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研究生:莊一
研究生(外文):ZHUANG YI
論文名稱:電商主播特質對衝動購買意願的影響研究: 擬社會互動與沉浸體驗的中介效果
論文名稱(外文):The influence of live streamers’ characteristics on impulse purchase intention: the mediating effect of pseudo-social interaction and flow
指導教授:趙沛趙沛引用關係
指導教授(外文):ZHAO PEI
口試委員:唐嘉偉葉曉慧
口試委員(外文):TANG,JIAWEIYE,XIAOHUI
口試日期:2022-07-20
學位類別:碩士
校院名稱:國立高雄科技大學
系所名稱:行銷與流通管理系
學門:商業及管理學門
學類:行銷與流通學類
論文種類:學術論文
論文出版年:2022
畢業學年度:111
語文別:中文
論文頁數:65
中文關鍵詞:擬社會互動直播
外文關鍵詞:PSIlivestream
相關次數:
  • 被引用被引用:3
  • 點閱點閱:650
  • 評分評分:
  • 下載下載:154
  • 收藏至我的研究室書目清單書目收藏:0
直播帶貨作為各大電商平臺最重要的行銷方式之一,對消費者線上購買意願具有重要的影響作用。本研究結合理論分析和實證研究,基於直播情景下,探索和驗證了直播中主播特質對消費者衝動購買意願影響的理論模型。通過問卷調查收集了 480 份有效數據,利用 SPSS26 和 AMOS26 軟體進行分析,發現以下結論:主播的吸引力、專業性、可信度對衝動購買有正向且顯著的影響;主播的吸引力、專業性、可信度可以通過擬社會互動和沉浸對衝動購買產生正向且顯著的影響。擬社會互動對沉浸有正向且顯著的影響。本研究為後續相關理論研究提提供新的思路,同時也為直播行銷的實踐活動提供一定程度上的理論指導。
As one of the most important marketing methods of major e-commerce platforms, live streaming has an important influence on consumers' impulse purchase intention online. The study combines theoretical analysis and empirical research, based on the live streaming, to explore and verify the theoretical model of the influence of live streamer's characteristics on consumers' impulse purchase intention. There were 480 pieces of valid data collected through questionnaires and analyzed using SPSS26 and AMOS26 software.The conclusions were found: the live streamer's attractiveness, professionalism, and credibility have a positive and significant impact on impulse purchase intention; the live streamer's attractiveness, professionalism, and attractiveness and credibility can have a positive and significant impact on impulse purchase intention through pseudo-social interaction and flow. Pseudo-social interaction has a positive and significant effect on flow. The study provides new ideas for follow-up related theoretical research, and also provides theoretical guidance for the practical activities of live broadcast marketing in a degree.
目 錄
一、緒論 ......................................................... 1
1.1 研究背景 ...................................................... 1
1.2 研究的目的與意義 .............................................. 4
1.3 研究框架 ...................................................... 5
二、 文獻回顧 .................................................... 7
2.1 主播特質 ...................................................... 7
2.1.1 吸引力 ................................................... 8
2.1.2 專業性 ................................................... 9
2.1.3 可信度 ................................................... 9
2.2 沉浸體驗(FLOW) ................................................10
2.3 擬社會互動(PSI) ............................................ 11
2.4 衝動購買意願 ................................................. 13
2.5 假設關係 ..................................................... 14
2.5.1 主播特質與擬社會互動(PSI) ............................ 14
2.5.2 主播特質與沉浸(Flow) ................................. 15
2.5.3 主播特質與衝動購買 ..................................... 16
2.5.4 擬社會互動與沉浸(Flow) ............................... 17
2.5.5 擬社會互動與衝動購買意願 ............................... 18
2.5.6 沉浸與衝動購買意願 ..................................... 19
三、研究方法與設計 ...............................................21
3.1 研究架構 ..................................................... 21
3.2 量表建立 ..................................................... 21
3.2.1 主播自身特質的測量 ..................................... 21
3.2.2 擬社會互動、沉浸、衝動購買意願的測量 ................... 22
3.3 研究問卷設計 ................................................ 23
3.4 問卷預調查與分析 .............................................24
四、問卷發放與收集 ...............................................29
4.1 描述性統計 ................................................... 29
4.2 研究各構面的信、效度檢驗 ......................................30
4.2.1 探索性因素分析 ......................................... 31
4.2.2 驗證性因素分析—測量模型分析 ........................... 33
4.3 結構方程模型分析—路徑分析 ...................................37
4.3.1 模型適配度分析 ......................................... 37
4.3.2 假設檢定 ...............................................39
4.3.3 影響效果分析 ...........................................42
五、 結論與建議 ..................................................44
5.1 研究結論 ..................................................... 44
5.2 研究的管理啟示 ............................................... 45
5.2.1 電商主播特質強化策略 .................................... 46
5.2.2 改善消費者心理狀態 ...................................... 47
5.3 研究限制與展望 ............................................... 48
參考文獻 .....................................................49
附錄 .........................................................52
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