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研究生:高悌傑
研究生(外文):Kao Ti Jie
論文名稱:動漫畫設計:走廊之後
論文名稱(外文):Animated comic : The story behind the corridor way
指導教授:陸蓉之陸蓉之引用關係
指導教授(外文):Victoriayung Chihlu
口試委員:王世偉戴嘉明
口試委員(外文):Shih Wei WangJia-Ming Day
口試日期:2015-07-21
學位類別:碩士
校院名稱:實踐大學
系所名稱:時尚與媒體設計研究所碩士在職專班
學門:設計學門
學類:綜合設計學類
論文種類:學術論文
論文出版年:2015
畢業學年度:103
語文別:中文
論文頁數:55
中文關鍵詞:親情溝通腳本設計故事寫作冒險美術設計動態腳本
外文關鍵詞:guesscommunicationadventurescript storyboardmotionboardconcept artanimated comicestrangement
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此創作,源起於現代人的疏離,親子間的隔閡亦所在多有。現代社會的繁忙與社會
問題,就已使人際關係過於冷漠也致使種種誤會產生。溝通,的重要性雖然從未減
少,但,溝通的方式卻不再密切,而過度的小心,也難以將真正的心意使人明瞭。
單親父女間的親情又是一層特別的例子。以孩子而言,父親是最早出現的外人,因
為每個孩子都是聽著母親的心跳出生的,但是,當初生後,一個不認識的人每每參
與了自己的生活。孩子相對的也必須花時間去適應這個「外人」。
孩子面對大人,也只能單純的感覺大人其實是很難猜測。「大人好像很容易生氣,
昨天可以的事,怎麼今天就不行」。也許他們從出生時就在猜了,相信是人初始時
的模式。不斷猜想,適應再適應。然而,長久以來的溝通發展,竟在科技快速的研
發中,出現了言語斷層障礙。親切的對話直至了解,迄今,人與人的關係日趨薄弱,
不確定未來是否能再密切。
延伸概念,走出去與人溝通,面對面的去感受你所想要關心的人,使用言語,用心
傾聽,打開自己的心房,去聯結一個又一個你所深愛的人。當走出自己的框框,其
實,之後的事情,並不會比想像中來的困難。
本文中,大致上的寫作結構包含,創作內容、文獻探討分析、創作實驗概念的轉化、
作品的呈現與總結。創作內容先點明創作的目的與動機,再將創作的方法加已詳述。
文獻探討的目的是為了啟發自己的想法與印證自身創作方向是可以實踐的,研究其
與自身的異同,讓創作作品更有其價值。
後半段開始,是將自己在作品創作方向確立後的實驗過程與作品創作流程,經整合
後直至完成。因為此次創作,是以動畫前期執行的重要環節,當作創作的主軸。故
事、分鏡腳本、角色設計、美術設計。故而,美術與故事的構思,即為此次論述中
的核心
Creation, itself can inspire from isolated human relationship and gap between parents and
their children. Nowadays, busy and fast moving society causes many social issues. It
enlarges distance between people and makes people misunderstand each other. Therefore,
communication has become the most important way to solve problems. However, how
people communicate can cause totally different outcomes. For example, cautious talk
makes people uncomfortable and obscure conversation easily makes people confused.
Moreover, from all bad examples of communication, cases of single father and his only
daughter can make things extremely complex.
From the point view of the daughter, father is the first stranger shows up in the world.
When she was inside her mother's belly, her heartbeat was along with her mother, so she
already noticed her mother before she born. After her birth, suddenly there is a stranger
participating her life from time to time. It must so weird for her that she takes time to get
used to this "stranger-father".
Truth is the foundation of human's relationship. In order to get others truth, people need to
show how they understand each others. Naturally, People use guessing what others think to
response coordinately. It's like a loop, people guess and then adapt their behaviors to fit
into the world or make others understand.
Today, this long-term development of communication has faced a huge obstruction due to
fast development of technology. It causes gaps between people. Years ago, people talk face
to face to understand others. Nowadays there are too many social apps could replace "face
to face" talk and it reduces truth between people. Moreover, we are not sure it can change
or get better in the future or not.
In short, if we want to change this situation, I think one way is to walk out of our comfort
zone and care people we really care through talking, hearing and opening up our mind.
Once we take a first step, difficult will become easier to solve than we think.
In this essay, the writing structure includes content of creative work ,reference's citation
and application, experimental concept and transformation of my work, and final work's
presentation and conclusion. In the first section, content of creative work, it describes my
purpose and motive. Then, it goes deeply into how I develop storyline. In the section
two,reference's citation and application, through analyzing others essays's advantage and
disadvantage, I got inspirited and proved my idea workable and credibility. After this
process, it made my work more complete and valuable. In the final two sections, it begins
from my work's final direction. Then, through experimental procedures, I integrated my
work and completed it.
My animation focused more on pre-production stage, so this essay also described more on
storyline, storyboard, character design and concept art.
In short, the core of this essay is construction of storyline and concept art.
論文目錄

中文摘要 .........................................................................................................2

英文摘要 ........................................................................................................3

致謝 ...............................................................................................................5

論文目錄 ........................................................................................................6

第一章 創作內容..............................................................................................8
1-1 創作研究背景和動機 ................................................................................9
1-2 創作目的 ................................................................................................10
1-3 創作架構 ................................................................................................11
1-4 創作方法與步驟 ......................................................................................12
1-4-1 從自我對話開始的創作方式................................................................... 13

第二章文獻探討與分析....................................................................................15
2-1 創作意念詳述 .........................................................................................15
2-2 理念與文獻探討 .....................................................................................17
2-2-1 創作理念 ............................................................................................ 17
2-2-2 文獻探討 ............................................................................................ 17
2-3 回顧此次創作歷程與分析...........................................................................21
2-4 自我美術風格的設定................................................................................. 22

第三章創作實驗與概念轉化..............................................................................23
3-1 歷年創作經驗與實驗歷程 ..........................................................................23
3-2 創作風格的影響 ......................................................................................24
3-3 作品製作流程............................................................................................25

第四章創作作品呈現........................................................................................26
4-1 創作故事大綱 ..........................................................................................26
4-2 創作分鏡與完稿 .......................................................................................27

結論 ..............................................................................................................50

附錄 ..............................................................................................................51
(附件一)創建自我分析的邏輯架構_MIND MAP_故事發展架構........................51
(附件二)創建自我分析的邏輯架構_MIND MAP_故事的目的...........................52
(附件三)創建自我分析的邏輯架構_MIND MAP_故事結構...............................52
(附件四)創建自我分析的邏輯架構_MIND MAP_問題核心...............................52
(附件五)創建自我分析的邏輯架構_MIND MAP_故事中的轉折........................52

音樂版權歸屬(使用曲目)..................................................................................53

參考文獻.........................................................................................................55
英雄再現,飛出真實的童話(2009)。引自 http://www.artmap.com.tw/2-show-past/02-show9811.htm

天野喜孝展(2015)。引自 http://amano-exhibition.jp/

天野喜孝官方部落格。http://ameblo.jp/amanoyoshitaka/

山田章博官網。http://kirakuya-honpo.hustle.ne.jp/yamada-akihiro/
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