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研究生:許秀影
研究生(外文):Shou Yiing Hsu
論文名稱:基於線段資料模型之電腦繪圖與影像處理新演算法的研究
論文名稱(外文):Some New Fundamental Algorithms for Computer Graphics and Image Processing -- Based on The Line-Segment Data Model
指導教授:趙榮耀趙榮耀引用關係
指導教授(外文):Louis R. Chow
學位類別:博士
校院名稱:淡江大學
系所名稱:資訊工程研究所
學門:工程學門
學類:電資工程學類
論文種類:學術論文
論文出版年:1995
畢業學年度:83
語文別:英文
論文頁數:161
中文關鍵詞:畫圓畫橢圓增量計算法旋轉邊界遞循邊界選取
外文關鍵詞:CircleEllipseIncremental AlogrithmRotationContour-
相關次數:
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  • 下載下載:0
  • 收藏至我的研究室書目清單書目收藏:1
電腦繪圖與影像處理的技術已非常廣泛的使用在各種應用軟體中,並有快
速成長的趨勢。但是在一些時間是重要因素的系統中,如即時動畫系統等
,現有之基礎性繪圖與影像處理演算法在執行速度上無法十分符合實際需
求。本論文提出一個電腦繪圖 /影像處理系統之抽象層次,並定義線段資
料模型和輔助此模型之增量計算法、查表法、及機率基準法。使用線段資
料模型可以一次輸出很多點至螢幕上,以減少輸出次數來加快系統之執行
速度。以增量計算法、查表法、及機率基準法計算模型所需之資訊更可增
加系統的執行速度。本論文根據此模型提出十三個有關畫圓、橢圓與影像
旋轉、影像邊界選取與影像遞尋之新演算法。各個演算法,只使用整數的
加、減及移位等簡單的運算。並以此抽象層次、資料模型和繪圖 /影像處
理演算法為基礎發展出一套多媒體動畫系統。再以此系統所提供之並行語
言寫出一個多媒體動畫簡報軟體。經本論文之分析及實驗結果顯示,本論
文所提的演算法的執行效率都比目前現有的方法好。由此可證本論文所提
之線段資料模型及基礎演算法之可行性、正確性與效率性。
Currently, the techniques of computer graphics and image
processing have been applied in many applications, which seem
to be the areas of fastest growth. Many existing fundamental
algorithms for computer graphics and image processing can not
satisfy the requirement of time efficiency in some
applications, such as real-time animation systems. To solve
this problem, the abstract levels of computer graphics and
image processing system is proposed, in which the line-segment
data model is employed. Following this data model, the
incremental, table look-up, and probability-based approaches
are developed. The line-segment data model sets many pixels
to the screen memory at one time instead of the slower pixel-
by- pixel operation. It increases the computation efficiencies
of computer graphics and image processing by decreasing the
number of output operations to the screen memory. The
information needed in line-segment data model can be obtained
by incremental, table look-up, and probability-based
approaches to increase the computational speed. Thirteen
algorithms for drawing circles and ellipses, rotating images,
extracting boundaries and following contours of images are
designed in this dissertation. All the operations used in
the proposed algorithms are integer addition,subtraction , and
shift operations. A multimedia animation system ARTs is
developed that is based the proposed method. A presentation
program for the celebration of the anniversary of a College is
written in the concurrent language defined by ARTs. The
analysis and the computational results reveal that the proposed
thirteen algorithms perform better than other conventional
algorithms. This conclusion verifying the usefulness ,
correctness and effectiveness of the proposed line-segment data
model and fundamental algorithms.
封面
Abstract(ln Chinese)
Abstract (In English)
Acknowledgments
Contents
List of Figures
List of Tables
Chapter I
I.I General Description of Computer Graphics and Image Processing
1.2 Literature Review
1.3 Motivation of This Research
1.4 Methodology
1.5 Organization of This Dissertation
Chapter 2 Theoretical Foundations of Some Basic Algorithms ofComputer Graphics and Image Processing
2.1 Algorithms for Drawing Circles
2.1.1 Drawing Circles in The Early Computer Systems
2.1.2 Bresenham''s Algorithm
2.1.3 Foley''s Algorithm
2.1.4 Kuzmin''s Algorithm
2.2 Algorithms for Drawing Ellipses
2.2.1 Drawing ellipses in The Early Computer Systems
2.2.2 Midpoint Algorithm
2.2.3 Two-point Algorithm
2.3 Algorithms for Image Rotation
2.3.1 Image Rotation in The Early Computer Systems
2.3.2 Image Rotation by Skew Transformation
2.4 Algorithms for Extracting Boundaries of Images
2.5 Algorithms for Following Contours of Images
2.5.1 Jain''s Algorithm for Contour Following
2.5.2 Cabrelli''s Algorithm for Contour Following
2.5.3 Yokoi''s Algorithm for Contour Following
Chapter 3
3.1 The Definitions
3.2 The Line-Segment Data Model
3.3 The Incremental Approach
3.4 The Table Look-Up Approach
3.5 The Probability-Based Approach
Chapter 4 New Algorithms for Computer Graphics -- Drawing Circles and Ellipses
4.1 New Algorithms for Drawing Circles
4.1.1 The Algorithm for Drawing Circles which Finds the Maximumx coordinate of Each Line- Segment from Left to Right
4.1.2 The Algorithm for Drawing Circles which Finds the Maximumx coordinate of Each Line- Segment from Right to Left
4.1.3 New Version of Conventional Algorithms by Applying The Line Segment Data Model
4.1.4 Algorithm for Drawing Circles by Applying the Line-Segment Data Model and Comparing Subtracted Values
4.1.5 Using the Line-Segment Data Model and Table Look-up Approach for Drawing Circles
4.2 The Analysis and Comparisons of Circle Drawing Algorithms
4.3 New Algorithm for Drawing Ellipses
4.4 The Analysis and Comparisons of Ellipse Drawing Algorithms
Chapter 5 New Algorithms for Rotating Images, Extracting Boundaries,and Following Contours
5.1 New Algorithms for Rotating Images
5.1.1 The First Algorithm for Rotating Images
5.1.2 The Second Algorithm for Rotating Images
5.2 The Analysis and Comparisons of Image Rotating Algorithms
5.3 New Algorithms for Extracting Boundaries of Images
5.3.1 The First Proposed Algorithm for Boundary Extraction
5.3.2 The Second Proposed Algorithm for Boundary Extraction
5.4 The Analysis and Comparisons of Boundary Extracting Algorithms
5.5 New Algorithm for Following Contours of Images
5.6 The Analysis and Comparisons of Contour Following Algorithms
Chapter 6 A Real-Time Animation System Developed According to The Line-Segment Data Model
6.1 Animation for Real-Time System
6.2 The Language of ARTs
6.3 An Application of ARTs
Chapter 7 Conclusions and Further Researches
APPENDIX A The Text File and Program Listing of the Application of ARTs
References
Vita
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