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Online games with gorgeous sound,light, video,drama attracts players (players), so players will not only satisfy the sense of virtual community involvement,in addition,a more active way to complete e-commerce community traded in virtual treasure,and buyers and sellers do not need to meet in full the case of a deal, this one is not to be met with e-commerce privacy,to make young people more willing to exchange the meantime, which is why the resulting deviation from the values of young people- mistakenly believe that "make money "is easy to explore the adolescents ,In this online game virtual treasure trading behavior in order to obtain economic resources while indulging not pull effect.
This study is based on questionnaires and statistical analysis with teenagers playing online games virtual treasure affect trading behavior and the correlation between online game addiction,that the following results(1)when the number of young people playing online games and the number of sleep-related:the game a few hours of sleep negatively correlated,when the number of games the more hours of sleep shorter.(2),when players experience the game online transaction number and transaction profitability related:the number of games and virtual treasure trading profit was positively correlated with the teen online games more likely to make money from trading virtual treasure,but kind of"money"approach does not apply to every player.(3),there are on-line trading experience in the game when the number of transactions with related virtual treasure : the number of games and virtual treasure slightly positive correlation between the number of transactions,the number the longer the game,the more transactions,the players often trade in efforts to obtain more valuable treasures,for the purposes of the extent of the game , there are also addicted to the phenomenon .
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