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參考書目 [1] N. Blevins (2004, November), Ambient Occlusion, from http://www.neilblevins.com/cg_education/ambient_occlusion/ambient_occlusion.htm
[2] N. Blevins (2004, August), Translucency and Sub-Surface Scattering, from http://www.neilblevins.com/cg_education/translucency/translucency.htm
[3] Blythe republic (2004), Blythe republic ─gallery, from http://www.blytherepublic.com
[4] L. Bouzereau & J. Duncan (1999, May), The Making of Episode I (pp.108-112, 117-120), New York: The Ballantine Publishing Group
[5] R. Bredow (2002, July), Sony Pictures Imageworks, Combining CG & Live Action using Renderman with examples from Stuart Little 2, Siggraph 2002 Course 16(pp.15-16, 21-26): Renderman on Film
[6] P. H. Christensen (2000), Faster Photon Map Global Illumination. Journal of Graphics Tools, volume 4, number 3, pages 1-10, ACM
[7] Cinefex 90 (2002, July), (pp.30, 52, 76-80, 85-90, 94-98,105, 114-118, 128), California:Cinefex
[8] Cinefex 92 (2003, January), (pp.90, 100, 108-109, 131), California:Cinefex
[9] Cinefex 93 (2003, April), (pp.33-35, 65), California:Cinefex
[10] Cinefex 98 (2004, July), (40-44, 49, 59, 61, 72-75, 85-87, 90-93, 115), California:Cinefex
[11] P. Debevec USC Institute for Creative Technologies (2001), SIGGRAPH 2001 Technical Sketch on HDR Shop, from http://www.debevec.org/IBL2001/s2001-ibl-sketches.pdf
[12] B. Fleming, 3D Photorealism Toolkit (1998, May), (pp.51-70, 73-86, 233, 241), New York: John Wiley & Sons, Inc
[13] Ed Harriss (2002), Radiosity—Global Illumination and Final Gathering using SOFTIMAGE|XSI, Highend Magazine-Winter 2002, Nevada: DMG.
[14] Ed Harriss (2002), XSI Global Illumination Rendering, Without the Wait, Highend Magazine-Spring 2003, Nevada: DMG.
[15] D. Lajoie (2003, October), Techniques for Optimizing Rendering in SOFTIMAGE|XSI, Avid Technology, Inc.
[16] H. Landis (2002, July), Industrial Light + Magic, Production-Ready Global Illumination, Siggraph 2002 Course 16 (pp. 87-102): RenderMan in Production
[17] New Line Productions, Inc. (2001), The Lord of the Rings--Inside the Effects, from http://www.lordoftherings.net/effects/
[18] G. Scott Owen (1993), Overview of radiosity (SIGGRAPH 1993 Education Slide Set), from http://www.siggraph.org/education/materials/HyperGraph/radiosity/radiosity.htm
[19] H. Schönberger (2004), Light Dome--Convert a HDRI into lights, from http://www.binaryalchemy.de/develop/lightdome/index.htm
[20] Sony Pictures Imageworks Inc (2004), Digital Visual Effects Production Notes, from http://www.imageworks.com/films/spiderman2/production_notes.html
[21] Spontaneous (2003, May), Spontaneous Gushes over Gushers, from http://www.spon.com/news/news_gushers.html
[22] L. Brandon Stone (2004), Brandon Stone Photography, from http://brandonstone.com
[23] E. Tabellion & A. Lamorlette (2004, August), An Approximate Global Illumination System for Computer Generated Films (pp. 1, 5-7), Siggraph 2004 Proceedings
[24] The Mill (2004, November), Mill Creates Digital Nature for O2 “Panoramic”, from http://www.mill.co.uk/engage_search_articles.php?id=1602
[25] T. Driemeyer (2003), SIGGRAPH 2003 XSI Seminar: Inside mental ray®, from www.mentalimages.com
[26] J. Vanhoenacker (2004, October), Kanex - DoubleA 'Robot', from http://www.omind.net/data/doublea.htm
[27] Visual Effects Headquarters (1996), 1996 Academy Award / Best Visual Effects, from http://www.vfxhq.com/1996/id4-a.html
[28] D. P Wade (2003), The VFX of Lord of the Rings—Return of the King, CGNetworks.com
[29] A. Whitehurst (2004), Matching Real Lighting, from http://www.andrew-whitehurst.net/fx_light.html
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