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研究生:蘇艾苓
研究生(外文):SU, AI-LING
論文名稱:《 Nia》創作論述 —平臺遊戲探討
論文名稱(外文):A Study of Platform Games for the Creation “Nia”
指導教授:鐘世凱鐘世凱引用關係
指導教授(外文):CHUNG, SHIH-KAI
口試委員:李宏耕鐘世凱張維忠
口試委員(外文):LEE, HONG-KENCHUNG, SHIH-KAICHANG, WEI-CHUNG
口試日期:2023-06-19
學位類別:碩士
校院名稱:國立臺灣藝術大學
系所名稱:多媒體動畫藝術學系動畫藝術碩士班
學門:藝術學門
學類:應用藝術學類
論文種類:學術論文
論文出版年:2023
畢業學年度:111
語文別:中文
論文頁數:61
中文關鍵詞:2D平臺遊戲遊戲機制遊戲視覺設計
外文關鍵詞:2D platform gamegame mechanicsgame visual design
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《Nia》是一款以營造視覺氛圍為特色的2D平臺遊戲。從探討遊戲機制與故事的互動性開始,分析平臺的遊戲機制,如平臺種類、陷阱、獎勵。接續探討場景色調和角色塑造,以增進場景的視覺效果,並整合2D平臺遊戲相關案例的特點,綜合要素運用於創作中。
  遊戲故事旨在表達一趟找回自我的旅程,藉由色彩與場景變化隱喻角色內心處境,從黑白轉變為七彩,由荒蕪轉化為多彩繁榮。遊戲分為三項關卡,隨著關卡的進展,場景色彩和角色造型也會有所轉化。遊戲目標為收集光點,當集滿所有的光點時,角色Nia會變身並進入下一關,遊戲難度設定為逐漸增加,每項關卡皆有不同類型的平臺,給予玩家不同的遊戲玩法與體驗。為營造更深刻的視覺饗宴,場景上添增特效、角色與環境互動效果,使玩家體驗由自己觸發的環境氛圍,享受遊戲中所呈現的氣氛渲染,獲得更深層的感受體驗。
"Nia" is a 2D platform game that focuses on creating a visual atmosphere. This paper begins by exploring the interactivity between game mechanics and the story, analyzing the game mechanisms of the platforms, including platform types, traps, and rewards. It then proceeds to discuss scene color tones and character design to enhance the visual effects of the game. Furthermore, it integrates characteristics from relevant 2D platform game examples, synthesizing these elements into the creative process.
  The game's narrative aims to portray a journey of self-discovery, utilizing color and scene changes as metaphors for the protagonist's inner state. The transformation from black and white to a vibrant spectrum of colors symbolizes a shift from desolation to prosperity. The game is divided into three levels, with scene color palettes and character designs evolving as the levels progress. The primary objective for players is to collect light points, and upon collecting all the light points, the character Nia undergoes a transformation and proceeds to the next level. The game's difficulty is gradually increased, with each level featuring different types of platforms that offer players diverse gameplay experiences. To create a more immersive visual experience, the game incorporates effects, interactions between character and environment. So that players can experience the environment triggered by themselves, enabling them to enjoy the rendered atmosphere and engage in a deeper level of sensory experience.
摘要 I
Abstract II
目錄 III
表目錄 V
圖目錄 VI

第壹章、緒論 1
第一節、創作背景與動機 1
第二節、創作目的 2

第貳章、文獻探討 3
第一節、遊戲機制 3
第二節、視覺氛圍 13
第三節、2D平臺遊戲之分析 17

第參章、創作方法與內容 29
第一節、遊戲背景 29
第二節、遊戲流程與玩法 30
第三節、美術設計 31
第四節、製作流程 37

第肆章、創作過程 38
第一節、作品基本資料與UI 38
第二節、角色動作製作 39
第三節、關卡平臺設計 42
第四節、場景氛圍營造 50

第伍章、結論 57
第一節、創作心得 57
第二節、未來展望與建議 58

參考文獻 59
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