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一、外文書目 1.Bould, M. (2005). Cyberpunk. In A Companion to Science Fiction (p. 217). Chichester, United Kingdom: Wiley-Blackwell. 2.Dobbert, T. (2012). In T. Dobbert, Matchmoving: The Invisible Art of Camera Tracking 2nd Edition. Indianapolis, Indiana: John Wiley & Sons. 3.Elhefnawy, N. (2015). The New Wave. In Cyberpunk, Steampunk and Wizardry: Science Fiction Since 1980. CreateSpace. 4.Okun, J. A., & Zwerman, S. (2010). The VES Handbook of Visual Effects: Industry Standard VFX Practices and Procedures 1st Edition. Burlington, MA: Focal Press. 5.Sandberg, A., & Bostrom, N. (2008). Whole Brain Emulation: A Roadmap. Oxford: Future of Humanity Institute, Oxford University.
二、外文期刊 1.Appel, A. (1968). Some techniques for shading machine renderings of solids. AFIPS '68 (Spring) Proceedings of the April 30--May 2, 1968, spring joint computer conference (pp. 37-45). Atlantic City, New Jersey: ACM. 2.Barber, A., Cosker, D., James, O., Waine, T., & Patel, R. (2016). Camera Tracking in Visual Effects An Industry Perspective of Structure From Motion. Proceedings of the 2016 Symposium on Digital Production (pp. 45-54). Anaheim, California: ACM. doi:http://dx.doi.org/10.1145/294 7688.2947697 3.Cook, R. L., & Torrance, K. E. (1982, 1). A Reflectance Model for Computer Graphics. ACM Transactions on Graphics, pp. 7-24. doi:https://doi.org/10.1145/357290.357293 4.Greenberg , D. P. (1999). A framework for realistic image synthesis. Communications of the ACM Volume 42 Issue 8, 44-53. 5.Huang, Y., & Essa, I. (2005). Tracking multiple objects through occlusions. 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) (pp. 1051–1058). San Diego, CA: IEEE. 6.Jensen, H. W. (1996). Global illumination using photon maps. Proceedings of the eurographics workshop on Rendering techniques '96 (pp. 21-30). Porto, Portugal: Springer-Verlag London, UK. 7.Jin, H., Favaro, P., & Cipolla, R. (2005). Visual tracking in the presence of motion blur. 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) (pp. 18-25). San Diego, CA: IEEE. 8.Kajiya, J. T. (1986). The rendering equation. SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques (pp. 143-150). New York, NY: ACM. 9.Longuet-Higgins, H. C. (1987). A computer algorithm for reconstructing a scene from two projections. In Readings in Computer Vision: Issues, Problem, Principles, and Paradigms (pp. 61-62). San Francisco, CA: Morgan Kaufmann Publishers Inc. 10.Robert L. Cook ; Kenneth E. Torrance;. (1982, 1). A reflectance model for computer graphics. ACM Transactions on Graphics, pp. 7-24. 11.Tsai, R. Y., & Huang, T. (1981). Estimating three-dimensional motion parameters of a rigid planar patch. IEEE Transactions on Acoustics, Speech, and Signal Processing, 1147-1152. 12.Whitted, T. (1980). An improved illumination model for shaded display. Communications of the ACM Volume 23 Issue 6, June 1980, 343-349.
三、網路資料 1.AMPAS. (2016). Aces Documentation. Retrieved from Oscars.org | Academy of Motion Picture Arts and Sciences: https://www.oscars.org/science-technology/aces/aces-documentation 2.Angarano, T. (2018). 5 Issues that Could Derail Your Camera Tracking. Retrieved from PFTrack Blog - Medium: https://medium.com/pftrack-blog/5-issues-that-could-derail-your-camera-tracks-62852dc8d813 3.Angarano, T. (2018). What Every Matchmove Artist Needs to Know About Lenses. Retrieved from PFTrack Blog - Medium: https://medium.com/pftrack-blog/what-every-matchmove-artist-needs-to-know-about-lenses-d81f123e2613 4.ARRI. (2022). Visual Effects FAQ. Retrieved from ARRI | Inspiring Images. Since 1917.: https://www.arri.com/en/learn-help/learn-help-camera-system/frequently-asked-questions/visual-effects-faq 5.Bethke, B. (1983). Cyberpunk - a short story by Bruce Bethke. Retrieved 6 9, 2019, from infinity plus: science fiction, fantasy, horror and crime: http://www.infinityplus.co.uk/stories/cpunk.htm 6.Cinecom.net. (2019). 5 SECRET GREENSCREEN TIPS (After Effects Tutorial). Retrieved from YouTube: https://youtu.be/HsImHBCFLvo 7.Covill, M. (2017). ‘Akira’ Is Frequently Cited as Influential. Why Is That? Retrieved 6 10, 2019, from Film School Rejects: https://filmschoolrejects.com/akira-influence-12cb6d84c0bc/ 8.D'Agostino, T. (2013). Lens Distortion Workflow | VFX Camera Database. Retrieved from VFX Camera Database: https://vfxcamdb.com/lens-distortion-workflow-2/ 9.Dozois, G. R. (1984). Science Fiction in the Eighties. Retrieved from The Washington Post: https://www.washingtonpost.com/archive/entertainment/books/1984/12/30/science-fiction-in-the-eighties/526c3a06-f123-4668-9127-33e33f57e313/ 10.Gibson, W. (2003). Retrieved from William Gibson: http://williamgibsonblog.blogspot.com/2003/01/#90180207 11.Grossman, L. (2010, 1 8). Neuromancer (1984), by William Gibson | All-TIME 100 Novels | TIME.com. Retrieved from TIME.com: http://entertainment.time.com/2005/10/16/all-time-100-novels/slide/neuromancer-1984-by-william-gibson/ 12.Hawkes, A. (2018). Keeping Track: A Look at Cameras and their Influence on Matchmoving. Retrieved from PFTrack Blog - Medium: https://medium.com/pftrack-blog/keeping-track-a-look-at-cameras-and-their-influence-on-matchmoving-4a47f060c0be 13.Hess, J. P. (2018). Diving into Dynamic Range. Retrieved from YouTube: https://youtu.be/2sshGdMgJxQ 14.Jha, A., Rogers, S., & Rutherford, A. (2004). 'I've seen things...' | Science | The Guardian. Retrieved 6 10, 2019, from The Guardian: https://www.theguardian.com/science/2004/aug/26/sciencefictionspecial 15.McDermott, W. (2015). The Comprehensive PBR Guide by Allegorithmic - vol. 1 Light and Matter : The theory of Physically-Based Rendering and Shading. Retrieved from Allegorithmic: https://academy.allegorithmic.com/courses/the-pbr-guide-part-1 16.Person, L. (1999). Notes Toward a Postcyberpunk Manifesto - Slashdot. Retrieved from Slashdot: https://slashdot.org/story/99/10/08/2123255/notes-toward-a-postcyberpunk-manifesto 17.Pharr, M., Jakob , W., & Humphreys , G. (2018). Retrieved from Physically Based Rendering: From Theory to Implementation Third Edition: http://www.pbr-book.org/ 18.Post-Cyberpunk. (n.d.). Retrieved 6 8, 2018, from TV Tropes: https://tvtropes.org/pmwiki/pmwiki.php/Main/PostCyberPunk 19.Rose, S. (2009). Hollywood is haunted by Ghost in the Shell | Film | The Guardian. Retrieved from The Guardian: https://www.theguardian.com/film/2009/oct/19/hollywood-ghost-in-the-shell 20.Rosen, M. E. (2014). Tutorial on Cinematography - How to light a green/blue screen for perfect chroma key. Retrieved from YouTube: https://youtu.be/YWTu7zD2Aw8 21.Rosen, M. E. (2015). 5 Secret Tips For Getting Hollywood-Level Chroma Keys. Retrieved from YouTube: https://youtu.be/Z07lKQg00Bg 22.Ruh, B. (2000). Liberating Cels: Forms of the Female in Japanese Cyberpunk Animation. Retrieved 6 10, 2019, from AnimeResearch.com: https://web.archive.org/web/20070927232446/http://www.animeresearch.com/Articles/LiberatingCels/ 23.Selan, J. (2012). Cinematic Color: From Your Monitor to the Big Screen. Los Angeles, California: The Visual Effects Society. Retrieved from https://www.visualeffectssociety.com/sites/default/files/files/cinematic_color_ves.pdf 24.SPI. (2018). OpenColorIO. Retrieved from OpenColorIO OPEN SOURCE COLOR MANAGEMENT: http://opencolorio.org/introduction.html 25.Usher, T. (2016). How 'Akira' Has Influenced All Your Favourite TV, Film and Music - VICE. Retrieved 6 10, 2019, from VICE: https://www.vice.com/en_uk/article/kwk55w/how-akira-has-influenced-modern-culture 26.WolfTiger, T. (2015). Do Androids Dream of Electric Sheep? by Philip K. Dick - review | Children's books | The Guardian. Retrieved from The Guardian: https://www.theguardian.com/childrens-books-site/2015/apr/07/review-do-androids-dream-of-electric-sheep-phillip-k-dick 27.毛星雲. (2018年). 【基於物理的渲染(PBR)白皮書】(一) 開篇:PBR核心知識體系總結與概覽. 擷取自 知呼: https://zhuanlan.zhihu.com/p/53086060
四、課程簡報 1.Burley, B. (2012). Physically Based Shading at Disney. Los Angeles, California: ACM. 2.Burley, B. (2015). Extending the Disney BRDF to a BSDF with Integrated Subsurface Scattering. Los Angeles, California: ACM. 3.Hoffman , N. (2015). Physics and Math of Shading. Los Angeles, California: ACM. 4.Sébastien , L., & de Rousiers, C. (2014). Moving Frostbite to PBR. Vancouver, Canada: ACM.
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