|
Al-Hammad, A., Assaf, S., and Al-Shihah, M. (1997). "The effect of faulty design on building maintenance." Journal of Quality in Maintenance Engineering, 3(1), 29-39. Azuma, R. T. (1997). "A survey of augmented reality." Presence-Teleoperators and Virtual Environments, 6(4), 355-385. Billinghurst, M., Weghorst, S., and Furness, T., III. (1998). "Shared space: An augmented reality approach for computer supported collaborative work." Virtual Reality, 3(1), 25-36. Chi, H. L., Kang, S. C., and Wang, X. (2013). "Research trends and opportunities of augmented reality applications in architecture, engineering, and construction." Automation in Construction, 33, 116-122. Ergen, E., Akinci, B., and Sacks, R. (2007). "Life-cycle data management of engineered-to-order components using radio frequency identification." Advanced Engineering Informatics, 21(4), 356-366. Froese, T. M. (2010). "The impact of emerging information technology on project management for construction." Automation in Construction, 19(5), 531-538. Henrysson, A., Billinghurst, M., and Ollila, M. (2005). "Face to face collaborative ar on mobile phones." Proc., Fourth IEEE and ACM International Symposium on Mixed and Augmented Reality, IEEE, 80-89. Hollenbeck, J. R., Ilgen, D. R., Sego, D. J., Hedlund, J., Major, D. A., and Phillips, J. (1995). "Mutlilevel theory of team decision making: Decision performance in teams incorporating distributed expertise." Journal of Applied Psychology, 80(2), 292-316. Hornecker, E. (2009). "Tangible interaction." <http://www.interaction-design.org/encyclopedia/tangible_interaction.html>. (May 17, 2013). Hornecker, E., and Buur, J. (2006). "Getting a grip on tangible interaction: A framework on physical space and social interaction." Proc., SIGCHI Conference on Human Factors in Computing Systems, ACM, New York, 437-446. Ishii, H. (2008). "The tangible user interface and its evolution." Communications of the Acm, 51(6), 32-36. Ishii, H., Ratti, C., Piper, B., Wang, Y., Biderman, A., and Ben-Joseph, E. (2004). "Bringing clay and sand into digital design — continuous tangible user interfaces." BT Technology Journal, 22(4), 287-299. Ishii, H., and Ullmer, B. (1997). "Tangible bits: Towards seamless interfaces between people, bits and atoms." Proc., ACM SIGCHI Conference on Human factors in computing systems, Kluwer Academic Publishers, Hingham, MA, 234-241. Kang, S. C., Chi, H. L., and Miranda, E. (2009). "Three-dimensional simulation and visualization of crane assisted construction erection processes." Journal of Computing in Civil Engineering, 23(6), 363-371. Lai, K. C., and Kang, S. C. (2009). "Collision detection strategies for virtual construction simulation." Automation in Construction, 18(6), 724-736. Lightle, J. P., Kagel, J. H., and Arkes, H. R. (2009). "Information exchange in group decision making: The hidden profile problem reconsidered." Management Science, 55(4), 568-581. Lin, K. Y., Son, J. W., and Rojas, E. M. (2011). "A pilot study of a 3d game environment for construction safety education." Journal of Information Technology in Construction, 16, 69-84. Liston, K., Fischer, M., and Kunz, J. (2000). "Requirements and benefits of interactive information workspaces in construction." Proc., Computing in Civil and Building Engineering (2000), ASCE, Reston, VA, 1277-1284. Liston, K., Fischer, M., and Winograd, T. (2001). "Focused sharing of information for multidisciplinary decision making by project teams." Journal of Information Technology in Construction, 6, 69-82. Milgram, P., and Colquhoun, H. (1999). "A taxonomy of real and virtual world display integration." Mixed reality: Merging real and virtual worlds, 5-30. Milgram, P., and Kishino, F. (1994). "A taxonomy of mixed reality visual-displays." IEICE Transactions on Information and Systems, 77(12), 1321-1329. Milgram, P., Takemura, H., Utsumi, A., and Kishino, F. (1995). "Augmented reality: A class of displays on the reality-virtuality continuum." Proc., SPIE 2351, Telemanipulator and Telepresence Technologies, 282-292. Moum, A. (2010). "Design team stories exploring interdisciplinary use of 3d object models in practice." Automation in Construction, 19(5), 554-569. Piper, B., Ratti, C., and Ishii, H. (2002). "Illuminating clay: A 3-d tangible interface for landscape analysis." Proc., SIGCHI Conference on Human Factors in Computing Systems, ACM, New York, 355-362. Regenbrecht, H. T., and Wagner, M. T. (2002). "Interaction in a collaborative augmented reality environment." Proc., CHI ''02 Extended Abstracts on Human Factors in Computing Systems, ACM, New York, 504-505. Soibelman, L., Sacks, R., Akinci, B., Dikmen, I., Birgonul, M., and Eybpoosh, M. (2010). "Preparing civil engineers for international collaboration in construction management." Journal of Professional Issues in Engineering Education and Practice, 137(3), 141-150. Staub-French, S., and Khanzode, A. (2007). "3d and 4d modeling for design and construction coordination: Issues and lessons learned." Journal of Information Technology in Construction, 12, 381-407. Steele, J., and Murray, M. (2000). "Constructing the team: A multi-cultural experience." Proc., Chartered Institute of Building Services Engineers (CIBSE) National Conference, Chartered Institution of Building Services Engineers(CIBSE), London, UK. Su, X., Talmaki, S., Cai, H., and Kamat, V. R. (2013). "Uncertainty-aware visualization and proximity monitoring in urban excavation: A geospatial augmented reality approach." Visualization in Engineering, 1(1), 2-13. Tatum, C. (2010). "Core elements of construction engineering knowledge for project and career success." Journal of Construction Engineering and Management, 137(10), 745-750. Tenah, K. (1986). "Construction personnel role and information needs." Journal of Construction Engineering and Management, 112(1), 33-48. Tsai, M. H., Kang, S. C., and Hsieh, S. H. (2014). "Lessons learnt from customization of a bim tool for a design-build company." Journal of the Chinese Institute of Engineers, 37(2), 189-199. Underkoffler, J., and Ishii, H. (1999). "Urp: A luminous-tangible workbench for urban planning and design." Proc., SIGCHI conference on Human Factors in Computing Systems, CHI ''99, ACM, New York, 386-393. Wang, X. (2007). "Using augmented reality to plan virtual construction worksite." International Journal of Advanced Robotic Systems, 4(4), 501-512. Wang, X., and Dunston, P. S. (2008). "User perspectives on mixed reality tabletop visualization for face-to-face collaborative design review." Automation in Construction, 17(4), 399-412. Wang, X., and Dunston, P. S. (2013). "Tangible mixed reality for remote design review: A study understanding user perception and acceptance." Visualization in Engineering, 1(1), 1-15. Wang, X., Kim, M. J., Love, P. E. D., and Kang, S. C. (2013). "Augmented reality in built environment: Classification and implications for future research." Automation in Construction, 32, 1-13. Yabuki, N., Miyashita, K., and Fukuda, T. (2011). "An invisible height evaluation system for building height regulation to preserve good landscapes using augmented reality." Automation in Construction, 20(3), 228-235. Yeh, K. C., Tsai, M. H., and Kang, S. C. (2012). "On-site building information retrieval by using projection-based augmented reality." Journal of Computing in Civil Engineering, 26(3), 342-355.
|