一、中文部分
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邱世學 (2008)。 國小五年級學童三角形面積概念之試題編製與分析 (未出版碩士論文)。國立臺中教育大學,臺中市。
邱志忠 (2002)。國小教師運用資訊科技融入學科教學之教學策略研究。國立高雄師範大學工業科技教育學系學位論文。
林新發 (2018)。提高教師專業素養促進教育實驗創新。臺灣教育評論月刊,7(1),128-134。
林碧珍 (2015)。TIMSS 2011 臺灣國小四年級學生的數學成就及其相關因素之探討 (III)。科學教育月刊。
紀秋雲、蔡明貴 (2016)。資訊科技融入教學策略對國小高年級學童學習成效之研究。學校行政,(103),34-60。
國家教育研究院電子報 (2013)科技是發展還是阻礙學生學習?—「國際認知負荷理論工作坊」側寫。取自https://epaper.naer.edu.tw/index.php?edm_no=92&content_no=2263
許良榮 (2005)。序列性 POE 之特色與設計。國教輔導,45(2),6-12。
許嵐婷 (2003)。國小五年級面積概念之教學研究。國立台中教育大學數學教育學位論文。
教育部 (2003)。國民小學九年一貫課程綱要─數學領域。取自http://teach.eje.edu.tw/data/files/class_rules/math.pdf
教育部 (2016)。2020資訊教育總藍圖。取自 http://ws.moe.edu.tw/001.Upload/3/relfile/6315/46563/65ebb64a-683c-4f7a-bcf0-325113ddb436.pdf
陳小華 (2017)。結合 POE 教學策略之數位遊戲式學習對國小生數學學習成效之影響。國立臺北教育大學數學暨資訊教育學系學位論文。1-87。
馮莉雅 (2003)。影響國中數學科低成就學生學習之因素調查研究。教育學刊,20期,2003,79-99。
黃信嘉、楊鎮華、蔣旭政 (2013)。探究式學習策略輔以行動擴增實境之學習動機探討: 以國小水生課程為例。全球華人計算機教育應用學報,第九卷第二期,126-145。
楊宗樺 (2011)。POE教學策略融入互動式電子白板對中學生月相概念學習成效之影響。臺灣師範大學生物學系在職進修碩士班學位論文,1-107。楊明坤、李建璋、林淑惠、林依柔 (2003)。探究式教學融入國小高年級數學領域學習之行動研究─ 以體積單元為例。科學月刊,402,472-473。
楊凱翔、葉淑珍、譚寧君 (2014)。建立立體心像教學活動之國小體積課程設計本位研究。國立臺灣科技大學人文社會學報,10(3),225-252。
劉世雄 (2000)。國小教師運用資訊科技融入教學策略之探討。資訊與教育雜誌,78,60-66。
謝秉桓 (2014)。POEC教學策略之理論與實務。取自http://chemed.chemistry.org.tw/?p=3504
二、英文部分
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Chen, C. H., Law, V., & Chen, W. Y. (2018). The effects of peer competition-based science learning game on secondary students’ performance, achievement goals, and perceived ability. Interactive Learning Environments, 26(2), 235-244.
Chen, Y.-L., Pan, P.-R., Sung, Y.-T., & Chang, K.-E. (2013). Correcting Misconceptions on Electronics: Effects of a simulationbased learning environment backed by a conceptual change model. Educational Technology & Society, 16 (2), 212–227.
Dunleavy, J., & Milton, P. (2008). Student engagement for effective teaching and deep learning. Education Canada, 48(5), 4-8.
Ekanayake, S. Y., & Wishart, J. (2015). Integrating mobile phones into teaching and learning: A case study of teacher training through professional development workshops. British Journal of Educational Technology, 46(1), 173-189.
Fu, Q. K., & Hwang, G. J. (2018). Trends in mobile technology-supported collaborative learning: A systematic review of journal publications from 2007 to 2016. Computers & Education, 119, 129-143.
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Hsu, C. Y., & Tsai, C. C. (2013). Examining the effects of combining self-explanation principles with an educational game on learning science concepts. Interactive Learning Environments, 21(2), 104-115.
Hsu, C. Y., Tsai, C. C., & Liang, J. C. (2011). Facilitating preschoolers’ scientific knowledge construction via computer games regarding light and shadow: The effect of the prediction-observationexplanation (POE) strategy. Journal of Science Education and Technology, 20(5), 482–493.
Hwang, G. J., Yang, L. H., & Wang, S. Y. (2013), A concept map-embedded educational computer game for improving students’ learning performance in natural science courses, Computers & Education, 69, 121-130.
Hwang, G. J., Wu, P. H., & Ke, H. R. (2011). An interactive concept map approach to supporting mobile learning activities for natural science courses. Computers & education, 57(4), 2272-2280.
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