessing dimensions of perceived visual aesthetics of web sites. International Journal of Human–Computer Studies 60, 269-298.
Lebergott, S. (1993). Pursuing happiness: American consumers in the twentieth century, princeton. New Jersey: Princeton University Press.
Lee, T. (2005). The impact of perceptions of interactivity on customer trust and transaction intentions in mobile commerce. Journal of Electronic Commerce Research, 6(3).
Legris, P., Ingham, J., & Collerette, P. (2003). Why do people use information technology? A critical review of the technology acceptance model. Information and Management, 40(3), 191−204.
Lim, W. M., & Ting, D. H. (2012a). E-shopping: an analysis of the technology acceptance model. Modern Applied Science, 6(4), 49-62.
Lin, C. C. J. and Lu, H. (2000). Towards an Understanding of the Behavioural Intention to Use a Web Site, International Journal of Information Management (20:3), pp.197-208.
Lin, K. Y., & Lu, H. P. (2011). Why people use social networking sites: An empirical study integrating network externalities and motivation theory. Computers in Human Behavior, 27(3), 1152-1161.
Lucas, H. C., and Spitler, V. K., (1999). Technology use and performance: A field study of broker workstations, Decisions Sciences, 30(2), 291-311.
M. J. Pereira, and L. Coheur. (2013). Just. Chat-a platform for processing information to be used in chatbots.
M. Y. Yi, Y. Hwang. (2003). Predicting the use of web-based information systems: self-efficacy, enjoyment, learning goal orientation, and the technology adoption model. International Journal of Human Computer Studies, 59(4):431–449.
Marcoulides, G. A., Chin, W. W., & Saunders, C. (2009). A critical look at partial least squares modeling. MIS Quartery, 33(1), 171-175.
Matzler, K., Würtele, A. and Renzl, B. (2006). Dimensions of Price Satisfaction: A Study in the Retail Banking Industry. International Journal of Bank Marketing, 24, 216-231.
Murgia, A., Janssens, D., Demeyer, S., & Vasilescu, B. (2016). Among the Machines: Human-Bot Interaction on Social Q&A Websites. In C. Lampe, D. Morris, & J. P. Hourcade (Eds.), Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (pp. 1272-1279). San Jose, SJ: ACM.
Nunnally (1978). Psychometric Theory (2nd ed.), New York: McGraw-Hill.
P. Van Rosmalen, J. Eikelboom, E. Bloemers, K. Van Winzum, and P. Spronck. (2012). Towards a Game-Chatbot: Extending the Interaction in Serious Games.
Park, N., Kee, K. F., & Valenzuela, S. (2009). Being immersed in social networking environment: Facebook groups, uses and gratifications, and social outcomes. CyberPsychology and Behavior, 12(6), 729-733.
Pavlou, P. A. & Fygenson, M. (2006), Understanding and Predicting Electronic Commerce Adoption: An Extension of the Theory of Planned Behavior, MIS Quarterly, Vol.30(1), pp.115-143.
Pine Ⅱ B. J., & Gilmore J. H. 1998, Welcome to the experience economy, . Harvard Business Review, 76(4):97-105.
Pine, B. J., & Gilmore, J. H., 1999, The experience economy: Work is theatre & every business a stage. Boston: Harvard Business School Press.
Rettie, R. (2001). An exploration of flow during Internet use, Internet Research, 11(2), 103-111.
Rubin, R. B., Perse, E. M., & Barbato, C. A. (1988). Conceptualization and measurement of interpersonal communication motives. Human Communication Research, 14(4), 602-628.
Sánchez-Franco, M.J. and Roldán, J.L. (2005). Web Acceptance and Usage Model: A Comparison between Goal-Directed and Experiential Web Users,"Internet Research (15:1): 21-48.
Schmitt, B.H. (1999). Experiential Marketing. Journal of Marketing Management, 15, 53-67.
Shah, H., Warwick, K., Vallverdú, J., & Wu, D. (2016). Can machines talk? Comparison of Eliza with modern dialogue systems. Computers in Human Behavior, 58(C), 278-295. doi:10.1016/j.chb.2016.01.004
Song, P., Zhang, C., Xu, Y. C., & Huang, L. (2010). Brand extension of online technology products: evidence from search engine to virtual communities and online news. Decision support systems, 49(1), 91-99.
Steuer, J. (1992). Defining virtual reality: Dimensions determining telepresence. Journal of Communication, 42(4), 73-93.
Taylor, S., and Todd, P. (1995a), Assessing IT usage: The role of prior experience. MIS Quarterly, 19(4), 561-570.
Taylor, S., and Todd, P. (1995b). Understanding information technology usage: A test of competing models. Information Systems Research, 6(2), 144-176.
Tenenhaus, M. (2008). Component-based structural equation modeling. Total Quality Management, 19(4), 871-886.
Teo, T. S. H.,V. K. G. Lim,R. Y. C. Lai(1999).Intrinsic and Extrinsic Motivation in Internet Usage.The International Journal of Management Science,27,25-37.
V. Bhargava, and N. Maheshwari. (2009). An Intelligent Speech Recognition System for Education System.
V. Venkatesh, C. Speier and M .G. Morris. (2002). User acceptance enablers in individual decision making about technology: toward an integrated model. Decision Sciences, 33(2):297–316.
V. Venkatesh. (2000). Determinants of Perceived Ease of Use: Integrating Control, Intrinsic Motivation, and Emotion into the Technology Acceptance Model. Information Systems Research, 11(4):342-365.
Van Doorn, J., Mende, M., Noble, S. M., Hulland, J., Ostrom, A. L., Grewal, D., & Petersen, J. A. (2017). Domo arigato Mr. Roboto: Emergence of automated social presence in organizational frontlines and customers’ service experiences. Journal of Service Research, 20(1), 43-58. doi:10.1177/1094670516679272
Venkatesh, V., and Davis, F. D. (1996). A model of the antecedents of perceived ease of use: Development and test, Decision Sciences, 27(3), 451-481.
Venkatesh, V., and Davis, F. D.(2000) A theoretical extension of the technology acceptance model: Four longitudinal studies. Management Science, 46, 186-204.
Venkatesh, V., and Morris M. G. (2000), Why do not men ever stop to ask for directions? Gender, social influence, and their role in technology acceptance and usage behavior, MIS Quarterly, 24(1), 115-139.
Voiskounsky, A. E., Mitina, O. V., & Avetisova, A. A. (2004). Playing online games: flow experience. Psychology Journal, 2(3), 259-281.
Weizenbaum, J. (1966). ELIZA - A computer program for the study of natural language communication between man and machine. Communications of the ACM, 9(1), 36-45. doi:10.1145/365153.365168
Wickens, C. D., Lee, J., Liu, Y. D., & Gordon-Becker, S. (2013). Introduction To Human Factors Engineering (Vol. 2). London, UK: Pearson Education Limited.
Yoon, H-Y. (2016). User Acceptance of Mobile Library Applications in Academic Libraries: An Application of the Technology Acceptance Model The Journal of Academic Librarianship, 42(6), 687-693.
Zumstein, D., & Hundertmark, S. (2017). Chatbots - An interactive technology for personalized communication, transactions and services. IADIS International Journal on WWW/Internet, 15(1), 96-109.
洪新原、梁定澎、張嘉銘(2010)。「科技接受模式之彙總研究」。資訊管理學報,第十二卷第四期,頁211-234。
徐慧雯(2016)。聊天機器人使用意願影響因素之研究。國立臺灣科技大學資訊管理系研究所碩士論文。Facebook Business. (2018). Success Story- LEGO. https://www.facebook.com/business/success/2-lego
數位時代。(2018)。跟免費觸及說再見?2018社群行銷掌握5大法則。擷取自https://www.bnext.com.tw/article/47678/2018s-biggest-social-media-trends-for-business.
Statista. (2019). Number of Facebook users worldwide 2008-2019- as of 1st quarter 2019. Retrieved 6 26, 2019, from https://www.statista.com/statistics/264810/number-of-monthly-active-facebook-users-worldwide/