一、中文文獻
1.閆郡虎(2014)。電子遊戲的敘事模式研究。重慶大學。
2.黃國斌(2020)。沉浸式擴增實境音像互動之研究與創作—以觀賞現場音樂表演為例。未出版之碩士論文,國立臺北科技大學互動設計系,臺北市。3.黃新(2019)。虛實之間-擴增實境的美學初探。未出版之碩士論文,國立政治大學數位內容碩士學位學程,臺北市。4.趙欣童(2016)。行動遊戲結合中國經典文學之研究創作—以《莊子·逍遙遊》休閒遊戲為例。未出版之碩士論文,國立臺北科技大學互動媒體設計研究所,臺北市。二、英文文獻
1.Azuma, R. T. (1997). A survey of augmented reality. Presence: Teleoperators & Virtual Environments, 6(4), 355-385.
2.Bogost, I. (2008). The rhetoric of video games: MacArthur Foundation Digital Media and Learning Initiative.
3.Chang, K.-E., Chang, C.-T., Hou, H.-T., Sung, Y.-T., Chao, H.-L., & Lee, C.-M. (2014). Development and behavioral pattern analysis of a mobile guide system with augmented reality for painting appreciation instruction in an art museum. Computers & education, 71, 185-197.
4.Costikyan, G. (2000). Where stories end and games begin. Game Developer, 7(9), 44-53.
5.Domhan, T., TIT07INA, K., & der Dualen Hochschule, G. (2010). Augmented reality on android smartphones. Studiengangs Informationstechni. Dualen Hochschule Baden-Württemberg Stuttgart.
6.Jenkins, H. (2004). Game design as narrative. Computer, 44(53), 118-130.
7.Lee, K. (2012). Augmented reality in education and training. TechTrends, 56(2), 13-21.
8.Milgram, P., & Kishino, F. (1994). A taxonomy of mixed reality visual displays. IEICE TRANSACTIONS on Information and Systems, 77(12), 1321-1329.
9.Miller, C. H. (2019). Digital Storytelling 4e: A creator's guide to interactive entertainment: CRC Press.
10.Skrypnyk, I., & Lowe, D. G. (2004). Scene modelling, recognition and tracking with invariant image features. Paper presented at the Third IEEE and ACM international symposium on mixed and augmented reality.
11.Skwarek, M. (2018). Augmented reality activism Augmented Reality Art (pp. 3-40): Springer.
12.Thompson, K. (1988). Breaking the glass armor: Neoformalist film analysis: Princeton University Press.
13.Vallino, J. R. (1998). Interactive augmented reality. University of Rochester. Dept. of Computer Science.
三、網路資料
1.CallBee(2019)。淺談遊戲的敘事結構設計。2020年03月20日,取自:https://indienova.com/indie-game-development/narrative-structure-design-of-game/
2.Metacritic. CBS Interactive (2017)。Detention for PC Reviews。2020年09月21日,取自:https://www.metacritic.com/game/pc/detention
3.李長潔(2019)。電子遊戲敘事分析的方法論:Bogost與Jenkins的視角。2020年03月19日,取自:https://medium.com/@makcemmakcem/電子遊戲敘事分析的方法論-bogost與jenkins的視角-92072e681f98
4.蘋果新聞(2017)。【專訪】《返校》電玩夯 製作人:預計發行小說。2020年04月05日,取自:https://tw.lifestyle.appledaily.com/gadget/realtime/20170117/1037059