[1] Artificial Intelligence: A Modern Approach 2/E, Stuart Russell, Peter Norvig.
[2] B.N. Chen, B.J. Shen and T.S. Hsu, "Chinese Dark Chess", ICGA Journal, June, 2010, page 93-106.
[3] B.N. Chen, "Knowledge Abstraction and Its Applications in Computer Games", National Taiwan University Doctoral Dissertation, January, 2011.
[4] Bill Robertie, Magazine "Inside Backgammon", Vol. 2, No. 1, p.4, 1991.
[5] M. H. Kalos, P. A. Whitlock, “Monte Carlo Methods”, John Wiley &; Sons Inc, November 24, 2008.
[6] B. Bruegmann, “Monte Carlo Go”, 1993.
[7] C. Browne, E. Powley, D. Whitehouse, S. Lucas, P. Cowling, P. Rohlfshagen, S. Tavener, D. Perez, S. Samothrakis, and S. Colton, “A survey of Monte Carlo Tree Search,” IEEE Transactions on Computational Intelligence and AI in Games, vol. 4, no. 1, 2012.
[8] Van den Broeck, G., Driessens, K., and Ramon, J., Monte-Carlo Tree Search in Poker using Expected Reward Distributions, Adv. Mach. Learn., LNCS 5828, no. 1, 2009, pp. 367–381.
[9] Guillaume Chaslot, Mark Winands, Jaap H. van den Herik, Jos Uiterwijk, and Bruno Bouzy. Progressive Strategies for Monte-Carlo Tree Search. In Joint Conference on Information Sciences, Salt Lake City 2007, 2007.
[10] Arpad Elo, The Rating of Chessplayers,Past and Present. Arco. 1978.ISBN 0-668-04721-6.
[11] Private communication with Professor Olivier Teytaud.
[12] Shi-Jim Yen, Cheng-Wei Chou, Jr-Chang Chen, I-Chen Wu, and Kuo-Yuan Kao, “The Art of the Chinese Dark Chess Program DIABLE,” International Computer Symposium, 2012, Hualien.
[13] 【Wikipedia】,Elo rating system,
http://en.wikipedia.org/wiki/ELO_rating_system。
[14] 周政緯,「一個以UCT為基礎的電腦圍棋程式之設計與實作」,輔仁大學資訊工程研究所碩士論文,2008。[15] 謝曜安,「電腦暗棋之設計與實作」,國立臺灣師範大學資訊工程研究所碩士論文,2008。[16] 賴學誠,「電腦暗棋程式與經驗法則之配合與實作」,國立東華大學資訊工程研究所碩士論文,2008。[17] 龔長偉,「蒙地卡羅樹狀搜尋在暗棋上的應用」,國立東華大學資訊工程研究所碩士論文,2011。[18] 顏士淨、梁華旻,「雙將暗棋」,2013年全國計算機會議,台中市亞洲大學。
[19] 【Wikipedia】,吃角子老虎,
http://zh.wikipedia.org/wiki/%E8%A7%92%E5%AD%90%E6%A9%9F。
[20] 台灣電腦對局學會,2013, 暗棋比賽規則,http://tcga.ndhu.edu.tw/。