一、外文書目
Bimber, O., & Raskar, R. (2005). Spatial Augmented Reality.
Schwab, K. (2017). The fourth industrial revolution: Currency.
二、中文期刊
林大維和吳佩樺。(2010)。互動藝術脈絡與其美學之研究。藝術學報(87),31-54。
陳永賢。(2005)。互動式媒體藝術創作觀念之探討。藝術學報(77),51-66. doi: 10.6793/jntca.200510.0007。
曾靖越。(2020)。光雕投影營造立體感之視覺策略。藝術學報(107) 1-28。
三、外文期刊
Azuma, R. T. (1997). A survey of augmented reality. Presence: teleoperators & virtual environments, 6(4), 355-385.
Bimber, O., & Raskar, R. (2006). Modern approaches to augmented reality ACM SIGGRAPH 2006 Courses (pp. 1-es).
Blanchard, C., Burgess, S., Harvill, Y., Lanier, J., Lasko, A., Oberman, M., & Teitel, M. (1990). Reality built for two: a virtual reality tool. Paper presented at the Proceedings of the 1990 symposium on Interactive 3D graphics.
Bo, Y., Yi, Z., & Chen, X. (2020). Intelligence and Emotion Application Framework in Interactive Art Design. Paper presented at the 2020 IEEE 20th International Conference on Software Quality, Reliability and Security Companion (QRS-C).
Çöltekin, A., Lochhead, I., Madden, M., Christophe, S., Devaux, A., Pettit, C., . . . Stachoň, Z. (2020). Extended reality in spatial sciences: a review of research challenges and future directions. ISPRS International Journal of Geo-Information, 9(7), 439.
Cowan, J. (2014). 'X-ray Plunge Projection'— Understanding Structural Geology from Grade Data. AusIMM Monograph 30, 30, 207-220.
Falck, H. W., & Halskov, K. (2013). Towards a framework for projection installations. Paper presented at the Proceedings of the 2nd ACM International Symposium on Pervasive Displays, Mountain View, California.
Jordan, K. (1998). Defining multimedia. IEEE Multimedia, 5, 8-15.
Milgram, P., Takemura, H., Utsumi, A., & Kishino, F. (1994). Augmented reality: A class of displays on the reality-virtuality continuum. Telemanipulator and Telepresence Technologies, 2351. doi: 10.1117/12.197321
Rafaeli, S., & Sudweeks, F. (1997). Networked Interactivity. Journal of Computer-Mediated Communication, 2 (4). doi: 10.1111/j.1083-6101.1997.tb00201.x
Raskar, R., & Low, K.-L. (2001). Interacting with spatially augmented reality. Paper presented at the Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation.
Rauschnabel, P. A., Brem, A., & Ivens, B. S. (2015). Who will buy smart glasses? Empirical results of two pre-market-entry studies on the role of personality in individual awareness and intended adoption of Google Glass wearables. Computers in Human Behavior, 49, 635-647.
四、碩博士論文
黃新。(2019)。虛實之間-擴增實境的美學初探。政治大學數位內容碩士學位學程學位論文,1-51。五、網路資料
宇萌科技。(2019)。廣義與狹義的AR擴增實境定義。2021年6月8日。取自 https://www.arplanet.com.tw/trends/artrends/ardefinition/
袁廣鳴。(2016)。媒體藝術的發展概括。2021年6月2日。取自 https://www.digiarts.org.tw/DigiArts/DataBasePage/4_88361759652866/undefined
暮澤剛巳。(2011)。當代藝術關鍵詞100。2021年6月2日。取自 https://www.books.com.tw/web/sys_serialtext/?item=0010519168&page=5
薛理桂。(1995)。超媒體Hypermedia。2021年6月3日。取自 https://terms.naer.edu.tw/detail/1680971/
Daugherty, P., Carrel-Billiard, M., & Biltz, M. (2018). XR at a Glance. Retrieved May 30, 2021 from https://www.accenture.com/tw-en/insight-xr-extended-reality
Dinkla, S. (1994). The History of the Interface in Interactive Art. Retrieved June 18, 2021, from http://www.kenfeingold.com/dinkla_history.html
Krueger, M. (1969). Glowflow. Retrieved June 11, 2021, from https://aboutmyronkrueger.weebly.com/glowflow.html
Leland, T. (2017). Extended reality: A convergence is coming. Retrieved May 30, 2021, from https://www.qualcomm.com/news/onq/2017/05/31/extended-reality-convergence
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