中文部分
王菀玲、陳俊昌、簡聖芬(2004年六月)。建築設計交易遊戲。中華民國建築學會第十六屆建築研究成果發表會發表之論文,臺北科技大學。
李偉旭(1999)。電腦遊戲學習軟體與內在動機因素(未出版之個別碩士論文)。國立臺灣師範大學,臺北市。
廖長彥(2007)。我的迷你寵物:手持裝置上的動物同伴(未出版之個別碩士論文)。國立中央大學,桃園縣。高玉蓉(2009)。電子寵物友伴關係量表之研究(未出版之個別碩士論文)。國立中央大學,桃園縣。張鶴嚴(2005)。利用可升級之動物同伴促進目標設定與同儕互助(未出版之個別碩士論文)。國立中央大學,桃園縣。
徐昇暉(2007)。實體與虛擬動物同伴對學生學習專注影響之初探(未出版之個別碩士論文)。國立中央大學,桃園縣。許哲嘉(2009)。療傷系玩具之意象認知研究(未出版之個別碩士論文)。大同大學,臺北市。程炳林(2001)。動機、目標設定、行動控制、學習策略之關係:自我調整學習歷程模式之建構及驗證。師大學報:教育類,46(1),67-92。
鄭欣宜(2007)。無價生命的代價:寵物的消費與政治(未出版之個別碩士論文)。國立交通大學,新竹市。陳志恆(2009)。自我調整學習理論對學生課業學習外部干擾的處理與啟示。臺灣心理諮商季刊,4(1),1-13。
陳鴻仁、李誌偉(2009)。虛擬角色激勵應用於悅趣化數位學習初探,施國琛(主持人),多媒體應用,2009電腦與網路科技在教育上的應用,中華大學。
曾禹復(2009)。動物平臺之任務機制設計:以任務委託促進學生學習目標設定(未出版之個別碩士論文)。國立中央大學,桃園縣。黃瑞琴(1997)。幼兒讀寫萌發課程。臺北市:五南圖書公司。
游光昭、蕭顯勝、韓豐年(2004),網路遊戲式學習環境之設計與建置,藝術學報,75,205-217。蔡瑋倩(2008)。網路遊戲式學習系統之建置與學習成效分析-以國中社會科「世界地理」之教學應用為例(未出版之個別碩士論文)。國立新竹教育大學,新竹市。潘淑滿(2003)。質性研究:理論與應用。臺北市:心理出版社。
英文部分
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Chan, T.W., & Baskin, B. (1988). "Studying With the Prince" the Computer as A Learning Companion. Proceedings of International Conference on Intelligent Tutoring, ITS88, Montreal, Canada, 194-200.
Chan, C. M. L., Bhandar, M., Oh, L. B. and Chan, H. C. (2004). Recognition and Participation in A Virtual Community, Proceedings of the 37th Annual Hawaii International Conference on System Science, 194-203.
Chen, Z. H., & Deng, Y. C., & Chang, L. J., & Chan, T. W. (2002). An approach to cultivating reading habits for children with pet-raising games. The 6th Global Chinese Conference on Computers in Education, Beijing, 213-216.
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