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研究生:胡峻瑋
研究生(外文):Chun-Wei Hu
論文名稱:混合實境應用於技能學習之研究-以工業配線為例
論文名稱(外文):Mixed Reality for Technique Learning-Industrial wiring as a Case Study
指導教授:朱中華朱中華引用關係
指導教授(外文):Chung-Hua Chu
口試委員:張樹之羅見順
口試委員(外文):Shu-Chih ChangChien-Shun Lo
口試日期:2023-06-27
學位類別:碩士
校院名稱:國立臺中科技大學
系所名稱:多媒體設計系碩士班
學門:設計學門
學類:視覺傳達設計學類
論文種類:學術論文
論文出版年:2022
畢業學年度:111
語文別:中文
論文頁數:60
中文關鍵詞:混合實境工業配線互動式學習
外文關鍵詞:Mixed RealityIndusting wirtingInteractive Learning
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資訊科技(Information Technology)與網際網路(Internet Technology)的發達,使人們於圖文、影片或網路學習與資訊科技的結合越來越多元,如今數位媒體及人機互動的應用更是不勝枚舉。混合實境(Mixed Reality)技術能使真實與虛擬結合創形成新的環境與可視化,物理實體和數位虛擬共存相互作用並模擬真實物體。混合了真實環境、增強現實、增強虛擬和虛擬現實技術。
本研究以混合實境結合「工業配線」技能檢定教育之運用,協助使用者使用頭戴式顯示器(HMD)進行學習。運用Microsoft 開發的混合實境互動展示系統MRTK(Mixed Reality Tookit)製作教學。讓使用者透過視覺影像達到互動模式,拉近真實與虛擬間的距離追求人機間的即時互動性達到交互融合的體驗。
With the development of Information Technology and Internet Technology, the integration of text, images, videos, and online learning with Information Technology has become increasingly diverse. Nowadays, the applications of digital media and human-computer interaction are countless. Mixed reality technology allows the combination of the real and virtual worlds, creating new environments and visualizations where physical and digital objects coexist, interact, and simulate real-world objects. It encompasses augmented reality, virtual reality, and augmented virtuality techniques.
This study focuses on the application of Mixed Reality in the context of "industrial wiring" skill assessment education, aiming to assist users in learning through the use of head-mounted displays (HMD). The instructional materials are created using Microsoft's Mixed Reality Toolkit (MRTK), which is a system for interactive mixed reality experiences. By providing users with visual images, this approach aims to bridge the gap between the real and virtual worlds, enabling real-time interaction between humans and machines and achieving an immersive and interactive experience.
目次

中文摘要...i
英文摘要...ii
誌謝...iii
目次... iv
表目次... vi
圖目次...vii

第一章 緒論...1
1.1 研究背景與動機...1
1.2 研究目的...2
1.3 研究範圍與限制...2
1.3.1 MR設備的限制...2
1.4 研究流程與架構...4

第二章 文獻探討...6
2.1 混合實境...6
2.2混合實境學習應用案例...7

第三章 研究方法...10
3.1研究架構...10
3.2 系統設計...11
3.2.1 MRTK建立前置作業...12
3.2.2工業配線3D模型製作...15
3.2.3程式系統設計...17
3.3系統流程...31

第四章 系統測試及研究成果...40
4.1研究對象...40
4.2 實驗流程...40
4.3 問卷易用性分析...40
4.3.1受訪者基本數據分析..40
4.3.2問卷結果...41

第五章 結論...49
5.1研究結論...49
5.2未來展望...49

參考文獻...50
附錄一:Inspector中加入ObjectManipulator程式碼...52
附錄二:Inspector中加入BoundsControl程式碼...52
附錄三:CanvasUtility及NearInteractionTouchableUnityUI程式...53
附錄四:使物件觸發點材質球變色部分程式碼...53
附錄五:接線管理器部分程式碼...54
附錄六:接線管理器部分程式碼...57
附錄七:混合實境應用於技能學習之研究-以工業配線為例易用性卷...59
參考文獻
1. Azuma, R., Baillot, Y., Behringer, R., Feiner, S., Julier, S., & MacIntyre, B. (2001). Recent advances in augmented reality. IEEE Computer Graphics and Applications, 21(6), 34–47. https://doi.org/10.1016/j.ssci.2021.105645

2.Azuma,R.T.(1997). A survey of augmented reality. Presence:Teleoperators and Virtual Environmments,6(4), 355-385.https;//doi.org 10.1162/1997.6.4.355

3.Milgram, P.,& Kishino, F. (1994). A Taxonomy of Mixed Reality Visual Displays. IEICE Trans. Information Systems, vol. E77-D, no. 12, 1321-1329.

4.Burdea, G. and Coiffet, p.(1994). Virtual Reality Technology. New York: Wiley-Interscience.
5.Iulian Radu,Bertrand Schneider.(2019).What Can We Learn from Augmented Reality (AR)?: Benefits and Drawbacks of AR for Inquiry-based Learning of Physics, CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing SystemsMay 2019, Paper No.: 544, pp 1–1

6.Hamraz Javaheri&Olaf Pfeiffer&Paul Lukowicz.(2018). HolOsci: Hololens Augmented Reality Oscilloscope Based Support for Debugging Electronics Circuits UbiComp '18: Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable ComputersOctober 2018, pp 1006–1010https://doi-org.nutc.idm.oclc.org/10.1145/3267305.3274125

7.Arvin Christopher C. Reyes&Neil Patrick A. Del Gallego&Jordan Aiko P. Deja.(2020). Mixed Reality Guidance System for Motherboard Assembly Using Tangible Augmented Reality.ICVARS 2020: Proceedings of the 2020 4th International Conference on Virtual and Augmented Reality SimulationsFebruary 2020 Pages 1–6https://doi-org.nutc.idm.oclc.org/10.1145/3385378.3385379

8.Maximilian Speicher&Brian D. Hall&Michael Nebeling(2019) What is Mixed Reality? CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing SystemsMay 2019 Paper No.: 537Pages 1–15https://doi-org.nutc.idm.oclc.org/10.1145/3290605.3300767

9.Burdea, G.(1993). Virtual Reality System and Application, Eletro’93 International Conference.

10.Brooke, J. (1996) SUS—A Quick and Dirty Usability Scale. Usability Evaluation in Industry, 189, 4-7.

網路文獻
Microsoft Holense2 硬體圖。取用:
https://www.microsoft.com/en-us/hololens/hardware#document-experiences

Meta Oculus Quest2硬體圖。取用:
https://www.meta.com/tw/quest/products/quest-2/?utm_content=3459c0e1-1d4c-43c9-b5bf-3960a48fddf8&utm_placement=digitalstorebanner

勞動部勞動力發展署技能檢定中心:工業配線配線圖資料。取用:
https://techbank.wdasec.gov.tw/owInform/TestReferData.aspx
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