(一)期刊、雜誌、新聞文章、摘要資料
1.佛使比丘(1971)。十二因緣。嘉義縣:香光書鄉出版社
2.吳冠毅(2006)。情緒與空間。憂鬱症防治協會通訊。 2006年10月
3.紀小萌(2014年5月26日)靈魂不死 科學家從量子力學證實。大紀元
4.柯進傳. (2012). 佛教輪迴的現世意義詮釋. 藝見學刊(3), 41-47.
5.悠悠(2012年11月1日)。科學家用量子力學解釋靈魂的存在。騰訊科學訊。
6.深度談資(2019年2月23日)。科學家聲稱已證實靈魂的存在。每日頭條-科學
7.張燕梅. (2004). 柏拉圖靈魂不朽觀與基督教永生觀. 逢甲人文社會學報第 8 期, 第 125-147 頁.
8.聖嚴法師(2010)。正信的佛教。臺北市:佛教文化服務處
9.詹立群(2013年11月18日)。量子力學證實:意識不死。自由時報
10.關啟文(2016)。靈魂存在嗎?──瀕死經驗的啟示。中外醫學哲學,卷14(2016),Iss.2
(二)一般書籍、參考工具書、書的一章
1.王榮義 (2012)。穿越夢境,遇見最真實的自己。臺北市:Publisher
2.西格蒙德.佛洛伊德(2010)。夢的解析(孫名之譯)。新北市:左岸文化出版
3. 佛洛姆(1971)。夢的精神分析(葉頌壽譯)。臺北市:志文出版社
4. 柏拉圖(2007)。柏拉圖《斐多篇》(王曉朝譯)。新北市:左岸文化
5. 約瑟夫.洛斯奈(1971)。精神分析入門。臺北市:志文出版社
6. 重田紬美子(2003)。用對色彩,好運天天來(王蘊潔譯)。新北市:世茂出版社
7. 埃本•亞歷山大(2013)。天堂的證據。大陸:百花洲文藝出版社
8. 野村順一(2000)。顏色魔法書(李曄譯)。臺北市:方智出版社
(三)學位論文
1.黃瓊慧(民89)。從沈浸(flow)理論探討臺灣大專學生之網路使用行為(碩士論文)。取自臺灣博碩士論文系統。(系統編號 088NCTU0376007)2.郝晓禹. (2018). 基于心流体验理论的 VR 游戏体验影响因素研究. 浙江大学,
3.蔡枫. (2008). 印度教生命论. 宗教學研究, 2008(3), 164-168.
(四)電子媒體資料
1.小黑. (2018年). 情緒:遊戲代入感. Retrieved from https://zhuanlan.zhihu.com/p/35729245
2.仝澤蓉. (2020年9月3日). 新光銀推失智VR實境體驗 關注高齡化社會. 經濟日報. Retrieved from https://udn.com/news/story/7241/4832310
3.呂一中(2019)。世界諸宗教的靈魂觀以及對死亡問題之探討。上網日期:2019年12月20日。網址:http://cclw.net/gospel/asking/lyzbhwj/htm/chapter11.html
4.金燈臺. (2009). 人有靈魂嗎?. 金燈臺活頁刊第一四二期.
5.教育部. (2015). 重編國語辭典修訂本. Retrieved from http://dict.revised.moe.edu.tw/cgi-bin/cbdic/gsweb.cgi?o=dcbdic&searchid=Z00000101075
6.新唐人電視台(2019)。我們都是宇宙的一部分?瀕死者講述死後親身經歷。上網日期:2019年12月20日。網址: https://www.ntdtv.com/b5/2019/04/16/a102557382.html
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9.虞敦華. (2017 年 07 月 17 日). 遊戲配樂師談聲音如何讓遊戲更好玩. Retrieved from https://blog.addmusic.tw/2017/07/17/%E9%81%8A%E6%88%B2%E9%85%8D%E6%A8%82%E5%B8%AB%E8%AB%87%E8%81%B2%E9%9F%B3%E5%A6%82%E4%BD%95%E8%AE%93%E9%81%8A%E6%88%B2%E6%9B%B4%E5%A5%BD%E7%8E%A9/
10.臺灣殯葬資訊網. 瀕死經驗. Retrieved from http://www.taiwanfuneral.com/Detail.php?LevelNo=336&keyword=%E7%80%95%E6%AD%BB
11.釋聖嚴. (2010). 佛教是否相信靈魂, 輪迴的存在. 慧炬, 4-8.
12.arplanet. (2020年5月28日). 運用VR虛擬實境轉換立場,建立同理心 [Press release]
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14.Huang, E. (2017年12月16日). INSIDE 失敗是藝術,故事即遊戲:經典動作解謎遊戲心得. Retrieved from https://www.playpcesor.com/2017/12/inside.html
15.Qoo, M. (2018年6月5日 ). 用遊戲反映歷史悲劇,《My Child Lebensborn》是怎樣一款遊戲?. Retrieved from https://news.qoo-app.com/post/133777
16.STEAM. (2014 年 11 月 15 日). This War of Mine. Retrieved from https://store.steampowered.com/app/282070/This_War_of_Mine/
17.STEAM. (2015 年 1 月 30 日). Life is Strange. Retrieved from https://store.steampowered.com/app/319630/Life_is_Strange__Episode_1/
18.STEAM. (2020 年 3 月 24 日). Half-Life: Alyx. Retrieved from https://steamcommunity.com/app/546560/reviews/?browsefilter=toprated&snr=1_5_100010_
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