|
一、 英文文獻 1.Azuma, R. T. (1997). A survey of augmented reality. Presence: Teleoperators & Virtual Environments, 6(4), 355-385. 2.Chang, K.-E., Chang, C.-T., Hou, H.-T., Sung, Y.-T., Chao, H.-L., & Lee, C.-M. (2014). Development and behavioral pattern analysis of a mobile guide system with augmented reality for painting appreciation instruction in an art museum. Computers & education, 71, 185-197. 3.Domhan, T., TIT07INA, K., & der Dualen Hochschule, G. (2010). Augmented reality on android smartphones. Studiengangs Informationstechni. Dualen Hochschule Baden-Württemberg Stuttgart. 4.Gownder, J. P.; Voce, C.; Mai, M.; Lynch, D. (2016). Breakout Vendors: Virtual And Augmented Reality 5.Krauss, R. (1996). The originality of the avant-garde and other modernist myths. Cambridge: Mass: MIT Press. 6.Lee C.I, Xiao F.R., Kuo T.W. (2023). Development of Gamified Guide System for Art Exhibition Using Augmented Reality Technology. International XR Conference, XR 2022: Extended Reality and Metaverse, 309–315. 7.Lee, K. (2012). Augmented reality in education and training. TechTrends, 56(2), 13-21. 8.Milgram, P., & Kishino, F. (1994). A taxonomy of mixed reality visual displays. IEICE Transactions on Information and Systems, E77-D, 1321-1329 9.Thomas, P. C &Mizell, D. (1992). Augmented reality: An application of heads-up display technology to manual manufacturing processes. Proceedings of the Twenty-Fifth Hawaii International Conference. 10.Smithson, R. (1966). Entropy and The New Monuments. In J. Flam (Ed.), Robert Smithson The Collected Writings. University of California. 11.Smithson, R. (1967, 12). A Tour of The Monuments of Passaic, New Jersey. Artforum, VOL.6(NO.4). 12.Vallino, J. R. (1998). Interactive augmented reality. University of Rochester. Dept. of Computer Science. 二、 網路資料 1.ChmielewskiC.Dawn. (2017). Apple’s Tim Cook Says Augmented Reality Will “Change Everything”. 2021年04月15日,擷取自 : https://deadline.com/2017/11/apple-tim-cook-augmented-reality-fourth-quarter-2017-earnings-1202200710/ 2.Cloud Vision API. (2023). 2023年03月28日,擷取自 : https://cloud.google.com/vision 3.MugaasHanne. (2010). The Year Video Art Was Born. 2021年04月15日,擷取自 : https://www.guggenheim.org/blogs/the-take/the-year-video-art-was-born 4.The Niantic Lightship team. (2021). Niantic Opens Lightship Platform Globally, Empowering Developers to Build Their Visions for the Real-World Metaverse. 2023年03月28日,擷取自 : https://nianticlabs.com/news/lightshiplaunch?hl=en 5.The Niantic Lightship team. (2022). Today at the Lightship Summit: Introducing the Lightship Visual Positioning System and Niantic AR Map. 2023年03月28日,擷取自 : https://nianticlabs.com/news/lightshipsummit?hl=en 6.Priscariu, V., & Fite-georgel, P. (2022). Lightship VPS: Engineering the World’s Most Dynamic 3D AR Map. 2023年03月28日,擷取自 : https://nianticlabs.com/news/engineering-the-worlds-most-dynamic-3d-ar-map?hl=en 7.葉致廷. (2020). 2020 年 AR 產業的三大趨勢:硬體市場興起、內容需求增加、投資上看百億!. 2021年04月15日,擷取自 : https://www.incgmedia.com/industries/2020-ar 8.ARCore - Google Developers. (2023). 打造全新的擴增實境,完美融合數位和現實世界. 2023年03月28日,擷取自 : https://developers.google.com/ar?hl=zh-tw
|