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The aim of this dissertation is to discuss author''s graduation project, MOE DELUSION. MOE DELUSION is a short 2D animation created by computer animation technique. The concept of this short film is to let Moe-Elements of Otaku culture develop into an expression of Otaku visual elements by a form of animation. In this dissertation, an analysis of the basic theory of it with Gestalt psychology and an interpretation of author''s personal point of view of a special emotion between Otaku visual elements and Moe-Elements will be carried out.
The first chapter of this dissertation shows an interpretation of both motivation and background of creating this film. In the second chapter, a discussion on the development of a demonstration of Otaku culture and Moe-Elements and the meaning of Gestalt psychology between viewers and images will be discuss. The idea of creation, characters, scenes, art setting, drawing research and production process will be shown in the third chapter. Finally, author would review and critique the creation process of this project.
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