一、中文文獻
小柴 (2017)。《玩桌遊還是被桌遊玩 BOARDGAME RECORD》。台北:SWAN PANASIA 新天鵝堡。
方彩欣、鄧淑珨 (2015)。跨領域媒體融合~ 動態圖像設計之傳播發展應用探討。設計研究學報,(8),16-29。
王亭之 (2021)。運用桌遊型式傳遞職業災害類型知識之學習成效評估。工業安全衛生,(380),15-29。
王藍亭、李傳房 (2009)。以類神經網路探討網頁視覺圖像複雜度偏好之研究。設計學報 (Journal of Design),8(2)。
石裕川、紀佳芬、林瑞豐、林榮泰 (2018)。臺灣人因工程與設計的回顧與發展。Journal of Management,321,365。
吳承翰 (2011)。桌上遊戲參與型態對人際溝通改善之研究-以臺北地區桌上遊戲專賣店顧客為例。臺灣師範大學運動與休閒管理研究所學位論文,2011,1-139。
吳振鋒、蘇淑真 (2019)。應用桌遊於引導式教學法成功因素之探討。管理資訊計算,8(1),1-10。
卓淑美、劉鑑儀、邱雯琳 (2019)。Employing Eye Tracking to Evaluate Visual and Content Webpage Design for EIL Learners: The Case of Technology University Students in Central Taiwan Using Livemocha。弘光人文社會學報,(22),115-136。
周穆謙、吳思穎 (2014)。數位銀髪族智慧型手機產品說明書設計研究。設計學研究,17(2),43-65。
林家米、陳翠華 (2017)。桌遊融入語詞學習之應用研究分析。臺灣教育評論月刊, (6),196-202。
林堂智、林書緣、呂怡臻、黃揚名 (2017)。操作介面對使用者操作效率的影響-以蘋果 iOS 8 vs. 9 對比為例。設計研究學報,(10),63-72。
范植洪(2005)。隨身電子產品全適化視聽對應介面開發及使用性驗證。國立台北科技大學。
徐素霞(2002)。圖畫書的圖像傳達藝術表現。臺灣兒童圖畫書導賞。臺北市:國立臺灣藝術教育館。
張亞倩(2017)。臺灣桌上遊戲推廣策略研究。國立臺灣師範大學運動與休閒學院運動休閒與餐旅管理研究所碩士學位論文。張雅婷(2011)。桌上遊戲之轉化與設計-以「從前從前」為例。﹝碩士論文。國立臺北教育大學﹞臺灣博碩士論文知識加值系統。 https://hdl.handle.net/11296/2vz72q。梁林輝、葉文俊、黃幹知 (2017)。棋玩旅程:100個桌上遊戲帶領技巧。香港:策馬文創。
梁鴻栩 (2015)。好戲上桌國資圖美式桌上遊戲展,BOOK Boom Magazine,(121),12-15。
許子凡、楊朝明、王聖文 (2017)。從設計表現類型與視覺複雜度探討網頁資訊圖像之理解性。設計學研究,20(1),1-22。
許勝雄、彭游、吳水丕(1999)。人因工程,台中:滄海書局。
陳一平(2011)。視覺心理學。臺北市:雙葉書廊。
陳介宇 (2013)。從早期桌上遊戲看臺灣,師友月刊,(547),77-82。
陳芳智譯(2014)。如何設計好網站:Don’t Make Me Think,臺北市:上奇資訊。(原書 Steve Krug 〔2013〕. Don’t Make Me Think, Revisited: A Common Sense Approach to Web Usability. California: New Riders)
陳容瑋、許育光(2016)。桌遊媒材在家族遊戲治療中的應用初探。輔導季刊,52(3),36-46。
陳慧玲、陳建雄、陳詩捷(2011)。由體驗觀點探討Apple 產品之使用者介面設計以iPod、iPhone 為例,工業設計,(124),33-39。
陳頤華、丁展譽(2019)。用集資達成本土桌遊團隊的勝利之戰,臺北畫刊,621,042-043。
陳瀚凱(2016)。動態網頁在審美性因子與設計內容分析上之研究。商業設計學報,(20),152-171。
黑豬 (2012)。就是愛玩桌遊!:精選全球最暢銷35種桌上遊戲規則.贏家秘技.必備知識。台北:高寶國際。
楊仁和譯(2016)。UX 從新手開始:使用者體驗的100堂必修課,臺北市:碁峰資訊。(原書 Joel Marsh 〔2016〕. UX for Beginners. California: O'Reilly Media.)
董海斌、王麗梅、孫浩章 (2010)。網頁介面設計中的平面視覺元素,包裝工程,(4),89。
詹孟傑(2020)。桌遊融入教學之省思,臺灣教育評論月刊,9(5),118-124。
劉杰、饒培倫 (2006)。針對網頁視覺設計的視覺搜索能力研究,人類工效學,12(2):1-3。
劉蕙翎、林儷蓉 (2018)。高齡者對於不同桌遊類型課程之看法與滿意度研究。休閒產業與健康促進學術研討會,5-14。
鄭秉漢、李文獻、張俊彥 (2019)。模型化科學桌遊。科學教育月刊,(419),20-38。
賴盈雯、蔣世寶、陳靜儀 (2014)。蘋果公司行動裝置作業系統之介面圖示設計分析 _ 以 iOS7 為例。嶺東學報,(35),241-259。
謝育貞 (2017)。首度!2017臺灣新銳桌遊博覽會,Innovate,(201709),16-17。
瞿錦春、張芬芬譯(2006)。視覺心理學,臺北市:五南。(原書 Richard L. Gregory〔1966〕. Eye and brain. New Jersey: Princeton University Press)。
二、英文文獻
All, A., Plovie, B., Castellar, E. P. N., & Van Looy, J. (2017). Pre-test influences on the effectiveness of digital-game based learning: A case study of a fire safety game. Computers & Education, 114, 24-37.
Atkins, J. E., Fiser, J., & Jacobs, R. A. (2001). Experience-dependent visual cue integration based on consistencies between visual and haptic percepts. Vision research, 41(4), 449-461.
Austin, K. A. (2009). Multimedia learning: Cognitive individual differences and display design techniques predict transfer learning with multimedia learning modules. Computers & Education, 53(4), 1339–1354.
Başağaa, H. B., AliTemela, B., Atasoyb, M., Yıldırımc, İ. (2018). A study on the effectiveness of occupational health and safety trainings of construction workers in Turkey. Safety Science. p.344-354.
Bonvoisin, J., Halstenberg, F., Buchert, T., & Stark, R. (2016). A systematic literature review on modular product design. Journal of Engineering Design, 27(7), 488-514.
Brian Mayer & Christopher Harris (2009). Libraries Got Game: Aligned Learning through Modern Board Games. Chicago: ALA Editions.
Bruder, C., Wandke, H., & Blessing, L. (2006). Improving mobile phone instruction manuals for seniors. Gerontechnology, 5(1), 51-55.
Charlier, Nathalie, & De Fraine, Bieke. (2010). Games based learning as a vehicle to teach new content: a case study. PROCEEDINGS OF THE 4TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 40–46.
Denami, M. (2018). Serious game‐based learning: the place of users’ verbalization in the acquisition of specific skills. International Journal of Training & Development, 22(2), 144–161.
Donald A. Norman (2013). The design of everyday things: Revised and expanded edition. New York: Basic books.
Donald A. Norman, & Nielsen, J. (2010). Gestural interfaces: a step backward in usability. interactions, 17, 46-49.
Dubovi, I., Levy, S. & Dagan, E. (2017), ‘Now I know how! The learning process of medication administration among nursing students with non-immersive desktop virtual reality simulation’. Computers & Education, 113, 16-27.
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Frederick, D., Mohler, J., Vorvoreanu, M., & Glotzbach, R. (2015). The Effects of Parallax Scrolling on User Experience in Web Design. Journal of Usability Studies, 10(2).
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Jeff Johnson (2014). Designing with the Mind in Mind: Simple Guide to Understanding User Interface Design Guidelines. Burlington: Morgan Kaufmann.
Kathy Pezdek. (1987). Memory for Pictures A Life-Span Study of the Role of Visual Detail. Child Development, 58(3), 807–815.
Ko, Y. Y. , Lin, P. H. , & Lin, R. . (2009). A study of service innovation design in cultural and creative industry. Springer-Verlag, 376–385
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Richard E. Mayer. (2002). Multimedia Learning. The Annual Report of Educational Psychology in Japan, 41, 27.
Safapour E, Kermanshachi S, Taneja P. A Review of Nontraditional Teaching Methods: Flipped Classroom, Gamification, Case Study, Self-Learning, and Social Media. Education Sciences. 2019; 9(4):273.
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Solso, Robert L. (1996). cognition and the visual arts. Massachusetts: Bradford Books.
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Tsai, W., Rogers, W.A., & Lee, C. (2012). Older Adults' Motivations, Patterns, and Improvised Strategies of Using Product Manuals. International Journal of Design, 6, 55-65.
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三、韓文文獻
Lee, S. M., & Ko, H. Y. (2016). A Study of User Experience from Parallax Scrolling Use on the Web Interface. Journal of Korea Multimedia Society, 19(2), 512-519.
四、網路資料
Reola Shan (2018,Feb,8). 孤獨經濟:談次世代的桌遊發展潮流.Available:https://www.bigfunidea.com.tw/news/5124416
怪 e 紅傑克(2013)。童教桌遊研究院【桌遊的歷史演進】。取自http://mj9981168.pixnet.net/blog/post/116266679
魚寶(2010,Jul,1). 近 40 年來臺灣桌上遊戲發展之概況.Available: https://twohu2001.pixnet.net/blog/post/51893234
Tim Harford (2021, December 10). The life-saving magic of board games. Financial Times. Available: https://www.ft.com/content/f5fe507c-e7d7-4a30-a15e-ff9ba5e543c0