|
一、書籍、期刊 Inoue, T. (1990). Slam Dunk: 大然出版社. Thomas, F., & Johnston, O. (1995). The illusion of life: Disneyanimation (1st Hyperion ed.). New York: Hyperion. Williams, R. (2004, November 20). 動畫基礎法: 龍溪國際圖書有限公司. 二、研究報告、論文 Lasseter, J. (1987). Principles of Traditional Animation Applied to 3D Computer Animation. Paper presented at the SIGGRAPH 87. McCracken, C. R. (2006). Issues in computer graphics education Paper presented at the SIGGRAPH '06. 王尉修. (2011, June). 《月亮掉下來》之創作論述.國立台灣藝術大學. 黃鐙頡. (2009). 3D電腦動畫的鏡頭運動表現性探討-以2008年奧斯卡最佳長片<料理鼠王>為例. Paper presented at the Siggraph Taipei 2009 蔡孟喬. (2011, December). 《Straight Ahead與Pose to Pose兩動畫法則於實際動畫作業流程的應用探討》. Paper presented at the 2011 Taipei Internetional Conference on Animation and New Media 三、網路資料 Chen, Y. (2010, March 18). 動畫與動畫法則, from http://yingjen.blogspot.com/2010/03/blog-post.html Extreme Skydiving. (2009, June 21) Retrieved November 14, 2011, from http://www.youtube.com/watch?v=l46pFTT-rjY&feature=related Flyaway indoor skydiving Las Vegas. (2007, April 21) Retrieved November 14, 2011, from http://www.youtube.com/watch?v=Nps_ip20z7U&feature=related Indoor sky diving. (2006, October 11) Retrieved November 14, 2011, from http://www.youtube.com/watch?v=Q1GaZDODvzY&feature=related Lasseter, J. (1987). Principles of Traditional Animation Applied to 3D Computer Animation. Paper presented at the SIGGRAPH 87. McCracken, C. R. (2006). Issues in computer graphics education Paper presented at the SIGGRAPH '06. TheMayaTutorials. (2010, July 2). 3D Animation - Pose-to-Pose Vs Straight Ahead Part 1 Retrieved Novembor 15, 2011, from http://www.youtube.com/watch?feature=player_embedded&v=KivRGNxKjeY 动画那些事. (2011, October 9a). 动画名词:Pose-To-Pose Animation Retrieved November 15, 2011, from http://ani360.com/?p=3073 动画那些事. (2011, October 9b). 动画名词:Straight Ahead Animation Retrieved November 15, 2011, from http://ani360.com/?p=3087
|